Dungeon Crawl Stone Soup version 0.27-a0-1381-g81fdcbfb23 (webtiles) character file. Game seed: 14574314669442181903 0 flinch the Magician (level 1, 15/15 HPs) Began as a Djinni Necromancer on June 30, 2021. Got out of the dungeon alive. The game lasted 00:00:17 (1 turns). flinch the Magician (Djinni Necromancer) Turns: 1, Time: 00:00:18 Health: 15/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 52% 1d6 4% 1 b - Animate Skeleton Necr 26% N/A 4% 1 c - Vampiric Draining Necr 6% 2d6 14% 3 d - Animate Dead Necr 6% N/A 43% 4 e - Agony Necr 13% N/A 78% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Welcome, flinch the Djinni Necromancer. The bosom of this dungeon contains the awesome artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Pain, Animate Skeleton, Vampiric Draining, Animate Dead, Agony. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .......♣..# ..........# ..........# .......... .........♣# ..♣.......# ..........# .......@.# ∩#......## .∩.....## ##....≈ ##♣♣## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | flinch the Djinni Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_basic, hellmonk_ecumenical_altar_inner_sanctum Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts