Dungeon Crawl Stone Soup version 0.22-a0-247-gbddf880757 (webtiles) character file. 4 flinch the Sneak (level 1, -1/11 HPs) Began as an Octopode Enchanter on Feb 26, 2018. Slain by an ooze (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:12 (49 turns). flinch the Sneak (Octopode Enchanter) Turns: 49, Time: 00:00:12 Health: -1/11 AC: 1 Str: 7 XL: 1 Next: 70% Magic: 3/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Comestibles b - a ration Skills: + Level 1.2 Short Blades - Level 2.0 Dodging + Level 4.2 Stealth - Level 2.0 Spellcasting + Level 3.1 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 5% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The ooze misses you. You hit the ooze but do no damage. You barely miss the ooze. The ooze closely misses you. You barely miss the ooze. The ooze hits you. You die... #.<# ##.# ##.## #>.#### #..># ##....# #..## #..##.# #..### ###.# # .###....###...# ..........#†...# ....##.#.###J#.# ........#.#.#@#.# .....##.........# .... ####..##### ##. #..# ....# ####.# #.# #.# #.# You could see an ooze. Vanquished Creatures 2 jackals (D:1) 3 rats (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | flinch the Octopode Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 49 | D:1 | Slain by an ooze Vault maps used: D:1: onia_arrival_handbag, minmay_tetromino_l4 Action || total -------------------------++------- Melee: Dagger || 21 Constrict || 4 Tentacles || 1 Stab: Sleeping || 1 Armor: Skin || 1 Dodge: Dodged || 11 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 7 | 0.0 | 0 | 5 | 0.0 | 49 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 7 | 0.0 | 0 | 5 | 0.0 | 49 +---------+---------+-------+---------+---------+-------+---------