flinch Level 1 of the Dungeon (0, 0, D:1) a +1 dagger of speed (15, -36, D:1) a cursed -3 club (15, -33, D:1) a stone (20, -48, D:1) a cursed -3 hand axe (35, -41, D:1) a +0 dagger (45, -35, D:1) a +0 short sword (45, -33, D:1) 9 sling bullets (52, -37, D:1) a +0 club (57, -47, D:1) a +0 club (57, -25, D:1) a +0 club (58, -23, D:1) 27 arrows (58, -16, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 2 stones (31, 47, D:2) 8 stones (33, 24, D:2) a potion of mutation (38, 28, D:2) a +0 club (39, 6, D:2) 4 needles of confusion (40, -10, D:2) 19 stones (41, 29, D:2) a +0 club Level 3 of the Dungeon (5, -33, D:3) 11 gold pieces (6, -32, D:3) a scroll of enchant weapon (7, -31, D:3) 12 gold pieces (13, -16, D:3) a +0 flail (14, -18, D:3) a +0 dagger (14, 4, D:3) a +0 helmet (15, -26, D:3) a +0 robe (16, 2, D:3) 4 large rocks (18, -32, D:3) a cursed +0 chain mail a +0 flail (18, -8, D:3) a +0 dagger (24, -41, D:3) 22 stones (40, -37, D:3) a +0 club a +0 robe (44, -24, D:3) 18 stones (45, -37, D:3) a +0 hunting sling (45, -1, D:3) a +0 rapier Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +2 dagger of Karma {antimagic, rN+ MR++ Int+3} (4190 gold) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. the +7 dagger of Untruth {vamp, *Rage rN+++ Dex+7} (8160 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+7). It renders you almost immune to negative energy. It may make you go berserk in combat. the +9 hunting sling of Deformation {freeze, *Corrode +Inv rF+ rN++} (7360 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It greatly protects you from negative energy. It lets you turn invisible. It may corrode you when you take damage. the ring of Setrelo {rF+ Str+3 SInv} (4250 gold) [ring of protection from fire] It affects your strength (+3). It protects you from fire. It lets you see invisible. (0, 0, D:4) a +0 scythe a cursed +0 robe (2, 40, D:4) a +0 leather armour (4, 37, D:4) a +0 leather armour (12, 9, D:4) a +0 chain mail a +0 dagger (12, 19, D:4) a +0 leather armour a +0 club (21, -2, D:4) 28 arrows (25, 16, D:4) a +0 ring mail (26, 29, D:4) 15 stones (36, 9, D:4) a +0 giant club (37, 9, D:4) 19 stones (40, 7, D:4) a +0 leather armour a +0 hand axe (44, 0, D:4) a +0 helmet (44, 28, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a scroll of immolation (5, 0, D:5) a +0 flail (19, 2, D:5) a +0 hand axe a +0 falchion a +0 leather armour (20, 2, D:5) a +0 whip of venom (25, 19, D:5) an arrow (25, 20, D:5) 2 arrows (26, 17, D:5) 24 arrows a +0 shortbow (31, 1, D:5) a +0 ring mail (35, 9, D:5) a +0 shortbow 24 arrows (36, 8, D:5) an arrow (43, 2, D:5) a +0 halberd a +0 whip a +0 leather armour (45, 1, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) 23 stones (1, -6, D:6) a +0 falchion (4, -20, D:6) a quokka corpse (5, -5, D:6) 19 arrows (11, -2, D:6) an adder corpse (skeletalised by now) (13, -1, D:6) a +0 giant spiked club (21, 20, D:6) 28 stones (23, 1, D:6) a +1 hand axe of freezing (23, 15, D:6) a +0 giant club (25, 16, D:6) a +0 whip (25, 23, D:6) a +0 trident (27, 16, D:6) a +0 giant club a +0 hand axe a +1 spear of freezing (27, 17, D:6) a +0 club a cursed -3 war axe (28, 17, D:6) 14 stones (29, -7, D:6) a +0 giant club (29, 15, D:6) an uncursed amulet of rage (29, 16, D:6) 18 sling bullets (29, 19, D:6) a +0 falchion (34, 5, D:6) a +0 leather armour (35, -21, D:6) a +0 giant club (38, -8, D:6) a +0 short sword (unseen) (38, -6, D:6) a +0 leather armour (unseen) (39, -21, D:6) an adder corpse (39, -7, D:6) 2 tomahawks (unseen) (49, 3, D:6) 20 stones