Dungeon Sprint DCSS version 0.32-a0-2013-ge579cb0a31 (webtiles) character file. Game seed: 7700942206429173951 1146 flinch the Fighter (level 8, -3/72 HPs) Began as a Djinni Fire Elementalist on Aug 6, 2024. Was an Elder of the Shining One. Killed from afar by a white imp (12 damage) ... with a puff of frost ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:04:18 (451 turns). flinch the Fighter(Djinni Fire Elementalist) Turns: 451, Time: 00:04:19 Health: -3/72 AC: 5 Str: 7 XL: 8 Next: 64% Gold: 0 EV: 10 Int: 32 God: the Shining One [****..] SH: 0 Dex: 13 rFire + + + p - +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} rCold x . . (shield currently unavailable) rNeg + + . z - +2 leather armour {rPois} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (boots unavailable) Will +.... Q - amulet of the Telling Gods {Acrobat ^Fragile rF+ Will+ Regen+} Stlth + w - +6 ring of intelligence HPRegen 1.12/turn x - +6 ring of intelligence %: no teleportation, acrobat, infuse magic (-4 HP) @: flying, glowing A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Divine Shield, Cleansing Flame You were in the Dungeon. You worshipped the Shining One. The Shining One was greatly pleased with you. You visited 1 branch Inventory: Hand Weapons n - a +5 executioner's axe o - a +5 demon trident p - the +27 heavy crossbow "Sniper" (weapon) {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. r - the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (You found it in the Dungeon) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. s - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. t - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) K - a +5 demon whip L - a +5 demon blade Armour a - a +0 robe g - +5 fire dragon scales h - +5 golden dragon scales i - +5 ice dragon scales j - a +3 buckler k - a +3 kite shield l - an orb of mayhem m - a +3 tower shield q - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. z - a +2 leather armour of poison resistance (worn) P - a +1 robe Magical Staves u - a staff of fire F - the staff of Dyjioc {rF+ Will- Dex+4 Earth} (You found it in the Dungeon) [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. Will-: It decreases your willpower. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. M - a staff of cold Jewellery v - a +6 ring of dexterity w - a +6 ring of intelligence (left hand) x - a +6 ring of intelligence (right hand) y - a +6 ring of strength N - the amulet "Nomid" {rF- rN+ Regen+ rCorr Str+3} (You found it in the Dungeon) [amulet of regeneration] Str+3: It affects your strength (+3). rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Q - the amulet of the Telling Gods (around neck) {Acrobat ^Fragile rF+ Will+ Regen+} (You found it in the Dungeon) [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. rF+: It protects you from fire. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. ^Fragile: It will be destroyed if unequipped. Wands A - a wand of mindburst (7) B - a wand of quicksilver (7) R - a wand of warping (6) Scrolls f - 4 scrolls of blinking H - 7 scrolls of fog I - 5 scrolls of identify J - 2 scrolls of fear O - 4 scrolls of enchant weapon Potions b - 10 potions of curing c - 9 potions of heal wounds d - 6 potions of haste e - 3 potions of berserk rage C - 2 potions of brilliance D - 2 potions of invisibility E - 4 potions of resistance G - 5 potions of might Skills: + Level 11.7 Fighting + Level 6.7 Ranged Weapons + Level 2.2 Armour - Level 2.1 Dodging - Level 1.5 Stealth * Level 9.2 Spellcasting * Level 9.2 Conjurations * Level 9.2 Hexes * Level 9.2 Summonings * Level 9.2 Necromancy * Level 9.2 Translocations * Level 9.2 Fire Magic * Level 9.2 Ice Magic * Level 9.2 Air Magic * Level 9.2 Earth Magic * Level 9.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 100% 2d9 1% 2 c - Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 d - Inner Flame Hex/Fire 65% N/A 1% 3 e - Flame Wave Conj/Fire 65% 2d15 1% 4 f - Sandblast Erth 100% 2d20 1% 1 g - Blink Tloc 100% N/A 1% 2 h - Ensorcelled Hibernat Hex/Ice 100% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The ufetubus hits you but does no damage. The white imp hits you but does no damage. The ufetubus hits you. The ufetubus misses you. The white imp barely misses you. The great orb of eyes gazes at you. You easily resist. The white imp hits you but does no damage. The great orb of eyes bites you! Fire: p) +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - great orb of eyes Aim: a great orb of eyes (haloed, 98% to hit) You shoot a bolt. The bolt hits the great orb of eyes!!! The great orb of eyes is severely wounded. The white imp hits you but does no damage. The great orb of eyes bites you! The chaos spawn misses you. The white imp hits you but does no damage. The great orb of eyes barely misses you. The chaos spawn stings you. You are engulfed in flames. You resist. The white imp closely misses you. The chaos spawn misses you. The great orb of eyes bites you. Fire: p) +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - great orb of eyes Aim: a great orb of eyes (severely wounded, haloed, 98% to hit) You shoot a bolt. The bolt hits the great orb of eyes!!! You kill the great orb of eyes! The ufetubus hits you. The ufetubus hits you but does no damage. The white imp hits you but does no damage. The chaos spawn punches you but does no damage. The ufetubus hits you but does no damage. The ufetubus hits you. The white imp hits you but does no damage. The chaos spawn stings you! The chaos spawn freezes you! You feel a terrible chill! * * * LOW HITPOINT WARNING * * * The ufetubus closely misses you. The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The white imp gestures at you. The puff of frost hits you! You feel a terrible chill! You die... ▓..©..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓..ß©ß...▓..ß©ß...▓ ▓...|....▓..::)...▓ ▓..).....▓..).:...▓ ▓........▓........▓ ▓...)....▓........▓ ▓.▓....▓.▓.▓455.▓.▓ ▓..)©....▓...@....▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a chaos spawn, a white imp and an ufetubus. Vanquished Creatures A great orb of eyes (D) A deep elf pyromancer (D) A deep elf zephyrmancer (D) A wolf (D) A bullfrog (D) A quasit (D) 2 orc priests (D) An iguana (D) An orc wizard (D) 2 river rats (D) An orc (D) 2 jackals (D) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | flinch the Djinni Fire Elementalist began the quest for the | Orb. 0 | D | flinch set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 3 | D | Found a blossoming altar of Fedhas. 3 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 3 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 3 | D | Found the +10 dark maul {heavy} 3 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 3 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 3 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 3 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 3 | D | Found the +6 shillelagh "Devastator" {shatter} 3 | D | Found the +11 plutonium sword {^Contam Stlth-} 3 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 3 | D | Found the +9 sword of Zonguldrok {reap} 3 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 3 | D | Found the +9 sword of Power {lifebolt} 3 | D | Found the +7 mace of Variability {chaos, chaos arc} 3 | D | Found the +11 Singing Sword {sonic wave} 3 | D | Found the +8 storm bow {elec, penet} 5 | D | Found a viscous altar of Jiyva. 5 | D | Found a hazy altar of Hepliaklqana. 5 | D | Found a transporter. 5 | D | Found an opulent altar of Gozag. 5 | D | Found a corrupted altar of Lugonu. 13 | D | Found a burning altar of Makhleb. 14 | D | Found an iron altar of Okawaru. 14 | D | Found a sparkling altar of Nemelex Xobeh. 14 | D | Found a stormy altar of Qazlal. 14 | D | Found a sacrificial altar of Ru. 24 | D | Found a bloodstained altar of Trog. 56 | D | Reached skill level 4 in Fighting 56 | D | Reached XP level 2. HP: 27/27 MP: 0/0 66 | D | Became a worshipper of the Shining One 79 | D | Entered arena 2. 79 | D | Noticed a deep elf pyromancer 79 | D | Noticed a deep elf zephyrmancer 79 | D | Found a transporter. 82 | D | Killed a deep elf pyromancer 83 | D | Reached skill level 9 in Fighting 83 | D | Reached skill level 5 in Ranged Weapons 83 | D | Reached XP level 3. HP: 24/40 MP: 0/0 83 | D | Learned a level 1 spell: Sandblast 83 | D | Reached XP level 4. HP: 28/46 MP: 0/0 83 | D | Reached XP level 5. HP: 31/51 MP: 0/0 83 | D | Learned a level 2 spell: Blink 83 | D | Reached XP level 6. HP: 35/58 MP: 0/0 83 | D | Reached XP level 7. HP: 38/62 MP: 0/0 83 | D | Learned a level 2 spell: Ensorcelled Hibernation 83 | D | Killed a deep elf zephyrmancer 84 | D | Reached skill level 11 in Fighting 84 | D | Reached XP level 8. HP: 45/71 MP: 0/0 172 | D | Got the Information on Mortuary Citrinitas 178 | D | Entered arena 3. 178 | D | Reached * piety under the Shining One 178 | D | Found a transporter. 181 | D | Reached skill level 1 in Armour 286 | D | Got the staff of Dyjioc {rF+ Will- Dex+4 Earth} 292 | D | Entered arena 4. 292 | D | Found a transporter. 301 | D | Got the amulet "Nomid" {rF- rN+ Regen+ rCorr Str+3} 415 | D | Entered arena 5. 415 | D | Reached ** piety under the Shining One 415 | D | Found a transporter. 428 | D | Got the amulet of the Telling Gods {Acrobat ^Fragile rF+ | Will+ Regen+} 447 | D | Entered arena 6. 447 | D | Reached *** piety under the Shining One 447 | D | Noticed a great orb of eyes 447 | D | Reached **** piety under the Shining One 447 | D | Found a transporter. 451 | D | Killed a great orb of eyes 451 | D | Killed from afar by a white imp Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 4 9 11 | 11.7 Ranged Weapons | 2 5 6 | 6.7 Spellcasting | 4 7 8 9 | 9.2 Conjurations | 4 7 8 9 | 9.2 Hexes | 4 7 8 9 | 9.2 Summonings | 4 7 8 9 | 9.2 Necromancy | 4 7 8 9 | 9.2 Translocations | 4 7 8 9 | 9.2 Fire Magic | 4 7 8 9 | 9.2 Ice Magic | 4 7 8 9 | 9.2 Air Magic | 4 7 8 9 | 9.2 Earth Magic | 4 7 8 9 | 9.2 Alchemy | 4 7 8 9 | 9.2 Armour | 2 | 2.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Fire: Heavy crossbow | 2 | | 16 || 18 Use: Potion | 2 | | || 2 Armour: Robe | 5 | | 6 || 11 Leather armour | | | 36 || 36 Dodge: Dodged | | | 23 || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 489 | 489 | 0 | 269 | 0 | 1 | 489.0 | Dungeon | 489 | 489 | 0 | 269 | 0 | 1 | 489.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 489 daAuts