Dungeon Sprint DCSS version 0.19-a0-462-g6140235 (webtiles) character file. 0 flinch the Ducker (level 1, 0/10 HPs) Began as a Felid Monk on June 3, 2016. Slain by Ijyb ... wielding a +2 antimagic dagger (4 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:19 (35 turns). flinch the Ducker (Felid Monk) Turns: 35, Time: 00:00:19 Health: 0/10 AC: 1 Str: 7 XL: 1 Next: 0% Magic: 1/2 EV: 19 Int: 11 God: Gold: 0 SH: 0 Dex: 18 Spells: 0 memorised, 0 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (armour unavailable) rNeg . . . Faith . (shield unavailable) rPois . Spirit . (helmet unavailable) rElec . Dismiss . (cloak unavailable) rCorr . Reflect . (gloves unavailable) SustAt . Harm . (boots unavailable) MR ..... NoTele + (no amulet) Stlth +++....... (no ring) (no ring) @: quick, not resistant to hostile enchantments, fairly stealthy A: no armour, no weapons or thrown items, claws 1, fangs 3, see invisible, carnivore 3, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic f - a potion of berserk rage Comestibles a - a meat ration Skills: - Level 3.0 Fighting - Level 4.0 Dodging + Level 2.6 Stealth * Level 4.0 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History You scratch Ijyb but do no damage. Ijyb is heavily wounded. Ijyb hits you with an antimagic dagger. Ouch! That really hurt! You feel your power leaking away. You are too injured to fight recklessly! You are too injured to fight recklessly! You scratch Ijyb. You claw Ijyb, but do no damage. Ijyb is severely wounded. Ijyb barely misses you. You scratch Ijyb but do no damage. Ijyb is severely wounded. Ijyb hits you with an antimagic dagger. You completely miss Ijyb. Ijyb is severely wounded. Ijyb completely misses you. You barely miss Ijyb. Ijyb is severely wounded. Ijyb hits you with an antimagic dagger. You die... ####### #<.#..+ #..'..# #..#### #.g# #.@# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | flinch the Felid Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 2/2 1 | D | Noticed Ijyb 35 | D | Slain by Ijyb Vault maps used: D: dungeon_sprint_1 Action || total -------------------------++------- Melee: Unarmed || 26 Bite || 3 Punch || 1 Stab: Sleeping || 1 Dodge: Dodged || 20