floatRand the Dungeon (10, 1, D) the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself. It has a curse placed upon it. The Shining One opposes the use of such an evil item. (11, 1, D) the +4,+8 shillelagh "Devastator" the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. The Shining One opposes the use of such an evil item. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. The Shining One opposes the use of such an evil item. the +0,+0 Sword of Power the +15,-3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {velocity, EV-2} Any arrow fired from it inflicts extra damage. It affects your evasion (-2). (61, 1, D) a +4,+7 great mace of crushing (62, 1, D) a +2 robe of resistance (67, 1, D) an uncursed staff of poison (68, 1, D) an uncursed amulet of guardian spirit (3, 2, D) a +5,+5 great sword a +5,+5 triple sword a +5,+5 demon blade (4, 2, D) a +5,+5 quick blade a +5,+5 sabre a +5,+5 dagger (62, 2, D) the +8 plate armour of Repulsion {+Rage Dam+4 SInv} It affects your damage-dealing abilities (+4). It enhances your eyesight. It lets you go berserk. (73, 2, D) an uncursed staff of summoning (75, 2, D) a +2,+2 dagger of electrocution (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club a +5,+5 giant club a +5,+5 great mace a +5,+5 demon whip (61, 3, D) a +0,+0 elven dagger (62, 3, D) a +2,+0 elven long sword (63, 3, D) a +2,+1 elven sabre (67, 3, D) a +3,+2 hand axe a +1 dwarven plate armour (68, 3, D) a +1,+2 flail a +1 dwarven chain mail (69, 3, D) a +4,+2 hand axe a +0 dwarven chain mail (3, 4, D) 1000 sling bullets a +5,+5 sling a +5,+5 longbow 1000 arrows a +5,+5 bow 1000 bolts a +5,+5 crossbow (4, 4, D) a +5,+5 bardiche a +5,+5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (61, 4, D) a cursed -1,-3 elven scimitar a +0 elven ring mail (4, 5, D) a +5,+5 executioner's axe a +5,+5 battleaxe a +5,+5 broad axe (7, 5, D) 42 strawberries 4 bread rations 4 meat rations (8, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 scale mail (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) the +0,+0 scythe "Tibaithi" {flame, Int+4} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). (62, 9, D) an uncursed amulet of guardian spirit (72, 9, D) a +6,+4 short sword of draining (62, 10, D) the cursed +3 robe of Folly {Archmagi, MR-- Int+5 Curse} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may recurse itself. It has a curse placed upon it. (70, 10, D) a +1 plate armour of cold resistance (72, 10, D) a +1 leather armour of poison resistance (62, 11, D) a +0,+0 great mace (63, 17, D) an uncursed ring of sustenance (71, 17, D) a book of Changes (72, 17, D) an ornate deck of dungeons (73, 17, D) a +0,+0 elven short sword (62, 18, D) a +4,+4 whip of venom (63, 18, D) an uncursed staff of conjuration (64, 18, D) a crystal ball of energy (72, 18, D) a cursed staff of fire (62, 21, D) a +0,+2 scimitar a naga corpse (72, 21, D) a +2,+0 elven short sword an elf corpse (skeletalised by now) (73, 21, D) a +0,+0 elven short sword a cursed +0 elven leather armour (62, 22, D) a +0,+0 short sword a naga corpse (71, 22, D) a +0,+0 elven long sword an elf corpse (skeletalised by now) (73, 22, D) a +7,+2 short sword of speed a +0,+2 elven bow of velocity 21 arrows (64, 23, D) a +2,+0 short sword (unseen) (61, 27, D) a +0,+0 great mace of protection (62, 27, D) a plain deck of defence (63, 27, D) an uncursed staff of wizardry (64, 27, D) an uncursed ring of magical power (65, 27, D) the +1 ratskin cloak {rPois rN+ Dex-1 Int-1} It affects your intelligence (-1). It affects your dexterity (-1). It protects you from poison. It protects you from negative energy. (71, 27, D) the cursed -1,-4 longbow "Arruadghu" {venom, rElec rC- rN+} It poisons the ammo it fires. It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (73, 27, D) a +2 scale mail of poison resistance (62, 28, D) a book of Power (63, 28, D) an uncursed staff of cold (64, 28, D) the amulet "Toocokku" {+Rage Dex+4 Acc-4} [amulet of rage] It affects your dexterity (+4). It affects your accuracy (-4). (72, 28, D) a +7,+1 dwarven great mace of crushing (71, 31, D) 2 large rocks (still there?) a +0,+0 giant club (still there?) (72, 31, D) a +0,+0 giant club (unseen) (73, 31, D) a rotting troll corpse (72, 32, D) a large rock (73, 32, D) a +0,+0 giant club