flinch the Dungeon (5, 0, D) a cursed -1 giant spiked club (8, 0, D) a +0 scimitar a +0 plate armour (12, 0, D) a +1 scale mail (13, 0, D) a +0 helmet (14, 0, D) a +0 naga barding (14, 4, D) a yak corpse (15, 0, D) a +2 scimitar of holy wrath a +2 halberd of venom a +2 dire flail of protection the +3 war axe of the Orcish Mines {pain, *Confuse +Fly Str+4 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It lets you fly. It may confuse you when you take damage. It makes you more stealthy. a +2 rapier of distortion (17, 4, D) a death yak corpse (18, 4, D) a death yak corpse (still there?) a yak corpse (still there?) (19, 4, D) a death yak corpse (45, 4, D) a +0 scale mail (46, 4, D) an uncursed staff of wizardry (47, 4, D) 13 arrows (50, 4, D) a river rat corpse (52, 4, D) a water moccasin corpse