flinch the Dungeon (2, 10, D) a +5 demon trident (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight (11, 0, D) the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +2 arbalest of flaming (61, 8, D) a +2 bardiche of pain (62, 0, D) a +5 orcbow (62, 4, D) an adder corpse (skeletalised by now) (63, 0, D) a staff of death (63, 4, D) an adder corpse (skeletalised by now) (67, 0, D) a +2 heavy falchion (unseen) (68, 0, D) a +1 flail of pain (unseen) (69, 0, D) a +2 troll leather armour (unseen) (70, 9, D) a +6 ring of dexterity (70, 10, D) a +2 quarterstaff of chaos a +1 cloak the gnoll skeleton of Crazy Yiuf (70, 11, D) a +0 scythe a +0 robe the human skeleton of Sigmund (70, 13, D) a +0 dagger a +0 robe the elf skeleton of Dowan (71, 12, D) a +0 dagger a +0 robe the human skeleton of Jessica (71, 16, D) a staff of conjuration (unseen) (71, 17, D) a ring of fire (72, 11, D) a +1 scimitar of protection a +0 robe the orc corpse of Blorkula the Orcula (skeletalised by now) (72, 16, D) a There-And-Back Book (72, 17, D) 4 potions of heal wounds (73, 1, D) a +1 dagger of electrocution (unseen) (73, 16, D) a wand of acid (3) (73, 17, D) a staff of earth (unseen) (73, 22, D) a +0 whip (74, 23, D) a +0 club (75, 1, D) a Young Poisoner's Handbook (75, 21, D) a +0 club (75, 23, D) a +0 club