flinch the Dungeon (0, 0, D) a +0 club (0, 2, D) a cursed -1 club (0, 39, D) the +2 scimitar "Lifebane" {drain, *Confuse +Inv rElec Int+7} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+7). It insulates you from electricity. It lets you turn invisible. It may confuse you when you take damage. a +2 morningstar of protection the +3 war axe of Eddishe {freeze, rPois Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from poison. a +2 rapier of venom (0, 40, D) a +0 helmet (0, 41, D) a +0 helmet (0, 42, D) a +0 plate armour (0, 46, D) a +0 scale mail a +0 whip (0, 51, D) a +0 robe a cursed +0 long sword (0, 52, D) a +0 giant spiked club (unseen) (0, 57, D) a +0 club (unseen)