Dungeon Sprint DCSS version 0.19-a0-627-g7ac35de (webtiles) character file. 107 flinch the Zephyrmancer (level 4, -7/24 HPs) Began as a Tengu Air Elementalist on June 13, 2016. Was an Initiate of Vehumet. Mangled by a hill giant ... wielding a +0 giant club (31 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:34 (260 turns). flinch the Zephyrmancer (Tengu Air Elementalist) Turns: 260, Time: 00:01:35 Health: -7/24 AC: 6 Str: 9 XL: 4 Next: 85% Magic: 7/11 EV: 12 Int: 19 God: Vehumet [......] Gold: 0 SH: 0 Dex: 14 Spells: 2 memorised, 7 levels left rFire . . . SeeInvis . o - staff of energy rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (helmet restricted) rElec . Dismiss . r - +0 cloak rCorr . Reflect . s - +0 pair of gloves SustAt . Harm . (boots unavailable) MR ..... NoTele + (no amulet) Stlth ++........ u - +3 ring of intelligence t - +2 ring of protection @: not resistant to hostile enchantments, unstealthy A: beak, talons 3 a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were not hungry. You visited 1 branch Inventory: Hand Weapons p - a +4 quarterstaff of speed q - the +2 morningstar of Rotation {speed, *Rage rElec rN+++ Str+6} (You found it in the Dungeon) Attacks with this weapon are significantly faster. It affects your strength (+6). It insulates you from electricity. It renders you almost immune to negative energy. It may make you go berserk in combat. Armour a - a +0 robe (worn) r - a +0 cloak (worn) s - a +0 pair of gloves (worn) Magical Staves o - an uncursed staff of energy (weapon) Jewellery t - a +2 ring of protection (left hand) u - a +3 ring of intelligence (right hand) Wands n - a wand of lightning (7/15) Scrolls i - 2 scrolls of blinking l - 2 scrolls of remove curse m - 2 scrolls of amnesia Potions d - 5 potions of curing e - 3 potions of heal wounds f - a potion of haste g - 4 potions of magic k - a potion of invisibility Books b - a book of Air Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Repel Missiles Charms/Air 2 d - Static Discharge Conjuration/Air 3 e - Lightning Bolt Conjuration/Air 5 Comestibles c - a bread ration j - 2 chunks of flesh Skills: + Level 0.2 Fighting + Level 0.0 Staves - Level 2.1 Dodging - Level 2.0 Stealth - Level 4.1 Spellcasting * Level 7.7 Conjurations * Level 8.4 Air Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #### 1% 1 None b - Static Discharge Conj/Air ####.... 1% 3 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Pakellas Qazlal Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History The hill giant barely misses you. Unknown command. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - hill giant Aim: a hill giant, wielding a giant club (lightly wounded) The zap hits the hill giant. The hill giant is lightly wounded. The zap hits the adder. The adder is heavily wounded. The zap hits the worker ant. The worker ant is heavily wounded. The zap hits the orc. You kill the orc! Vehumet accepts your kill. The zap misses the water moccasin. The hill giant hits you with a giant club!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ __________'...).@CSa'S.S... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a hill giant, a water moccasin, a worker ant and 2 adders. Vanquished Creatures A hound (D) An orc wizard (D) A worker ant (D) An adder (D) A shadow imp (D) An orc (D) A giant cockroach (D) 3 goblins (D) A rat (D) 11 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | flinch the Tengu Air Elementalist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 27 | D | Noticed an orc wizard 27 | D | Noticed a hound 27 | D | Noticed a worker ant 29 | D | Reached skill level 5 in Air Magic 29 | D | Reached XP level 2. HP: 15/15 MP: 2/6 30 | D | Reached skill level 6 in Air Magic 33 | D | Reached skill level 5 in Conjurations 33 | D | Reached skill level 7 in Air Magic 33 | D | Reached XP level 3. HP: 13/19 MP: 0/9 35 | D | Reached XP level 4. HP: 12/24 MP: 0/10 39 | D | Reached skill level 8 in Air Magic 71 | D | Found a glowing silver altar of Zin. 71 | D | Found a glowing golden altar of the Shining One. 71 | D | Found an ancient bone altar of Kikubaaqudgha. 71 | D | Found a basalt altar of Yredelemnul. 71 | D | Found a shimmering altar of Xom. 71 | D | Found a radiant altar of Vehumet. 72 | D | Found an iron altar of Okawaru. 73 | D | Found a burning altar of Makhleb. 74 | D | Found a deep blue altar of Sif Muna. 75 | D | Found a bloodstained altar of Trog. 76 | D | Found a sparkling altar of Nemelex Xobeh. 77 | D | Found a white marble altar of Elyvilon. 78 | D | Found a roughly hewn altar of Beogh. 79 | D | Became a worshipper of Vehumet 80 | D | Found a viscous altar of Jiyva. 81 | D | Found a corrupted altar of Lugonu. 82 | D | Found a blossoming altar of Fedhas. 83 | D | Found a snail-covered altar of Cheibriados. 84 | D | Found a shadowy altar of Dithmenos. 85 | D | Found a stormy altar of Qazlal. 86 | D | Found an opulent altar of Gozag. 87 | D | Found a sacrificial altar of Ru. 88 | D | Found an oddly glowing altar of Pakellas. 89 | D | Found a hide-covered altar of Uskayaw. 90 | D | Found a hazy altar of Hepliaklqana. 109 | D | Got the +2 morningstar of Rotation {speed, *Rage rElec rN+++ Str+6} 253 | D | Learned a level 3 spell: Static Discharge 253 | D | Noticed a hill giant 253 | D | Noticed a water moccasin 260 | D | Mangled by a hill giant Vault maps used: D: linesprint Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 4 5 6 7 | 7.7 Air Magic | 5 7 8 | 8.4 Spellcasting | 3 4 | 4.1 Fighting | | 0.2 Dodging | | 2.1 Stealth | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 4 | 3 || 7 Kick | 1 | 1 || 2 Peck | 1 | || 1 Cast: Shock | 6 | 4 || 10 Use: Potion | 1 | || 1 Scroll | | 1 || 1 Dodge: Dodged | 1 | 2 || 3