Dungeon Crawl Stone Soup version 0.33.0-5-g142d7109a3 (webtiles) character file. Game seed: 1248120874105969940 0 flinch the Vexing (level 1, 12/12 HPs) Began as a Poltergeist Hexslinger on May 5, 2025. Safely got out of the dungeon. The game lasted 00:00:40 (130 turns). flinch the Vexing (Poltergeist Hexslinger) Turns: 130, Time: 00:00:40 Health: 12/12 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . a - +1 sling rCold + . . (no offhand) rNeg + + + c - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +1 cloak (haunted) Scrolls b - a scroll of poison Skills: - Level 0.8 Fighting - Level 1.5 Ranged Weapons - Level 2.1 Dodging - Level 1.0 Spellcasting + Level 4.4 Hexes - Level 0.8 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 26% N/A 6% 2 Sigil of Binding Hex 13% N/A 12% 3 Inner Flame Hex/Fire 8% N/A 26% 3 Cause Fear Hex 6% N/A 38% 4 Dimensional Bullseye Hex/Tloc 3% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History Welcome, flinch the Poltergeist Hexslinger. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a smoky puce potion. Found a staircase leading out of the dungeon. Unknown command. Saving game... please wait. Welcome back, flinch the Poltergeist Hexslinger. Press ? for a list of commands and other information. There is a staircase leading out of the dungeon here. No target in view! No target in view! Alright, then stay! You can't go up here! Found 10 gold pieces. You can't go up here! You can't go down here! You start waiting. Done waiting. You start waiting. There is a staircase leading out of the dungeon here. You have escaped! .#### #.. .....####### .... ..~~.......##..#. #....~~~~~.≈~...# ##.~~~≈~≈.~≈.≈~.. .!~≈≈≈≈~.~~≈≈~~.. .~~≈≈≈~~~~≈~≈≈~~$ #.~≈≈≈~.@.~~≈≈≈.# ..≈≈≈≈≈≈~.~≈~≈≈≈. ~~.~≈≈≈~.≈≈≈.≈~~. ≈≈~.≈≈~.~≈~~~...~ ≈~≈~.~.~~~~~.##.. .≈~.....~.....# . ...≈.###.###.#.# ##≈# ..# #### ## ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | flinch the Poltergeist Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 130 | D:$ | Safely got out of the dungeon. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_subterranean_lakeside_camping, layout_basic, minmay_tromino_i2