flinch the Dungeon [Shop] Xanein's Jewellery Emporium an uncursed ring of see invisible (150 gold) a cursed amulet of inaccuracy (20 gold) an uncursed ring of positive energy (200 gold) an uncursed ring of protection from cold (250 gold) an uncursed ring of stealth (175 gold) the ring of Valeschao {rCorr Str+2} (312 gold) [ring of resist corrosion] It affects your strength (+2). a cursed amulet of inaccuracy (20 gold) an uncursed ring of protection from fire (250 gold) a cursed ring of loudness (45 gold) an uncursed ring of protection from cold (250 gold) a +4 ring of evasion (360 gold) [Shop] Yczunas's Book Shoppe a book of Ice (780 gold) a book of Battle (480 gold) a book of Callings (360 gold) a book of the Warp (1080 gold) a book of Spatial Translocations (780 gold) a book of Summonings (840 gold) a book of Power (540 gold) a book of Beasts (660 gold) a manual of Throwing (1324 gold) a book of Battle (480 gold) a book of Alchemy (900 gold) a manual of Shields (1324 gold) a book of Transfigurations (660 gold) a book of Unlife (780 gold) the Tome of Calling (540 gold) Spells Type Level a - Call Canine Familiar Summoning 3 b - Summon Ice Beast Ice/Summoning 4 [Shop] Qak Umae's Jewellery Emporium a +2 ring of protection (110 gold) a cursed -2 ring of intelligence (22 gold) a +4 ring of dexterity (297 gold) a cursed -3 ring of intelligence (22 gold) an uncursed ring of ice (275 gold) an uncursed ring of positive energy (220 gold) an uncursed ring of ice (275 gold) a +4 ring of dexterity (297 gold) a cursed ring of loudness (49 gold) [Shop] Idaloo Pobau's Antique Weapon Shoppe a +0 long sword (101 gold) a +0 whip (72 gold) a +0 dagger (58 gold) a +0 dagger (58 gold) a +0 quarterstaff (116 gold) a +0 hand axe (87 gold) a +2 scythe of flaming (504 gold) a +0 trident of venom (179 gold) a +0 club (29 gold) the cursed +3 falchion of the Dwarven Hall {flame, rC+} (910 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It has a curse placed upon it. (0, 0, D) a +0 trident (1, -1, D) a +0 robe a +4 trident of venom (1, 3, D) a +1 great sword of flaming a +2 ring of protection (3, -15, D) a +0 ring mail (4, 1, D) a cursed -1 trident (5, -15, D) a +1 whip of distortion (5, 3, D) a large rock (5, 5, D) a +0 dagger a +1 robe (6, 3, D) a +0 great mace a +0 plate armour (6, 5, D) a +0 robe (7, 3, D) a large rock (8, 3, D) a +0 dire flail a +0 dire flail (9, 3, D) 2 large rocks (11, 5, D) a large rock (12, 3, D) a +0 war axe a +0 leather armour a cursed +0 shield (13, -7, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (13, -3, D) an uncursed ring of fire an uncursed ring of ice a +0 plate armour (13, 3, D) 4 large rocks (13, 5, D) a large rock (14, -7, D) a +0 club a +0 leather armour (15, -7, D) a +0 flail (15, -3, D) a +2 shortbow of flaming (15, 5, D) a large rock (16, -7, D) a +0 club a +0 scale mail (16, -3, D) a +1 great mace (16, 5, D) a large rock (17, -7, D) a +0 short sword a +0 leather armour (17, -3, D) the +8 glaive "Ogrebane" {chop, MP+9 Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your magic capacity (+9). (18, -7, D) a +0 hand axe (18, -3, D) a +3 broad axe (19, -7, D) a +0 flail (19, -3, D) the +9 arbalest of the Shoals {freeze, Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). (20, -7, D) a +0 scimitar a +0 chain mail (20, -3, D) a +1 giant spiked club (21, -7, D) a cursed -2 halberd a +0 chain mail a +0 hand axe (21, -3, D) the +3 halberd of the Many Lives {flame, rF- MR+ MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (22, -7, D) a +2 whip of electrocution (22, -3, D) a +1 great mace (23, -5, D) a +0 leather armour a +1 falchion of holy wrath (25, -3, D) a +3 chain mail (25, 5, D) 5 large rocks (26, -3, D) a +3 chain mail (26, 5, D) a +0 robe (27, -3, D) the +1 helmet of Jativuap {*Confuse +Inv Int+3} It affects your intelligence (+3). It lets you turn invisible. It may confuse you when you take damage. (27, 5, D) a +0 great sword of flaming (28, -7, D) a +0 war axe a +0 chain mail (29, -7, D) a +0 battleaxe a +0 plate armour (29, -3, D) a +3 chain mail (30, -7, D) a +0 long sword a +0 arbalest a +0 chain mail a +0 dagger a +0 robe 26 bolts (31, -7, D) a +0 glaive a +0 chain mail (31, -3, D) a +0 mottled dragon armour (32, -9, D) a +0 dagger a +0 robe (32, -7, D) a +0 flail a +0 chain mail a +0 long sword a +0 plate armour a +0 dagger a +0 robe (33, -7, D) a +0 hand axe (33, -3, D) a +0 cloak a +2 ring mail (34, -7, D) a +0 trident a cursed +0 plate armour (35, -7, D) a +0 glaive a +0 plate armour (37, 5, D) 3 large rocks (unseen) (40, 1, D) a +0 robe a +0 spear (41, -7, D) a +0 whip a +0 robe (43, -3, D) a bolt (44, -15, D) a +0 mace a +0 glaive an uncursed staff of energy (44, -7, D) a +0 giant spiked club (45, -15, D) a +4 quarterstaff of speed a +2 halberd of venom the +2 dire flail of Xaruadoo {drain, MR- Str+4 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. a +3 war axe of freezing (45, -7, D) a troll hide (45, -3, D) 23 bolts a +0 arbalest (46, -3, D) a +0 dire flail a +0 dire flail a +0 mace (48, -15, D) a +0 scale mail (48, 3, D) a +0 dire flail a +0 dire flail (49, -3, D) a +0 battleaxe of freezing (50, -7, D) a +2 ring of protection (51, -5, D) a +1 robe of positive energy (51, -3, D) 5 large rocks (53, -11, D) a +0 scale mail (54, -7, D) a +0 robe a +0 halberd (55, -7, D) a +0 robe a +0 giant spiked club (56, -7, D) a +0 giant club (58, -11, D) a +0 cloak (59, -11, D) a +0 cloak (60, -11, D) a +0 helmet (63, 3, D) a +0 chain mail (65, 1, D) a +0 quarterstaff a +0 leather armour