Dungeon Crawl Stone Soup version 0.32-a0-132-g2d33c3cfaf (webtiles) character file. Game seed: 18109750890252233409 7 flinch the Vexing (level 1, 9/9 HPs) Began as a Felid Enchanter on Feb 9, 2024. Got out of the dungeon alive. The game lasted 00:00:43 (111 turns). flinch the Vexing (Felid Enchanter) Turns: 111, Time: 00:00:44 Health: 9/9 AC: 1 Str: 4 XL: 1 Next: 91% Magic: 4/4 EV: 17 Int: 18 God: Gold: 10 SH: 0 Dex: 16 Spells: 4/4 levels left Lives: 0 Deaths: 1 rFire . . . - Unarmed rCold . . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 10 gold pieces. Inventory: Scrolls b - 3 scrolls of poison {unknown} d - a scroll of amnesia {unknown} Potions a - 2 potions of invisibility c - a potion of degeneration {unknown} Skills: + Level 0.4 Fighting - Level 2.6 Dodging + Level 4.2 Stealth * Level 1.4 Unarmed Combat - Level 2.0 Spellcasting + Level 4.5 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 18% N/A 9% 3 Tukima's Dance Hex 18% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 20% N/A 11% 2 Dazzling Flash Conj/Hex 20% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History The hobgoblin is severely wounded. The hobgoblin completely misses you. You scratch the hobgoblin. The hobgoblin is almost dead. The hobgoblin misses you. You closely miss the hobgoblin. Your bite misses the hobgoblin. The hobgoblin is almost dead. The hobgoblin misses you. You scratch the hobgoblin but do no damage. The hobgoblin is almost dead. The hobgoblin misses you. You scratch the hobgoblin. You kill the hobgoblin! You start resting. HP restored. d - a scroll labelled HUNNUI PELUJAY A kobold and an endoplasm come into view. The endoplasm quivers. The endoplasm moves out of view. The endoplasm freezes you. You are frozen. You scratch the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You scratch the endoplasm. You claw the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. Ouch! That really hurt! You die... You rejoin the land of the living... You open the door. There is an open door here. There is a staircase leading out of the dungeon here. You have escaped! #. ##.. .. #.###..###.# .~~ ..........# .~≈≈ #......)..###..≈ #.............# #...###.......# #..##.##......# #..#...#......#### #..'.@.'.........# #..#...#...>...... #..##.##.......... #...###........... #................. #.........#.###### #...........# #....$.....## ########### There were no monsters in sight! Vanquished Creatures 2 hobgoblins (D:1) A kobold (D:1) A quokka (D:1) 3 rats 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | flinch the Felid Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 11 | D:1 | You fall into a shaft and drop 1 floor! 104 | D:1 | Frozen to death by an endoplasm 104 | D:1 | Lost a life (0 lives remaining) 111 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_rooms, serial_rivers, chequers_serial_rivers_room_a, chequers_serial_rivers_marsh, chequers_serial_rivers_small_a, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_b, minmay_misc_feat_iff D:2: layout_rooms, shapermc_ecumenical_altar_notcrosses, st_stairs_10 Action || total ---------------------------++------- Melee: Unarmed || 16 Punch || 1 Bite || 1 Stab: Sleeping || 3 Armour: Skin || 2 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 110 | 105 | 5 | 11 | 38 | 2 | 55.0 | Dungeon | 110 | 105 | 5 | 11 | 38 | 2 | 55.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 67 daAuts D:2: 42 daAuts