Dungeon Crawl Stone Soup version 0.34-a0-365-g1673ddcb0a (webtiles) character file. Game seed: 11287754636029962850 128 flinch the Magician (level 5, -1/36 HPs) Began as a Djinni Forgewright on July 16, 2025. Killed from afar by Terence (11 damage) ... with a rupture ... on level 3 of the Dungeon. The game lasted 00:08:00 (3410 turns). flinch the Magician (Djinni Forgewright) Turns: 3410, Time: 00:08:01 Health: -1/36 AC: 5 Str: 9 XL: 5 Next: 34% Gold: 105 EV: 11 Int: 18 God: SH: 0 Dex: 12 rFire + + . (33%) a - +2 morningstar (holy) rCold x . . (150%) (no offhand) rNeg . . . (100%) p - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) k - +1 cloak rCorr . (100%) q - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons a - a +2 morningstar of holy wrath (weapon) b - a +1 sling of flaming c - a +3 short sword of draining j - a +2 falchion of holy wrath Missiles i - 5 poisoned darts l - 5 javelins Armour k - a +1 cloak (worn) p - a +0 robe (worn) q - a +0 pair of gloves (worn) Jewellery d - a ring of fire Scrolls e - 2 scrolls of identify {unknown} f - 2 scrolls of teleportation {unknown} o - 2 scrolls of summoning {unknown} Potions g - a potion of enlightenment {unknown} h - 2 potions of berserk rage {unknown} m - a potion of might {unknown} n - a potion of haste {unknown} Skills: + Level 0.5 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.9 Spellcasting * Level 4.9 Conjurations * Level 4.9 Hexes * Level 4.9 Summonings * Level 4.9 Necromancy * Level 4.9 Translocations * Level 4.9 Forgecraft * Level 4.9 Fire Magic * Level 4.9 Ice Magic * Level 4.9 Air Magic * Level 4.9 Earth Magic * Level 4.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 88% 1d7 1% 1 b - Construct Spike Laun Frge 44% 2d4 2% 2 f - Call Imp Summ 44% N/A 2% 2 g - Forge Blazeheart Gol Fire/Frge 22% N/A 19% 4 t - Launch Clockwork Bee Frge 22% N/A 5% 3 u - Forge Lightning Spir Air/Frge 22% 3d5 19% 4 z - Sandblast Erth 44% 2d11 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 [ Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Adjust (i)tems, (s)pells, or (a)bilities? Huh? Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? d - Forge Blazeheart Golem Adjust to which letter? g - Forge Blazeheart Golem Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? e - Forge Lightning Spire Adjust to which letter? u - Forge Lightning Spire Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure) Press: ? - help, Dir - move target Aim: Terence, wielding a +0 trident, wearing a +0 chain mail and carrying a wand of warping (asleep) You lock target on Terence and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... Terence shouts! You continue winding your clockwork bee... Terence zaps a wand. Space twists violently! The rupture engulfs you! You blink. You stop assembling your clockwork bee. Casting: Launch Clockwork Bee (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure) Press: ? - help, Dir - move target Aim: Terence, wielding a +0 trident, wearing a +0 chain mail and carrying a wand of warping You lock target on Terence and prepare to deploy your bee. (Press . to continue winding your bee.) Terence looks you up and down. "You're not a real warrior! I'll show you a warrior!" Terence zaps a wand. Space twists violently! The rupture engulfs you! You blink. You stop assembling your clockwork bee. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence closely misses you. Terence zaps a wand. Space twists violently! The rupture engulfs you! You blink. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ### #.#### #.. #..... #.# ###### ... #.# #.# #### #§# #..# #.# #..# #@# #..### #@# ##....# #.# #.#.#.# ###.####.#.#.# #........#.#.####### ####.#.####.#.#........ .#####........##.#.######### ..@........##.##............ #######........#...########. You could see Terence. Vanquished Creatures An iguana (D:3) Robin (D:3) 4 adders A dart slug (D:1) 2 orcs 3 ribbon worms 4 endoplasms 2 giant cockroaches (D:2) 7 hobgoblins 3 quokkas (D:1) 2 ball pythons 4 bats 3 frilled lizards 14 goblins 3 kobolds 3 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | flinch the Djinni Forgewright began the quest for the Orb. 0 | D:1 | flinch set off with the following spells memorised: Kinetic | Grapnel, Construct Spike Launcher, Launch Clockwork Bee, | Forge Blazeheart Golem, Forge Lightning Spire. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 423 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 1116 | D:2 | Found Imeak's Antique Armour Shoppe. 1140 | D:2 | Reached XP level 3. HP: 18/25 MP: 0/0 1140 | D:2 | Learned a level 1 spell: Sandblast 2351 | D:3 | Noticed Robin 2364 | D:3 | Killed Robin 2365 | D:3 | Reached XP level 4. HP: 15/31 MP: 0/0 2973 | D:3 | Reached XP level 5. HP: 34/36 MP: 0/0 2973 | D:3 | Learned a level 2 spell: Call Imp 3157 | D:3 | Found a faded altar of an unknown god. 3392 | D:3 | Noticed Terence 3410 | D:3 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_basic, grunt_decor_clamped, serial_park_tiny_pond, item_on_display_a_b, hangedman_glass_teeth D:2: layout_basic, serial_shops, shop D:3: layout_basic, dilly_ecumenical_altar_fadedgnrine, uniq_robin, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.9 Conjurations | 4 | 4.9 Hexes | 4 | 4.9 Summonings | 4 | 4.9 Necromancy | 4 | 4.9 Translocations | 4 | 4.9 Forgecraft | 4 | 4.9 Fire Magic | 4 | 4.9 Ice Magic | 4 | 4.9 Air Magic | 4 | 4.9 Earth Magic | 4 | 4.9 Alchemy | 4 | 4.9 Fighting | | 0.5 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 27 | || 27 Falchion | 26 | || 26 Morningstar | 28 | 55 || 83 Fire: Sling | | 4 || 4 Cast: Kinetic Grapnel | 25 | || 25 Construct Spike L | 3 | 4 || 7 Launch Clockwork | | 2 || 2 Call Imp | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 55 | 55 || 110 Dodge: Dodged | 59 | 52 || 111 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3471 | 3187 | 284 | 140 | 2259 | 3 | 1157.0 | Dungeon | 3471 | 3187 | 284 | 140 | 2259 | 3 | 1157.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1262 daAuts D:2: 1222 daAuts D:3: 986 daAuts