flinch the Dungeon (0, 13, D) a +2 flail of protection (1, 6, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 mace a +0 dagger a +0 robe an orc skeleton an orc skeleton an orc skeleton (2, 4, D) 10 stones (4, 12, D) an adder corpse (skeletalised by now) (5, 4, D) a +2 mace a +2 hand axe (5, 14, D) a +2 plate armour (5, 15, D) a +3 scale mail (6, 4, D) a +2 falchion a +2 dagger (6, 14, D) a +2 heavy trident (6, 15, D) a +1 quarterstaff of speed (7, 4, D) a +2 quarterstaff of pain a +2 trident (7, 6, D) a bat skeleton (7, 8, D) a hobgoblin skeleton (7, 11, D) a +2 dagger of freezing a goblin corpse (skeletalised by now) (7, 14, D) a +0 dagger of draining (7, 15, D) a +1 heavy hand axe (8, 14, D) a +1 heavy flail (8, 15, D) a +0 long sword of holy wrath (8, 17, D) the human corpse of Prince Ribbit (skeletalised by now) (8, 18, D) a +0 whip a +0 spear a +0 scale mail a +0 buckler a bog body corpse (skeletalised by now) a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (8, 20, D) a +0 club (8, 23, D) a crocodile corpse (skeletalised by now) (17, 19, D) a +5 ring mail (17, 20, D) a +4 chain mail (17, 21, D) a +4 quarterstaff of speed (17, 22, D) the +2 halberd "Rosch" {flame, rElec rPois rC+} rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. (17, 23, D) a +2 rapier of electrocution (18, 19, D) a +3 plate armour a blade talisman (18, 20, D) a +3 plate armour (18, 21, D) a +2 scimitar of holy wrath (18, 22, D) a +2 heavy war axe (20, 7, D) a river rat skeleton (21, 19, D) a swamp drake corpse (22, 19, D) a +0 rapier a +0 robe a spriggan corpse (24, 16, D) a +0 trident a merfolk corpse (24, 18, D) a river rat corpse (26, 13, D) a +0 club a +0 leather armour a +0 club 3 boomerangs (27, 13, D) a +0 short sword a +0 short sword a +0 hand axe a +0 leather armour an orc corpse an orc corpse (28, 12, D) a +3 halberd a +0 plate armour (29, 11, D) a +0 whip a +0 leather armour an orc corpse