Dungeon Sprint DCSS version 0.22-a0-303-g4a852b32ea (webtiles) character file. 0 flinch the Ruffian (level 1, -6/24 HPs) Began as a Draconian Transmuter on Mar 27, 2018. Mangled by a merfolk siren ... wielding a +0 trident (13 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:08 (7 turns). flinch the Ruffian (Draconian Transmuter) Turns: 7, Time: 00:00:09 Health: -6/24 AC: 4 Str: 17 XL: 1 Next: 0% Magic: 2/3 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: berserking, appendage, very quick A: unfitting armour, horns 2, cold-blooded, AC +4 a: End Transformation You were in the Dungeon. You were not hungry. You had grown temporary horns. You visited 1 branch Inventory: Missiles a - 12 arrows Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Comestibles c - a ration Skills: + Level 1.1 Fighting - Level 1.7 Dodging * Level 3.0 Unarmed Combat - Level 2.0 Spellcasting + Level 2.0 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Beastly Appendage Tmut #..... 11% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have a pair of horns on your head. Message History Casting: Beastly Appendage (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. You open the door. A merfolk siren comes into view. It is wielding a trident. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The merfolk siren shouts! You feel a strong urge to attack something. The merfolk siren hits you with a trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * There is an open door, spattered with blood here. You completely miss the merfolk siren. The merfolk siren closely misses you. You closely miss the merfolk siren. Your headbutt misses the merfolk siren. You closely miss the merfolk siren. You headbutt the merfolk siren! The merfolk siren is heavily wounded. The merfolk siren hits you with a trident! Ouch! That really hurt! You die... #+# ##.## +.<.+ ##.## #@# #.m.# #..#..# ##. .## ## ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | flinch the Draconian Transmuter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 3/3 2 | D | Noticed a merfolk siren 7 | D | Mangled by a merfolk siren Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Melee: Unarmed || 3 Headbutt || 1 Cast: Beastly Appendage || 1 Use: Potion || 1 Dodge: Dodged || 1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 7 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------