Dungeon Sprint DCSS version 0.30-a0-474-g5673dd7ce6 (webtiles) character file. Game seed: 4019040211544919257 51 flinch the Magician (level 4, 19/35 HPs) Began as a Djinni Air Elementalist on Dec 20, 2022. Got out of the dungeon alive. The game lasted 00:00:40 (54 turns). flinch the Magician (Djinni Air Elementalist) Turns: 54, Time: 00:00:41 Health: 19/35 AC: 2 Str: 7 XL: 4 Next: 7% Gold: 0 EV: 12 Int: 18 God: SH: 0 Dex: 14 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 3.2 Fighting + Level 3.2 Armour - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.5 Spellcasting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 80% 1d8 2% 1 b - Static Discharge Conj/Air 40% 2-4/arc 3% 2 c - Swiftness Air 20% N/A 6% 3 d - Airstrike Air 10% 2d(2-18) 22% 4 e - Magic Dart Conj 80% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You feel clever. x2 The power to cast Magic Dart wells up from within. Spell assigned to 'e'. Unknown command. You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The jelly hits you but does no damage. The zap hits the jelly. The jelly is almost dead. The jelly hits you. The acid corrodes you! You are splashed with acid! You are too injured to fight recklessly! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (almost dead, 100% to hit) The zap hits the jelly. You kill the jelly! Your Fighting skill increases to level 3! Your Armour skill increases to level 3! Your Spellcasting skill increases to level 4! You have reached level 4! You feel agile. You start resting. Your magical contamination has completely faded away. Saving game... please wait. Welcome back, flinch the Djinni Air Elementalist. Press ? for a list of commands and other information. Unknown command. Saving game... please wait. Welcome back, flinch the Djinni Air Elementalist. Press ? for a list of commands and other information. Clearing monster memory. You see here a frilled lizard corpse. There is an open door to the Dungeon here. You see here a rat corpse. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You are no longer corroded. You have escaped! ▓▓▓ ▓@▓ ▓.▓ ▓.▓ ▓.▓ ▓†▓ ▓.▓ ▓†▓ ▓.▓ ▓.▓ There were no monsters in sight! Vanquished Creatures A jelly (D) An adder (D) A dart slug (D) An orc (D) A bat (D) A hobgoblin (D) A jackal (D) A quokka (D) A frilled lizard (D) A rat (D) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | flinch the Djinni Air Elementalist began the quest for the | Orb. 0 | D | flinch set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 5 | D | Reached skill level 1 in Fighting 5 | D | Reached skill level 1 in Armour 9 | D | Reached skill level 3 in Spellcasting 9 | D | Reached XP level 2. HP: 18/22 MP: 0/0 37 | D | Reached XP level 3. HP: 25/29 MP: 0/0 37 | D | Learned a level 1 spell: Magic Dart 40 | D | Reached skill level 4 in Spellcasting 40 | D | Reached XP level 4. HP: 16/35 MP: 0/0 54 | D | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 3 | 3.2 Armour | 1 2 3 | 3.2 Spellcasting | 3 4 | 4.5 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Shock | 11 | || 11 Armor: Robe | 2 | || 2 Dodge: Dodged | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 54 | 54 | 0 | 21 | 0 | 1 | 54.0 | Dungeon | 54 | 54 | 0 | 21 | 0 | 1 | 54.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 54 daAuts