flinch the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. The Shining One disapproves of the use of such an item. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. (47, 32, D) a +0 dagger a +0 robe a +0 robe a human corpse (48, 33, D) a +0 dire flail of protection (48, 44, D) a +0 rapier a +0 robe (49, 24, D) a book of the Hunter (49, 36, D) a staff of fire (49, 37, D) a +1 robe of willpower (49, 38, D) a +0 trident (49, 41, D) a +1 rapier of speed a +0 robe (50, 13, D) a staff of poison (50, 24, D) a Fen Folio (50, 25, D) a +0 vampiric morningstar (50, 36, D) a +0 hunting sling of freezing (51, 13, D) a book of Misfortune (51, 25, D) a book of Alchemy (51, 37, D) a +2 morningstar of draining (52, 13, D) a lightning rod (4/4) (52, 24, D) a +6 hunting sling (52, 25, D) a staff of cold (52, 36, D) a +2 robe of positive energy (52, 37, D) a ring of wizardry (53, 13, D) a manual of Invocations (53, 24, D) a phial of floods (53, 25, D) a +6 vorpal hand crossbow (53, 37, D) a staff of death (54, 13, D) a condenser vane (54, 24, D) a +3 trident of protection (54, 25, D) a +4 ring mail of fire resistance (55, 13, D) an amulet of the acrobat (56, 25, D) a +6 ring of strength (57, 42, D) a +0 shortbow the +6 hand axe "Lofic" {venom, rN+ Int+4 SInv} It poisons the flesh of those it strikes. Int: It affects your intelligence (+4). rN: It protects you from negative energy. SInv: It lets you see invisible. a +0 leather armour a +0 dagger a +0 ring mail (57, 43, D) a +0 rapier a +0 rapier a +0 leather armour a +0 longbow a +0 leather armour (58, 40, D) a +0 short sword of venom a +0 ring mail (58, 44, D) a +0 longbow a +0 short sword a +0 leather armour a +0 short sword (59, 37, D) the +3 longbow of Dissent {flame, Str+2} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (+2). (59, 44, D) a +0 long sword a +0 rapier (60, 37, D) a phial of floods (61, 0, D) the Collected Works on Warped Changing Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Iskenderun's Mystic Blast Conjuration/Translocation 4 no c - Storm Form Transmutation/Air 7 no d - Disjunction Translocation 8 no (61, 8, D) an amulet of guardian spirit (61, 12, D) a +0 dagger (61, 13, D) a +0 dagger (61, 16, D) a +0 kite shield of fire resistance (61, 26, D) a +6 ring of dexterity (61, 36, D) a staff of air (61, 37, D) a +3 war axe of flaming (61, 39, D) a +0 long sword a +0 ring mail (62, 0, D) a staff of conjuration (62, 1, D) the +9 great mace of Honour {flame, rN+} It burns those it strikes, dealing additional fire damage. rN: It protects you from negative energy. (62, 8, D) a +5 demon blade the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. a +0 robe a +4 ring of protection (62, 9, D) a staff of air (62, 12, D) a +0 hand axe (62, 16, D) a staff of poison (62, 17, D) a +2 great sword of distortion (62, 27, D) a book of the Hunter (62, 36, D) a +0 dagger (62, 37, D) a staff of poison (63, 0, D) the +7 falchion "Tarit" {spect, Dex+2} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+2). (63, 8, D) a +4 ring mail of poison resistance (63, 12, D) a +0 club (63, 16, D) a +3 leather armour of cold resistance (63, 21, D) a +0 trident (63, 26, D) a book of Sloth (63, 27, D) Yrenlipne's Collected Works on Warped Feathers Spells Type Level Known a - Static Discharge Conjuration/Air 2 no b - Corpse Rot Necromancy/Air 2 no c - Swiftness Air 3 no d - Airstrike Air 4 no e - Passage of Golubria Translocation 4 no (63, 36, D) a +3 chain mail of fire resistance (63, 37, D) a staff of poison (64, 16, D) a +3 leather armour of poison resistance (64, 21, D) 3 large rocks (64, 27, D) a +3 leather armour of fire resistance (65, 19, D) a +0 trident (65, 26, D) a staff of fire (65, 29, D) a ring of protection from cold a +3 buckler (66, 28, D) a +0 helmet of intelligence (67, 0, D) a condenser vane (67, 21, D) a +0 shortbow (67, 22, D) a +2 shortbow of freezing (67, 23, D) a +0 shortbow (68, 41, D) a +0 shortbow (69, 41, D) 3 boomerangs a +0 trident (69, 42, D) a +0 shortbow (70, 8, D) a +2 hand axe of flaming (70, 12, D) a +0 war axe (still there?) a +0 robe (still there?) (70, 36, D) the +8 long sword of Peril {venom, Dex+4} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+4). (70, 42, D) a +0 shortbow (71, 8, D) a staff of cold (71, 10, D) an amulet of faith (71, 16, D) a staff of cold (71, 17, D) a staff of earth (71, 26, D) a lightning rod (4/4) (71, 37, D) a +2 vorpal battleaxe (71, 41, D) a +0 trident a +0 trident (72, 8, D) a +2 battleaxe of distortion (72, 16, D) a book of Sloth (72, 19, D) a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (72, 26, D) a piece from Xom's chessboard (15/15) (72, 27, D) a +2 mace of protection (72, 36, D) a +2 war axe of electrocution (72, 37, D) a +3 scimitar of venom (72, 42, D) a +0 shortbow (72, 43, D) a +0 shortbow (73, 16, D) a condenser vane (73, 17, D) a book of Alchemy (73, 37, D) a staff of fire (74, 1, D) a +3 kite shield (75, 1, D) a +1 robe of willpower