Dungeon Sprint DCSS version 0.28-a0-1227-ga9037bb4c8 (webtiles) character file. Game seed: 9182676465602544364 10 flinch the Magician (level 2, -8/26 HPs) Began as a Djinni Fire Elementalist on Dec 22, 2021. Was a Follower of the Shining One. Killed from afar by an air elemental (18 damage) ... with a stunning burst ... while paralysed by an air elemental ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:04:06 (180 turns). flinch the Magician (Djinni Fire Elementalist) Turns: 180, Time: 00:04:07 Health: -8/26 AC: 8 Str: 13 XL: 2 Next: 30% Gold: 0 EV: 2 Int: 22 God: the Shining One [*.....] SH: 0 Dex: 13 rFire + + + SeeInvis . E - +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rCold . . . Faith . i - +3 buckler rNeg . . . Spirit . M - +1 troll leather armour rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth +......... (no amulet) HPRegen 0.88/turn z - +6 ring of intelligence MPRegen 0.00/turn B - +6 ring of strength @: paralysed, flying, glowing A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: Renounce Religion, Divine Shield You were in the Dungeon. You worshipped the Shining One. The Shining One was aware of your devotion. You visited 1 branch Inventory: Hand Weapons E - the +8 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. F - the +6 Majin-Bo {vamp, MP+6 Int+6} (You found it in the Dungeon) It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. G - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. Missiles J - 1000 arrows K - 1000 bolts Armour g - +5 gold dragon scales h - +5 ice dragon scales i - a +3 buckler (worn) j - a +3 kite shield k - a +3 tower shield o - +5 shadow dragon scales H - the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. I - the +18 shield of the Gong {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. L - +5 storm dragon scales M - a +1 troll leather armour (worn) Jewellery x - a +6 ring of dexterity y - a +6 ring of dexterity z - a +6 ring of intelligence (left hand) A - a +6 ring of intelligence B - a +6 ring of strength (right hand) C - a +6 ring of strength Wands u - a wand of mindburst (7) v - a wand of iceblast (7) w - a wand of acid (7) Scrolls f - 4 scrolls of blinking q - 7 scrolls of fog r - a scroll of holy word s - 5 scrolls of identify t - 2 scrolls of fear Potions b - 10 potions of curing c - 10 potions of heal wounds d - 6 potions of haste e - 3 potions of berserk rage l - 2 potions of brilliance m - 2 potions of invisibility n - 4 potions of resistance p - 5 potions of might Miscellaneous D - a lightning rod (4/4) Skills: + Level 4.1 Fighting + Level 0.1 Polearms + Level 4.1 Armour - Level 2.1 Dodging - Level 1.5 Stealth + Level 0.0 Shields + Level 4.1 Spellcasting - Level 0.2 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 88% 2x1d8 4% 1 b - Scorch Fire 44% 2d7 7% 2 c - Conjure Flame Conj/Fire 22% 6-21 13% 3 d - Inner Flame Hex/Fire 22% N/A 13% 3 e - Flame Wave Conj/Fire 22% 2d6 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You enter the transporter and appear at another place. 2 orcs come into view. The orc shouts! The orc throws a boomerang. You block the boomerang. Found a +2 vampiric whip and a +1 troll leather armour. Found a transporter. You reach to attack! You puncture the orc! You kill the orc! You reach to attack! You puncture the orc! You kill the orc! No target in view! Items here: ( )) ††. You see here a +2 vampiric whip. You see here a +1 troll leather armour. M - a +1 troll leather armour You start removing your armour. You continue taking off your +5 ice dragon scales. x4 You finish taking off your +5 ice dragon scales. You start putting on your armour. You continue putting on your +1 troll leather armour. x5 You finish putting on your +1 troll leather armour. The armour throbs as it attunes itself to your uninjured body. You see here a +2 vampiric whip. Items here: ( )) ††. Drop what? 39/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 robe. There is a transporter here. Welcome to arena 2. You enter the transporter and appear at another place. You and your allies can now gain power from killing the unholy and evil. You can now call upon the Shining One for a divine shield. 3 air elementals come into view. The air elemental fires a burst of electricity at you. The stunning burst hits you! You suddenly lose the ability to move! The air elemental fires a burst of electricity at you. The stunning burst hits you. The air elemental fires a burst of electricity at you. The stunning burst hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓ ▓.:)".▓.....▓ ▓...EE▓.[.).▓ ▓..E..▓..)..▓ ▓.....▓.....▓ ▓.....▓..©..▓ ▓..@..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see 3 air elementals. Vanquished Creatures 2 orcs (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | flinch the Djinni Fire Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 3 | D | Found a blossoming altar of Fedhas. 3 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 3 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 3 | D | Found the +10 dark maul {vorpal} 3 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 3 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 3 | D | Found the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} 3 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 3 | D | Found the +6 shillelagh "Devastator" {shatter} 3 | D | Found the +11 plutonium sword {Contam Stlth-} 3 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 3 | D | Found the +9 sword of Zonguldrok {reap} 3 | D | Found the +13 scythe of Curses {drain, Drain} 3 | D | Found the +5 sword of Power {vorpal} 3 | D | Found the +7 mace of Variability {chain chaos} 3 | D | Found the +7 Singing Sword {vorpal, sonic wave} 3 | D | Found the +8 storm bow {elec, penet} 7 | D | Found a sacrificial altar of Ru. 7 | D | Found a bloodstained altar of Trog. 7 | D | Found a stormy altar of Qazlal. 7 | D | Found an iron altar of Okawaru. 7 | D | Found a sparkling altar of Nemelex Xobeh. 9 | D | Found a transporter. 9 | D | Found a viscous altar of Jiyva. 9 | D | Found a corrupted altar of Lugonu. 9 | D | Found a hazy altar of Hepliaklqana. 9 | D | Found a burning altar of Makhleb. 9 | D | Found an opulent altar of Gozag. 47 | D | Reached XP level 2. HP: 26/26 MP: 0/0 141 | D | Became a worshipper of the Shining One 154 | D | Entered arena 2. 154 | D | Found a transporter. 180 | D | Entered arena 3. 180 | D | Found the +10 zealot's sword {holy, *Rage rN+ EV+3} 180 | D | Noticed an air elemental 180 | D | Noticed an air elemental 180 | D | Reached * piety under the Shining One 180 | D | Noticed an air elemental 180 | D | Found a transporter. 180 | D | Paralysed by an air elemental for 1 turns 180 | D | Killed from afar by an air elemental Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.1 Armour | 4 | 4.1 Spellcasting | 4 | 4.1 Polearms | | 0.1 Dodging | | 2.1 Stealth | | 1.5 Evocations | | 0.2 Action || total -------------------------++------- Melee: Lance || 2 Use: Potion || 1 Block: Buckler || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 178 | 178 | 0 | 0 | 0 | 1 | 178.0 | Dungeon | 178 | 178 | 0 | 0 | 0 | 1 | 178.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 178 daAuts