Dungeon Sprint DCSS version 0.22-a0-303-g4a852b32ea (webtiles) character file. 0 flinch the Ruffian (level 1, -9/16 HPs) Began as a Draconian Transmuter on Mar 27, 2018. Mangled by a merfolk siren ... wielding a +0 spear (11 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:18 (31 turns). flinch the Ruffian (Draconian Transmuter) Turns: 31, Time: 00:00:19 Health: -9/16 AC: 4 Str: 12 XL: 1 Next: 0% Magic: 2/3 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: appendage, mesmerised A: unfitting armour, horns 2, cold-blooded, AC +4 a: End Transformation You were in the Dungeon. You were not hungry. You had grown temporary horns. You visited 1 branch Inventory: Missiles a - 12 arrows Scrolls i - a scroll of blinking Potions d - a potion of curing f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Comestibles c - a ration Skills: + Level 1.1 Fighting - Level 1.7 Dodging * Level 3.0 Unarmed Combat - Level 2.0 Spellcasting + Level 2.0 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Beastly Appendage Tmut #..... 11% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have a pair of horns on your head. Message History The merfolk siren is moderately wounded. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren is moderately wounded. Your talons disappear. Casting: Beastly Appendage (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. The merfolk siren misses you. You barely miss the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren hits you but does no damage. You hit the merfolk siren but do no damage. You tail-slap the merfolk siren, but do no damage. The merfolk siren is moderately wounded. The merfolk siren hits you with a spear! Ouch! That really hurt! You die... ## #+# #.## ##.##...# +.<.@m# ##.##...# #+# #.## ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | flinch the Draconian Transmuter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 3/3 1 | D | Noticed a merfolk siren 31 | D | Mangled by a merfolk siren Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Melee: Unarmed || 25 Kick || 4 Tailslap || 2 Cast: Beastly Appendage || 3 Use: Potion || 1 Armor: Skin || 2 Dodge: Dodged || 5 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 31 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------