flinch the Dungeon (0, 28, D) +0 shadow dragon scales (still there?) a shadow dragon corpse (still there?) (2, 16, D) a +0 scimitar of draining (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 16, D) 4 potions of heal wounds (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 16, D) a phantom mirror (5, 16, D) the +9 war axe "Ogreslayer" {freeze, SInv} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. SInv: It lets you see invisible. (6, 16, D) a book of Vapours (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 27, D) a ghoul corpse (10, 29, D) a ghoul corpse (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 29, D) a doom hound corpse (17, 25, D) a ring of poison resistance a +0 dagger a +0 robe an orc corpse (skeletalised by now) (17, 26, D) a +0 giant spiked club (18, 9, D) a +0 glaive (18, 10, D) a +0 flail a +0 whip a +0 cloak a +2 war axe of holy wrath a +0 cloak a +0 tower shield a +0 battleaxe a +1 rapier of flaming a +0 cloak (18, 11, D) a +0 flail a +0 battleaxe a +0 long sword a +0 scimitar a +0 dire flail a +0 scimitar (18, 12, D) a +0 dire flail (18, 26, D) a +0 scimitar the +1 plate armour of Satisfaction {Str+4} Str: It affects your strength (+4). an amulet of guardian spirit a +6 hand axe of pain 3 boomerangs a +0 plate armour a +0 troll leather armour a +0 mace a +0 plate armour a +0 troll leather armour 4 large rocks a +0 flail a +0 plate armour a +0 short sword a +0 plate armour a +0 war axe a +4 scale mail of willpower a +0 great mace a +0 plate armour an orc corpse (skeletalised by now) a troll corpse (skeletalised by now) a troll corpse (skeletalised by now) a stone giant corpse (skeletalised by now) an orc corpse (skeletalised by now) (18, 27, D) a +2 great mace of protection a +0 chain mail a +0 hand axe a +1 hunting sling of flaming a +0 plate armour a +0 battleaxe a +2 plate armour of fire resistance a +1 falchion of holy wrath a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (18, 28, D) the ring "Ledimie" {Fire +Blink} [ring of fire] It enhances your fire magic. rF: It protects you from fire. rC: It makes you vulnerable to cold. +Blink: It lets you blink. a +0 mace a +0 giant club an orc corpse (skeletalised by now) an ogre corpse (skeletalised by now) (19, 0, D) a staff of death (19, 1, D) a +2 scale mail of fire resistance (19, 12, D) a +0 war axe a +1 antimagic mace (19, 16, D) a scarf of shadows (19, 17, D) a staff of air (19, 25, D) a +0 giant club (19, 28, D) a +0 long sword a +0 chain mail an orc corpse (skeletalised by now) (19, 32, D) a staff of cold (20, 0, D) a piece from Xom's chessboard (15/15) (20, 1, D) a +2 vorpal halberd (20, 12, D) a +0 scimitar a +0 halberd a +0 short sword a +0 rapier a +0 cloak (20, 16, D) a staff of fire (20, 28, D) a +0 giant club a +0 dagger a +0 robe an ogre corpse (skeletalised by now) (21, 0, D) a condenser vane (inert) (21, 1, D) +1 acid dragon scales (21, 12, D) a +0 trident a +0 trident (21, 16, D) a +0 plate armour (21, 28, D) a +0 club a +0 ring mail (21, 32, D) a +4 spear of venom (21, 33, D) the +4 shortbow of Quantum Leap {vorpal, Will+ Stlth+} Any ammunition fired from it inflicts extra damage upon your enemies. Will: It increases your willpower. Stlth: It makes you more stealthy. (21, 34, D) a +1 quarterstaff of draining (22, 1, D) a +6 ring of intelligence (22, 16, D) a +0 trident (22, 32, D) a +1 broad axe of venom (22, 33, D) a ring of ice (22, 34, D) a staff of fire (23, 16, D) a +0 chain mail (23, 17, D) a phial of floods (23, 32, D) the +6 chain mail of the Hart {+Blink rElec} rElec: It insulates you from electricity. +Blink: It lets you blink. (23, 33, D) the +5 hand crossbow of Theory {elec, rN+ Int+2} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+2). rN: It protects you from negative energy. (24, 0, D) a +0 short sword (24, 1, D) a condenser vane (inert) (24, 7, D) a +1 whip of freezing a +0 cloak (24, 16, D) a +4 spectral giant club (24, 17, D) a phial of floods (24, 32, D) a +4 ring of evasion (24, 33, D) the +4 scale mail of Insecurity {Drain rC+ Str+3 Dex+2} Str: It affects your strength (+3). Dex: It affects your dexterity (+2). rC: It protects you from cold. Drain: It drains your maximum health when unequipped. (25, 0, D) a tin of tremorstones (inert) (25, 1, D) a phantom mirror (25, 16, D) a staff of death (25, 17, D) a +0 mace (25, 18, D) a +0 hunting sling of flaming (25, 32, D) the +10 hand crossbow of Causality {penet, *Slow rCorr Int+4} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Int: It affects your intelligence (+4). rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (25, 33, D) the +5 flail of the End {vorpal, Will+++ Str-5 Dex+5} It inflicts extra damage upon your enemies. Str: It affects your strength (-5). Dex: It affects your dexterity (+5). Will: It greatly increases your willpower. (26, 1, D) a lightning rod (4/4) (26, 17, D) a staff of air (26, 33, D) a piece from Xom's chessboard (15/15) (26, 34, D) the amulet of the Failed Coup {Acrobat rC- Int+6} [amulet of the acrobat] It increases your evasion while moving and waiting. Int: It affects your intelligence (+6). rC: It makes you vulnerable to cold. (26, 35, D) the ring "Ileunafus" {Will+ rCorr MP+9} [ring of magical power] MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (27, 0, D) a +4 vorpal shortbow (27, 1, D) a +0 buckler of protection (27, 16, D) a +0 plate armour (27, 32, D) a ring of protection from cold a ring of wizardry an amulet of the acrobat a +6 ring of intelligence the ring of Zietrir {Fire Int+2} [ring of fire] It enhances your fire magic. Int: It affects your intelligence (+2). rF: It protects you from fire. rC: It makes you vulnerable to cold. an amulet of magic regeneration (27, 33, D) a book of Changes (27, 34, D) a staff of fire (28, 0, D) a +1 war axe of venom (28, 16, D) a phial of floods (28, 17, D) a +0 short sword (28, 32, D) an amulet of magic regeneration (28, 33, D) a +6 ring of intelligence (29, 0, D) a +2 arbalest of freezing (29, 1, D) a staff of conjuration (29, 33, D) a staff of death (33, 5, D) a +0 longbow a +0 rapier of venom 14 arrows (33, 6, D) a +0 spear 2 javelins a +0 leather armour (33, 36, D) a +0 flail a +1 quarterstaff of draining a +0 whip an amulet of guardian spirit (33, 37, D) a +0 hand axe a +0 tower shield (34, 5, D) the +7 battleaxe of Causality {venom, Will+ Dex+5} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+5). Will: It increases your willpower. a +0 arbalest 15 bolts (34, 6, D) a +0 arbalest 15 bolts (34, 7, D) a +0 longbow 17 arrows a +0 leather armour (34, 8, D) 4 large rocks (34, 28, D) the +8 trident of the Octopus King {venom, rElec rPois Will+} It poisons the flesh of those it strikes. rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It increases your willpower. (35, 0, D) a lightning rod (4/4) (35, 14, D) a +0 dagger of venom (35, 15, D) a +3 vorpal great mace (35, 29, D) a tin of tremorstones (inert) (unseen) (35, 38, D) a +0 mace of protection (35, 39, D) a +0 mace a +0 robe (36, 1, D) a scarf of shadows (36, 6, D) a +0 longbow 21 arrows a +0 leather armour (36, 7, D) a +0 arbalest 13 bolts (36, 14, D) a +2 vorpal broad axe (36, 15, D) a +6 ring of intelligence (36, 23, D) (unseen) (36, 24, D) (unseen) (36, 28, D) a tin of tremorstones (inert) (36, 29, D) a staff of poison (36, 37, D) a +0 short sword (36, 38, D) a +0 glaive (37, 1, D) a +1 flail of protection (37, 6, D) a +0 arbalest 6 bolts (37, 7, D) a +0 arbalest 16 bolts (37, 8, D) a +0 longbow 26 arrows a +0 leather armour (37, 14, D) a tin of tremorstones (inert) (37, 15, D) the +3 rapier "Ygefutra" {speed, rF+++ Int+2 Dex-3} Attacks with this weapon are significantly faster. Int: It affects your intelligence (+2). Dex: It affects your dexterity (-3). rF: It renders you almost immune to fire. (37, 28, D) a +0 kite shield a +0 short sword (37, 29, D) a +1 buckler of poison resistance (37, 38, D) a +0 halberd a +0 robe (38, 1, D) a piece from Xom's chessboard (15/15) (38, 5, D) a +0 arbalest 18 bolts (38, 6, D) a +0 arbalest 26 bolts a +2 robe of positive energy (38, 14, D) the +0 chain mail of Privacy {rF- rN+ Regen+ rCorr Int+4} Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. rN: It protects you from negative energy. Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (38, 15, D) a +0 robe of willpower (38, 29, D) a +4 ring of evasion (39, 1, D) a Necronomicon (39, 6, D) a +0 arbalest 26 bolts (39, 7, D) a +0 arbalest the +10 mace "Saokhicu" {spect, Int+3} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+3). 19 bolts (39, 15, D) a +2 short sword of holy wrath (39, 28, D) a staff of air (39, 29, D) a staff of cold (40, 0, D) a +4 hand axe of electrocution (40, 14, D) a +0 hand crossbow of flaming (40, 15, D) a staff of cold (40, 29, D) a phantom mirror (41, 1, D) a phial of floods (41, 29, D) a staff of death (42, 1, D) a +6 lajatang of electrocution (42, 14, D) a box of beasts (42, 15, D) the +3 hand axe of Growth {vorpal, rC+ rCorr Str+5 Stlth-} It inflicts extra damage upon your enemies. Str: It affects your strength (+5). rC: It protects you from cold. rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. (42, 29, D) the +0 pair of boots "Xoyculac" {rPois Int+3 Stlth+} Int: It affects your intelligence (+3). rPois: It protects you from poison. Stlth: It makes you more stealthy. (43, 14, D) a +4 plate armour of positive energy (43, 28, D) a ring of fire (44, 28, D) a +1 leather armour of poison resistance (47, 4, D) a +2 demon trident of freezing a +2 robe of fire resistance (47, 5, D) a +0 rapier of electrocution a +0 robe a +2 spear of distortion a +0 leather armour a +2 spear of venom 5 javelins a +0 leather armour (47, 6, D) a +1 trident of freezing a +0 robe a +0 vorpal spear 2 javelins a +0 leather armour (47, 30, D) a +1 lajatang of venom a +2 vampiric glaive (47, 31, D) a +0 dire flail the +8 frozen axe "Frostbite" {freezing cloud, *Noise Fly rC+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It occasionally leaves clouds of freezing vapour upon striking a foe. It grants immunity to clouds of freezing vapour. rC: It protects you from cold. Fly: It grants you flight. *Noise: It may make noises in combat. a +4 short sword a +0 scimitar (47, 32, D) a +0 dire flail the +12 dagger of Nexi {protect, rF+} It grants its wielder temporary protection when it strikes (+7 to AC). rF: It protects you from fire. (47, 40, D) a +0 cloak (47, 43, D) a +0 dire flail a +0 battleaxe a +0 war axe a +0 halberd (48, 33, D) a +0 mace a +0 war axe (48, 42, D) a +0 trident a +0 halberd (48, 43, D) a +0 dire flail a +0 short sword a +0 cloak a +2 mace of venom (48, 44, D) a +0 broad axe a +0 cloak (49, 0, D) a +1 flail of venom (49, 1, D) the +10 quarterstaff of the Inferno {vorpal, *Rage Str+8} It inflicts extra damage upon your enemies. Str: It affects your strength (+8). *Rage: It berserks you when you make melee attacks (+20% chance). (49, 9, D) a +0 trident a boomerang a +0 spear of flaming a +6 hand crossbow of flaming 2 javelins a +0 leather armour a +5 trident of venom a +0 robe a +2 rapier of venom a +0 robe (49, 12, D) a ring of willpower (49, 33, D) a +0 war axe of electrocution a +0 long sword (49, 36, D) +1 ice dragon scales (49, 43, D) a +0 halberd (50, 0, D) a phial of floods (50, 1, D) a +1 battleaxe of electrocution (50, 9, D) a +0 trident of venom a +0 leather armour (50, 12, D) a scroll of brand weapon (50, 13, D) Ixoalu's Incunabulum of Snow and Transmigration Spells Type Level Known a - Ice Form Ice/Transmutation 4 yes b - Petrify Transmutation/Earth 4 yes c - Irradiate Conjuration/Transmutation 5 yes (50, 24, D) a box of beasts (50, 25, D) a +0 dire flail (50, 27, D) a +6 ring of intelligence (50, 29, D) a +6 ring of dexterity (50, 37, D) a staff of air (51, 0, D) a ring of ice (51, 1, D) a +2 ring mail of fire resistance (51, 12, D) a manual of Axes (51, 13, D) the +4 mace of Innocence {chaos, rC+ Str+4 Dex-2} Each time it hits an enemy it has a different, random effect. Str: It affects your strength (+4). Dex: It affects your dexterity (-2). rC: It protects you from cold. (51, 25, D) a lightning rod (4/4) (51, 36, D) a +2 plate armour of cold resistance (52, 0, D) the +3 quarterstaff of Xykk {spect, Dex+5} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+5). (52, 1, D) a phantom mirror (52, 12, D) a +2 falchion of holy wrath (52, 13, D) the +6 great sword "Epyhich" {antimagic, rF+ Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+4). rF: It protects you from fire. (52, 25, D) a staff of earth (52, 36, D) a +0 long sword (52, 37, D) a +4 trident of flaming (52, 38, D) a ring of poison resistance a +4 ring of evasion a +6 ring of intelligence (53, 0, D) a +1 plate armour of positive energy (53, 1, D) the +2 hand axe of Sunlight {antimagic, rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rN: It protects you from negative energy. (53, 12, D) a staff of earth (53, 13, D) a staff of air (53, 24, D) a +0 dire flail (53, 25, D) a +3 great sword of holy wrath (54, 0, D) a +1 trident of venom (54, 12, D) a +2 rapier of venom (54, 13, D) a staff of fire (54, 24, D) a +0 mace (54, 25, D) a box of beasts (55, 12, D) a staff of cold (55, 13, D) a book of the Dragon (55, 24, D) a +0 halberd (57, 42, D) the +4 trident of Valiance {drain, Will- rCorr Str+5} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+5). rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. (58, 42, D) a +0 halberd (58, 44, D) a +0 dire flail a +0 mace (59, 11, D) a +0 scimitar (59, 36, D) a staff of conjuration (59, 37, D) a +5 mace of holy wrath (59, 43, D) a +0 halberd (59, 44, D) a +0 short sword (60, 13, D) a +1 vorpal long sword (60, 19, D) a +0 halberd (still there?) a +0 robe (still there?) (60, 36, D) the +1 robe of Stoicism {rC+ Int+5 Dex-5} Int: It affects your intelligence (+5). Dex: It affects your dexterity (-5). rC: It protects you from cold. (60, 37, D) a +3 war axe of electrocution (60, 43, D) a +0 mace a +0 scimitar (60, 44, D) a +0 scimitar of electrocution a +0 battleaxe (61, 0, D) a ring of flight (61, 5, D) a +0 short sword a +0 leather armour (61, 8, D) a +2 chain mail of willpower (61, 10, D) a +0 long sword (61, 12, D) a +0 dagger a +0 longbow 28 arrows a +0 leather armour (61, 19, D) a +0 long sword (61, 20, D) (unseen) (61, 26, D) the +1 hand crossbow of Eternal Vigilance {venom, rPois rC+ rCorr Str+4} Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (+4). rC: It protects you from cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (61, 36, D) a +0 scimitar (62, 0, D) a staff of air (62, 4, D) a +0 dagger (62, 8, D) a +3 chain mail of cold resistance (62, 9, D) a +4 falchion of distortion (62, 19, D) a +0 spear (unseen) (62, 26, D) the +9 war axe of Action {freeze, Int+4 Stlth+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). Stlth: It makes you more stealthy. (62, 36, D) a +0 scimitar (62, 37, D) a ring of willpower a ring of flight a +6 ring of strength a +6 ring of dexterity (62, 38, D) a box of beasts (63, 4, D) a +0 rapier a +0 chain mail (63, 5, D) a +0 short sword (63, 17, D) a +0 broad axe of flaming (63, 18, D) a +6 ring of dexterity a +6 ring of dexterity a +4 ring of evasion a ring of fire a +0 trident (63, 26, D) a +1 dire flail of holy wrath (64, 26, D) a phial of floods (66, 2, D) a +0 club (67, 0, D) the +6 great sword of Makhleb's Hatred {elec, rN+ Str+4} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+4). rN: It protects you from negative energy. (67, 2, D) a +0 dagger a +0 robe (68, 2, D) a +0 hand axe (68, 12, D) a +0 short sword a +0 robe (68, 43, D) a +4 scimitar of flaming (69, 0, D) a +2 vampiric great sword (69, 12, D) a +0 dagger a +0 robe (69, 22, D) a +0 dire flail a +0 chain mail (70, 8, D) a +1 falchion of protection (70, 36, D) a +0 ring mail of fire resistance (71, 17, D) a +3 battleaxe of flaming (71, 19, D) a +0 arbalest 15 bolts (71, 21, D) a +0 halberd a +2 plate armour of fire resistance (71, 22, D) a +0 battleaxe a +0 chain mail (71, 26, D) a condenser vane (inert) (71, 27, D) the +10 shortbow "Gupan" {vorpal, rN++ Will- Str+4 Int+2} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+4). Int: It affects your intelligence (+2). rN: It greatly protects you from negative energy. Will: It decreases your willpower. (71, 36, D) a phantom mirror (72, 17, D) a book of Changes (72, 26, D) the +0 scale mail of the Enchanted Forest {Will+ MP+9 Str+4} Str: It affects your strength (+4). MP: It affects your magic capacity (+9). Will: It increases your willpower. (73, 1, D) a +3 quarterstaff of pain (73, 16, D) a +2 short sword of draining (73, 17, D) the +6 shortbow "Mustod" {freeze, rElec rN+} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rElec: It insulates you from electricity. rN: It protects you from negative energy. (73, 26, D) a +2 mace of venom (73, 28, D) a +0 buckler a +0 scale mail a +4 ring of protection (73, 37, D) a +0 morningstar of holy wrath (75, 1, D) a +0 vorpal longbow