flinch Level 1 of the Dungeon (0, 0, D:1) a +0 robe (13, 11, D:1) a +0 short sword (18, 18, D:1) a +0 dagger (25, 50, D:1) a +0 club (27, 11, D:1) a +0 leather armour (27, 24, D:1) a +0 mace (32, 34, D:1) a +0 hand axe (39, 27, D:1) a +0 club (39, 30, D:1) a +0 dagger (43, 4, D:1) a +0 leather armour (45, 4, D:1) a +0 short sword (46, 9, D:1) a +0 ring mail (47, 3, D:1) a +0 leather armour (48, 38, D:1) 20 stones (48, 42, D:1) a +0 hand axe (49, 44, D:1) a +0 vampiric whip Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, 0, D:2) a +0 club (4, -3, D:2) a +0 quarterstaff (20, 3, D:2) a +0 club (20, 22, D:2) a +0 dagger (25, 6, D:2) a +0 whip (27, 1, D:2) a +0 dagger (27, 27, D:2) a cursed +0 pair of boots (28, 24, D:2) 14 stones (37, 25, D:2) a +0 hunting sling (43, 3, D:2) a +0 rapier (47, -3, D:2) 26 stones (47, 1, D:2) a +0 club (49, 2, D:2) a +0 mace (50, 11, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) 26 stones (15, -34, D:3) a +0 leather armour (39, 12, D:3) 14 bolts Level 4 of the Dungeon (0, 0, D:4) a +0 chain mail (0, 6, D:4) the +6 short sword "Aryziwo" {freeze, rPois MP-9 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from poison. It affects your magic capacity (-9). (0, 9, D:4) a +0 robe (4, 2, D:4) a giant newt corpse (18, 14, D:4) a cursed -2 club (19, 14, D:4) a scroll of teleportation (20, 11, D:4) 12 gold pieces (22, 5, D:4) 3 scrolls of fear (29, -13, D:4) a +0 dagger (29, -6, D:4) a +0 club (unseen) (30, -11, D:4) a +0 dagger a goblin corpse (30, -8, D:4) a +0 dagger (unseen) (30, -6, D:4) a goblin corpse Level 5 of the Dungeon (0, 0, D:5) 17 gold pieces