Dungeon Sprint DCSS version 0.32-a0-1622-g0bbe9e1929 (webtiles) character file. Game seed: 3486756197867683178 289 flinch the Skirmisher (level 6, -4/53 HPs) Began as a Coglin Hunter on July 1, 2024. Was a High Priest of the Shining One. Slain by a merfolk ... wielding a +0 trident (16 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:42 (184 turns). flinch the Skirmisher(Coglin Hunter) Turns: 184, Time: 00:02:43 Health: -4/53 AC: 27 Str: 12 XL: 6 Next: 31% Magic: 6/6 EV: 1 Int: 8 God: the Shining One [*****.] Gold: 0 SH: 0 Dex: 19 Spells: 5/5 levels left rFire . . . E - +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} rCold . . . (shield currently unavailable) rNeg + + . F - +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rPois . (no helmet) rElec + (no cloak) rCorr + (no gloves) SInv + (no boots) Will +.... (amulet unavailable) Stlth (ring unavailable) HPRegen 0.28/turn (ring unavailable) MPRegen 0.10/turn (no gizmo) %: no teleportation, no spellcasting @: held, glowing A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo, Renounce Religion, Divine Shield, Cleansing Flame, Summon Divine Warrior You were in the Dungeon. You worshipped the Shining One. The Shining One was extremely pleased with you. You visited 1 branch Inventory: Hand Weapons q - a +5 hand cannon r - a +5 sling E - the +27 heavy crossbow "Sniper" (weapon) {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. G - the +8 storm bow {elec, penet} (You found it in the Dungeon) Armour c - a +0 leather armour k - a +5 crystal plate armour l - +5 fire dragon scales m - +5 gold dragon scales n - +5 shadow dragon scales o - +5 storm dragon scales p - +5 ice dragon scales F - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Wands y - a wand of mindburst (12) C - a wand of iceblast (13) D - a wand of acid (7) Scrolls b - a scroll of butterflies j - 4 scrolls of blinking s - 4 scrolls of amnesia t - 7 scrolls of fog u - 5 scrolls of identify v - 2 scrolls of fear Potions e - 10 potions of curing f - 8 potions of heal wounds g - 6 potions of haste h - 7 potions of magic i - 3 potions of berserk rage w - 2 potions of brilliance x - 2 potions of invisibility z - 4 potions of resistance B - 5 potions of might Skills: + Level 6.5 Fighting * Level 8.2 Ranged Weapons + Level 5.5 Armour - Level 1.7 Dodging - Level 0.7 Stealth - Level 8.0 Evocations You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 0% N/A 100% 2 Frozen Ramparts Ice 0% 1d1 100% 3 Ozocubu's Armour Ice 0% N/A 100% 3 Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5 Enfeeble Hex 0% N/A 100% 7 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The merfolk hits you from afar with a +0 trident! You feel much better. The merfolk hits you from afar with a +0 trident! The merfolk hits you from afar with a +0 trident. The merfolk hits you but does no damage. Aiming: Charm Press: ? - help, Shift-Dir - straight line, f - merfolk, p - merfolk Aim: a merfolk, wielding a +0 trident (haloed, chance to affect: 50%) The merfolk resists with some effort. The merfolk hits you from afar with a +0 trident. The merfolk hits you but does no damage. x2 Aiming: Charm Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (haloed, chance to affect: 50%) The merfolk is charmed. The merfolk throws a boomerang. The boomerang hits your merfolk! The merfolk hits you but does no damage. x2 Aiming: Charm Press: ? - help, Shift-Dir - straight line, f - merfolk, p - merfolk Aim: a merfolk, wielding a +0 trident (haloed, chance to affect: 50%) The merfolk is charmed. The now-empty wand crumbles to dust. The merfolk hits you from afar with a +0 trident! What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - merfolk, p - merfolk Aim: a merfolk, wielding a +0 trident (moderately wounded, haloed) Attack! The merfolk hits you but does no damage. The merfolk hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * Your merfolk hits the merfolk from afar with a +0 trident! Your merfolk hits the merfolk with a +0 trident. You tear a large gash into the net. The merfolk hits you from afar with a +0 trident! You die... ▓..©..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓..ß©ß...▓ ▓..)::...▓ ▓...[....▓ ▓........▓ ..mm....▓ ▓.▓.mm.▓.▓ ▓...@....▓ ▓▓▓▓▓▓▓▓▓▓ You could see 2 merfolk and 2 friendly merfolk. Vanquished Creatures 2 phantoms (D) A weeping skull (D) 2 jellies (D) An adder zombie (D) 3 ball python zombies (D) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | flinch the Coglin Hunter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 4 | D | Found a blossoming altar of Fedhas. 4 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 4 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 4 | D | Found the +10 dark maul {heavy} 4 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 4 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 4 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 4 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 4 | D | Found the +6 shillelagh "Devastator" {shatter} 4 | D | Found the +11 plutonium sword {^Contam Stlth-} 4 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 4 | D | Found the +9 sword of Zonguldrok {reap} 4 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 4 | D | Found the +9 sword of Power {lifebolt} 4 | D | Found the +7 mace of Variability {chaos, chaos arc} 4 | D | Found the +11 Singing Sword {sonic wave} 4 | D | Found the +8 storm bow {elec, penet} 5 | D | Found a viscous altar of Jiyva. 5 | D | Found a hazy altar of Hepliaklqana. 5 | D | Found a transporter. 5 | D | Found an opulent altar of Gozag. 5 | D | Found an ancient bone altar of Kikubaaqudgha. 5 | D | Found a corrupted altar of Lugonu. 11 | D | Found a burning altar of Makhleb. 12 | D | Found a sacrificial altar of Ru. 12 | D | Found a shimmering blue altar of Sif Muna. 12 | D | Found a stormy altar of Qazlal. 12 | D | Found a bloodstained altar of Trog. 12 | D | Found an iron altar of Okawaru. 12 | D | Found a sparkling altar of Nemelex Xobeh. 56 | D | Became a worshipper of the Shining One 69 | D | Reached XP level 2. HP: 25/25 MP: 2/2 75 | D | Entered arena 2. 75 | D | Found a transporter. 77 | D | Reached skill level 5 in Ranged Weapons 77 | D | Reached skill level 5 in Evocations 77 | D | Reached XP level 3. HP: 31/31 MP: 3/3 78 | D | Reached XP level 4. HP: 38/38 MP: 4/4 85 | D | Entered arena 3. 85 | D | Noticed a weeping skull 85 | D | Reached * piety under the Shining One 85 | D | Reached ** piety under the Shining One 85 | D | Found a transporter. 86 | D | Killed a weeping skull 87 | D | Reached skill level 5 in Fighting 87 | D | Reached XP level 5. HP: 40/44 MP: 5/5 97 | D | Got the Precepts of the Winter 110 | D | Entered arena 4. 110 | D | Reached *** piety under the Shining One 110 | D | Noticed a phantom 110 | D | Noticed a phantom 110 | D | Reached **** piety under the Shining One 110 | D | Found a transporter. 111 | D | Killed a phantom 112 | D | Reached skill level 5 in Armour 112 | D | Killed a phantom 113 | D | Reached XP level 6. HP: 53/53 MP: 6/6 113 | D | Reached ***** piety under the Shining One 175 | D | Entered arena 5. 175 | D | Noticed a merfolk 175 | D | Noticed a merfolk 175 | D | Noticed a merfolk 175 | D | Noticed a merfolk 175 | D | Found a transporter. 184 | D | Slain by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 4 5 6 | 6.5 Ranged Weapons | 4 5 6 8 | 8.2 Armour | 3 4 5 | 5.5 Evocations | 4 5 6 8 | 8.0 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Heavy crossbow | 2 | 8 || 10 Evoke: Wand | | 4 || 4 Use: Potion | 1 | 2 || 3 Armour: Leather armour | | 3 || 3 Plate armour | | 38 || 38 Dodge: Dodged | 2 | 2 || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 210 | 210 | 0 | 0 | 0 | 1 | 210.0 | Dungeon | 210 | 210 | 0 | 0 | 0 | 1 | 210.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 210 daAuts