flinch Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 1, D:1) a +0 dagger (20, 33, D:1) a +0 club (25, 34, D:1) 7 stones (35, 3, D:1) a +0 robe (37, 35, D:1) a +0 robe (49, 34, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Maloar's Antique Weapon Boutique a +0 mace (51 gold) a +0 spear (51 gold) a +2 hand axe of pain (331 gold) a +0 club (17 gold) a +0 sling (25 gold) a +0 flail (59 gold) a +0 mace (51 gold) a +0 dagger (34 gold) (0, 0, D:2) 4 stones (16, 6, D:2) a +0 short sword a +0 dagger (16, 14, D:2) a +0 dagger (20, 28, D:2) a +0 leather armour (24, 9, D:2) a +0 robe (28, 18, D:2) a +0 short sword (34, 3, D:2) a +0 dagger (35, 8, D:2) a +0 club (36, 9, D:2) a +0 club (40, 10, D:2) a +0 short sword a +0 helmet (42, 10, D:2) a +0 club (42, 17, D:2) a +0 dagger (55, 37, D:2) an orb of light the +4 short sword "Huer" {holy, Str+4 Int+7 Dex-5} It has been blessed by the Shining One to cause great damage to the undead and demons. Str: It affects your strength (+4). Int: It affects your intelligence (+7). Dex: It affects your dexterity (-5). Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour a +0 short sword (0, 1, D:3) a +0 leather armour a +0 short sword a +0 scale mail a +0 dagger a +0 leather armour a +0 whip (4, 5, D:3) a scroll of noise (7, -14, D:3) 7 stones (13, 5, D:3) a +0 dagger (25, 22, D:3) a +2 helmet (26, 12, D:3) a +0 dagger (30, 11, D:3) 5 stones (37, -8, D:3) a +0 leather armour a +0 club (41, -13, D:3) 2 scrolls of noise a +0 scale mail a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 robe (5, -19, D:4) a +0 club a +0 club (8, 7, D:4) a +0 whip (13, 10, D:4) a +0 dagger a +0 robe a +0 mace a +0 club (14, 11, D:4) a +0 short sword (16, 12, D:4) a +0 ring mail (37, 27, D:4) a +0 club (40, -12, D:4) 6 stones (57, 10, D:4) a +0 short sword 5 stones (59, 8, D:4) 4 stones (59, 16, D:4) a +0 dagger (60, 14, D:4) 2 potions of degeneration Level 5 of the Dungeon [Shop] Remuacw's Neck Hole a +0 cloak (67 gold) a +0 cloak (67 gold) a scarf of shadows (180 gold) a scarf of resistance (480 gold) an amulet of guardian spirit (450 gold) an amulet of the acrobat (450 gold) an amulet of guardian spirit (450 gold) (0, 0, D:5) 2 stones (3, 2, D:5) a +0 mace (5, -25, D:5) a +0 giant spiked club (14, -43, D:5) 9 stones (14, 2, D:5) a staff of air (16, -19, D:5) a +0 halberd (17, -46, D:5) a +0 rapier (17, -44, D:5) a +0 club (17, -19, D:5) a +0 spear (20, -19, D:5) a +0 spear (31, -43, D:5) a +0 flail (31, -42, D:5) a +0 club a +0 flail (31, -41, D:5) a +0 whip (33, -50, D:5) a +0 triple crossbow (33, -17, D:5) a +0 short sword (39, -41, D:5) a +0 falchion (41, -25, D:5) a potion of degeneration (43, -41, D:5) a +0 ring mail Level 6 of the Dungeon [Shop] Pit Jonn's Antique Weapon Shop a +0 long sword (101 gold) a +0 hand axe (87 gold) a +0 short sword of protection (162 gold) a +0 sling (43 gold) a +0 dagger (58 gold) a +0 spear (87 gold) a +0 long sword (101 gold) a +0 trident (101 gold) a +0 short sword (87 gold) a +0 sling (43 gold) (0, 0, D:6) a +0 dagger of draining (1, 31, D:6) a +0 flail (10, 7, D:6) 3 stones (19, 4, D:6) a +1 long sword of holy wrath (26, 5, D:6) a +0 ring mail (32, 5, D:6) a +0 leather armour a +0 whip (33, 6, D:6) a +0 whip (35, 36, D:6) a +0 dagger (38, 10, D:6) a +0 ring mail (46, 12, D:6) a +0 club a +0 robe (47, 13, D:6) a +0 short sword (48, 17, D:6) a +0 mace (51, 15, D:6) a +0 dagger (54, 18, D:6) a +0 dagger Level 7 of the Dungeon [Shop] Dihead's Jewellery Shoppe the ring of Zuukhar {rPois MP+9 Str+4} (594 gold) [ring of magical power] Str: It affects your strength (+4). rPois: It protects you from poison. MP: It affects your magic capacity (+9). the ring "Obehod" {rElec rF- Will+ Int+2 Dex+6} (792 gold) [ring of dexterity] Int: It affects your intelligence (+2). Dex: It affects your dexterity (+6). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. Will: It increases your willpower. a +4 ring of protection (540 gold) a ring of willpower (375 gold) a ring of ice (375 gold) a ring of poison resistance (300 gold) a ring of resist corrosion (300 gold) an amulet of reflection (450 gold) an amulet of the acrobat (450 gold) (0, 0, D:7) a +0 whip (2, 0, D:7) a +0 flail (3, -8, D:7) a +0 whip (3, 0, D:7) a +1 vorpal spear a +0 scale mail a +0 whip a +0 club (7, -12, D:7) a +0 dagger a +0 robe (9, -12, D:7) a +0 glaive (9, -11, D:7) a +0 dagger a +0 robe (20, -7, D:7) a +0 buckler (21, 19, D:7) a +0 long sword (25, 7, D:7) a +0 short sword (31, 27, D:7) a +0 chain mail 3 boomerangs a +0 scimitar (33, 9, D:7) a +0 club a +0 leather armour (34, 10, D:7) a +0 whip (35, 9, D:7) a +0 dagger a +0 ring mail (35, 10, D:7) a +0 trident a +0 leather armour a +0 flail a +0 ring mail (37, 32, D:7) a +0 ring mail (47, -18, D:7) a +0 flail (56, -1, D:7) a +0 hand axe a +0 leather armour (56, 0, D:7) a +0 short sword a +0 hand axe (56, 1, D:7) a +0 short sword (62, 14, D:7) a +0 shortbow (68, 17, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 falchion (3, 28, D:8) 9 stones (9, 28, D:8) a +0 robe a +4 scimitar of freezing (13, 27, D:8) a +0 robe a +0 scimitar (14, 27, D:8) a +0 robe a +3 battleaxe of freezing (17, 27, D:8) a +0 robe a +2 vorpal mace (20, 27, D:8) a staff of earth (24, 2, D:8) a +0 rapier (24, 3, D:8) a +0 falchion (24, 4, D:8) a +0 dagger (24, 5, D:8) a +0 war axe (24, 6, D:8) a +0 dagger (26, 24, D:8) a +0 robe a +0 dagger (26, 25, D:8) a +1 vorpal great sword a +0 robe a +0 club (26, 46, D:8) 3 stones (27, 25, D:8) a +0 club (28, 25, D:8) a +0 mace of protection (29, 11, D:8) a +0 short sword (32, 40, D:8) a +0 ring mail (42, 49, D:8) a +1 scimitar of flaming a +0 robe (54, 37, D:8) a +0 dire flail (57, 37, D:8) a +0 short sword (62, 36, D:8) a +0 sling (65, 39, D:8) 5 boomerangs Level 9 of the Dungeon (0, 0, D:9) a +0 spear (13, 16, D:9) a +0 short sword a +0 club (14, 16, D:9) a +0 short sword 5 stones a +0 dagger a +0 whip a +0 short sword (15, 15, D:9) a +0 quarterstaff (15, 16, D:9) a +0 shortbow (17, 21, D:9) a +0 dagger (25, 15, D:9) a +1 animal skin (26, 14, D:9) a +1 glaive of flaming (34, 40, D:9) a +0 shortbow (37, 40, D:9) a +0 chain mail (40, 19, D:9) a +0 hand axe (40, 22, D:9) a +0 sling a +0 shortbow 7 stones (41, 29, D:9) a +0 dagger a +0 robe 3 scrolls of noise Level 10 of the Dungeon (0, 0, D:10) 2 stones (3, -15, D:10) a stone a +0 dagger a +0 robe a +0 battleaxe (3, -14, D:10) 4 stones a +0 club (4, -15, D:10) a +0 whip a +0 robe a +1 falchion (5, -16, D:10) a +0 robe a +4 dagger (6, -43, D:10) a +0 dagger a +0 robe (6, -42, D:10) a +0 mace a +0 club (6, -16, D:10) 2 stones a +0 whip (6, -15, D:10) a +0 robe a +0 spear (6, -14, D:10) a +0 short sword (7, -44, D:10) a +0 morningstar a +0 plate armour (7, -42, D:10) a +0 dagger a +0 robe (12, -46, D:10) a +0 whip (13, -46, D:10) a +0 whip a stone (13, -45, D:10) a +0 dagger (18, -29, D:10) a +0 spear (19, -24, D:10) a +0 dire flail a +0 chain mail (19, -23, D:10) a +2 dagger of draining a +0 chain mail (19, -22, D:10) a +0 short sword a +0 scale mail (21, -23, D:10) a +0 dagger (23, -24, D:10) a +0 hand axe a +0 leather armour (26, -27, D:10) 7 stones (48, 8, D:10) a +0 scale mail (51, -41, D:10) a +0 scale mail a +0 trident (52, -41, D:10) a +0 leather armour a +0 short sword (52, -40, D:10) a +0 scale mail 2 boomerangs a +2 short sword of speed (55, 0, D:10) 8 stones Level 11 of the Dungeon (0, 0, D:11) a +0 dire flail a +0 dire flail (11, -6, D:11) a +0 dagger a +0 robe (12, -6, D:11) a +0 dagger a +0 robe (12, 13, D:11) a +0 mace (15, -6, D:11) a +0 flail a +0 club a +0 leather armour (16, -6, D:11) a +0 hand axe (19, -5, D:11) a +0 flail (24, -6, D:11) a +0 dagger a +0 robe (41, -6, D:11) a +0 giant spiked club a +0 giant spiked club Level 12 of the Dungeon [Shop] Xygel's Weapon Boutique 6 silver javelins (187 gold) 7 stones (9 gold) a +0 sling (19 gold) a +0 club (13 gold) a +0 hand axe (39 gold) a +0 sling (19 gold) 4 stones (5 gold) the +8 mace of Ixoshom {speed, Fly rCorr} (828 gold) Attacks with this weapon are significantly faster. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. 4 stones (5 gold) the +8 storm bow {elec, penet} (821 gold) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. a +0 club (13 gold) (0, 0, D:12) a +2 plate armour of cold resistance (0, 5, D:12) a +0 shortbow a +0 morningstar (13, 1, D:12) a +0 halberd a +0 plate armour (14, -1, D:12) a +0 dagger a +0 dagger a +0 robe (14, 1, D:12) a +0 dagger a +0 robe a +0 short sword (25, -2, D:12) a +0 hand axe of distortion a +0 short sword (26, -3, D:12) a +0 flail (28, -12, D:12) a +0 dagger Level 14 of the Dungeon (0, 0, D:14) a +0 ring mail a +1 great sword of holy wrath (1, -15, D:14) an ugly thing corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (4, -7, D:14) a +0 quarterstaff (9, -20, D:14) a scroll of identify (10, -14, D:14) 6 stones (20, -18, D:14) a +0 shortbow (21, -18, D:14) a +0 shortbow a +0 shortbow (22, -19, D:14) a +0 shortbow (22, -18, D:14) a +0 shortbow a +0 shortbow a centaur corpse (25, -26, D:14) an ugly thing corpse (49, -30, D:14) a +0 dagger a +0 robe (54, -29, D:14) a +0 hand axe (55, -25, D:14) a scroll of enchant weapon (55, -21, D:14) 19 gold pieces Level 15 of the Dungeon (0, 0, D:15) 7 gold pieces (8, 3, D:15) a +0 chain mail (17, -4, D:15) a +0 scale mail (21, -21, D:15) a potion of mutation (24, -14, D:15) 14 gold pieces