Dungeon Crawl Stone Soup version 0.30-a0-134-gb40fab5c76 (webtiles) character file. Game seed: 16953034239021082381 6 flinch the Magician (level 2, -2/22 HPs) Began as a Djinni Air Elementalist on Sept 20, 2022. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:49 (159 turns). flinch the Magician (Djinni Air Elementalist) Turns: 159, Time: 00:00:49 Health: -2/22 AC: 2 Str: 7 XL: 2 Next: 0% Gold: 26 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . c - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles d - 4 poisoned darts Armour a - a +0 robe (worn) Skills: + Level 0.5 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 2.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level b - Static Discharge Conj/Air 20% 2-3/arc 10% 2 c - Swiftness Air 10% N/A 21% 3 d - Airstrike Air 5% 2d(1-17) 54% 4 e - Shock Conj/Air 40% 1d5 7% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the giant cockroach. The giant cockroach is heavily wounded. The zap misses the jackal. * * * LOW HITPOINT WARNING * * * The giant cockroach bites you but does no damage. The giant cockroach bites you. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. You hit the giant cockroach. The giant cockroach is severely wounded. The giant cockroach barely misses you. You aren't carrying any potions. Unknown command. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the giant cockroach. The zap hits the jackal. The jackal is lightly wounded. * * * LOW HITPOINT WARNING * * * The giant cockroach bites you but does no damage. Unknown command. The giant cockroach attacks as you move away! The giant cockroach barely misses you. You aren't carrying any potions. As you read the scroll labelled JEBOJESHIV, it crumbles to dust. You feel aware of your surroundings. It was a scroll of magic mapping. The giant cockroach closely misses you. You hit the giant cockroach. You kill the giant cockroach! You have reached level 2! You hit the jackal. The jackal is moderately wounded. The jackal bites you. You die... ,#.#.#.#.........,,,,,,,,,,,,,,,, ,........#####.##,*****,,.#**,,** *.#.#.#.#.# *.#*,* *,..# *,,,, ,,........##**,#*,#####...# *,,,, ,#.#.#.#.#.#*,,,,,#.....###**,,,* ,..........########........,,,,,, *.#.#.#.#.#.............###*,,,,* ,,...........######........,,,,,, ,*.#.#.#.#.#.#.h@..........,,,,,* ,,,..........#.########.#.#*,*,,, *,*.#.#.#.#.#..#,*,*,,,....,,,,,, ,,,,.........#.#,*,*,,,,#..,,,,,, ,*,*,#.#.#.#.#.#,,,*,,***##*,,,,, ,,,,...........#,*,,,,**** ****** *,*,#.#.#.#.....,*,,,,,,,* ,,,,,,.,.....###,*,,,,,,,* ,*,*,*,#.#...# *,*,*,,,,,* You could see a jackal. Vanquished Creatures A giant cockroach (D:1) A goblin (D:1) A jackal (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | flinch the Djinni Air Elementalist began the quest for the | Orb. 0 | D:1 | flinch set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 159 | D:1 | Reached XP level 2. HP: 1/22 MP: 0/0 159 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_basic, hex_large, st_stairs_14, minmay_strange_pillars Action || total -------------------------++------- Melee: Dagger || 4 Cast: Shock || 13 Use: Scroll || 1 Armor: Robe || 3 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 158 | 158 | 0 | 0 | 117 | 1 | 158.0 | Dungeon | 158 | 158 | 0 | 0 | 117 | 1 | 158.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 158 daAuts