floatRand the Dungeon (27, 0, D) an uncursed ring of positive energy (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (20, 1, D) a book of the Earth (21, 1, D) the +9 spear of Offence {freeze, rN+ Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from negative energy. (23, 1, D) a book of Ice (25, 1, D) a crystal ball of energy (still there?) an uncursed staff of cold (still there?) (27, 1, D) an uncursed ring of flight (still there?) a +0 cloak of poison resistance (still there?) (28, 1, D) the +0 hat "Yrhem" {MR+} It affects your resistance to hostile enchantments. (29, 1, D) a book of Air (35, 1, D) a +0 scimitar of slicing (36, 1, D) a +1 morningstar of protection (37, 1, D) a +3 morningstar of protection (still there?) a cursed staff of air (still there?) (38, 1, D) the +6 quarterstaff of Uto Toul {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. (39, 1, D) a +6 blowgun an uncursed staff of conjuration (40, 1, D) the +4 chain mail "Zecwoson" {rPois MP+9 Dex+2} It affects your dexterity (+2). It protects you from poison. It affects your magic capacity (+9). (42, 1, D) a book of Minor Magic (53, 1, D) an uncursed staff of power (54, 1, D) a +3 scale mail of poison resistance (55, 1, D) a plain deck of defence (67, 1, D) a +1 hand axe of chopping (68, 1, D) a +2 hand crossbow of flaming (69, 1, D) a book of Dreams (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a +2 long sword (still there?) a book of Beasts (still there?) (20, 2, D) the +8 hand axe "Lakhoetiji" {pain, -Tele rPois MR++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (21, 2, D) a book of the Dragon (23, 2, D) an uncursed staff of poison (still there?) a plain deck of changes (still there?) (26, 2, D) a disc of storms (still there?) a cursed staff of poison (still there?) (29, 2, D) a +0 robe (still there?) a scroll of brand weapon (still there?) (36, 2, D) the cursed +1 mace of Ahipusm {drain, rC+ rN+ Int-4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-4). It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (39, 2, D) the +8 spear of Okawaru's Vengeance {flame, +Rage Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It lets you go berserk. (41, 2, D) a +1 hand axe of chopping (42, 2, D) a +0 long sword of electrocution (49, 2, D) the +2 mace of Xewkuck {venom, rC+ Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It protects you from cold. (50, 2, D) a +1 robe (51, 2, D) an uncursed staff of cold (53, 2, D) an uncursed staff of conjuration (55, 2, D) an uncursed staff of energy (62, 2, D) a book of Power (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (21, 3, D) a +1 iron rod (12/12) (25, 3, D) a +0 flail (unseen) (28, 3, D) a cursed +2 dire flail (29, 3, D) an uncursed staff of death (61, 3, D) an uncursed staff of power a +0 shortbow 16 arrows (62, 3, D) a +1 trident of venom a +0 arbalest 13 bolts (63, 3, D) a +0 arbalest 8 bolts of flame (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (25, 4, D) a +0 robe (62, 4, D) 2 bolts (63, 4, D) a +2 war axe of freezing a +0 arbalest 13 poisoned bolts (4, 5, D) a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (23, 5, D) a necrophage corpse (38, 5, D) the +9 dagger of the Hills {pierce, +Inv Int+2 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It lets you turn invisible. It makes you more stealthy. (62, 5, D) an arrow (7, 6, D) 3 scrolls of blinking (10, 6, D) an uncursed staff of energy a crystal ball of energy (25, 6, D) a cursed -2 dagger (27, 6, D) a ghoul corpse (62, 6, D) a bolt an arrow (4, 7, D) a +3 large shield a +3 shield a +3 buckler (7, 7, D) 5 potions of haste 2 potions of berserk rage (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (52, 9, D) a +1 leather armour of cold resistance (unseen) (61, 9, D) a book of Enchantments (63, 9, D) a +2 mace of protection (70, 9, D) a book of the Dragon (71, 9, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (62, 10, D) a +0 dire flail (70, 10, D) the +8 short sword of Springtime {elec, rElec Str+4 Dex+4 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It affects your dexterity (+4). It insulates you from electricity. It makes you more stealthy. (72, 10, D) a +2 scale mail of positive energy (61, 12, D) a +0 morningstar (unseen) (49, 13, D) the Catalogue of the Voyage Spells Type Level a - Recall Summoning/Translocation 3 b - Control Teleport Charms/Translocation 4 c - Summon Forest Summoning/Translocation 5 (50, 13, D) a phantom mirror (51, 13, D) a sack of spiders (54, 13, D) a +0 dagger (55, 13, D) an ornate deck of summoning (63, 13, D) a +3 battleaxe of chopping (unseen) (50, 14, D) a +0 dagger (51, 14, D) a +3 whip of freezing (54, 14, D) a Young Poisoner's Handbook (55, 14, D) a +2 arbalest of velocity (60, 14, D) a +0 long sword (35, 15, D) the cursed +0 scale mail of Koqetrof {rC+ MP+9} It protects you from cold. It affects your magic capacity (+9). It has a curse placed upon it. (36, 15, D) an uncursed staff of poison (37, 15, D) a book of Flames (38, 15, D) the cursed +3 quarterstaff of Lopaopub {distort, Noisy Int+3 Dex+3} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+3). It affects your dexterity (+3). It may make noises in combat. It has a curse placed upon it. (40, 15, D) an uncursed staff of power (41, 15, D) a book of Debilitation (42, 15, D) an uncursed staff of wizardry (43, 15, D) a fan of gales (35, 16, D) a book of Envenomations (36, 16, D) a disc of storms (37, 16, D) a +0 dagger of venom (38, 16, D) a plain deck of defence (39, 16, D) a +5 war axe of freezing (40, 16, D) a book of Callings (41, 16, D) an uncursed ring of invisibility (42, 16, D) a book of the Earth (43, 16, D) a book of Frost (62, 17, D) a disc of storms (64, 17, D) a +1 longbow of freezing (71, 17, D) a +1 ring mail of cold resistance (72, 17, D) a book of Air (73, 17, D) a +2 great mace of holy wrath (64, 18, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (71, 18, D) a +0 greatsling of flaming (72, 18, D) an uncursed staff of cold (73, 18, D) a +2 chain mail of magic resistance (52, 19, D) the cursed +1 short sword of Hacking and Slashing {venom, Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It has a curse placed upon it. (unseen) (51, 20, D) a +0 war axe (unseen) (52, 20, D) a +0 dagger (unseen) (62, 20, D) a +0 shortbow (unseen) (63, 20, D) a large rock (64, 20, D) 2 large rocks (unseen) (51, 21, D) the cursed +1 hand crossbow "Meusic" {freeze, rC+ MP+9} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. It affects your magic capacity (+9). It has a curse placed upon it. a +0 plate armour (53, 21, D) a +0 bardiche (unseen) (62, 21, D) a +0 shortbow (unseen) (63, 21, D) 2 large rocks 2 bolts 7 arrows (64, 21, D) an uncursed staff of wizardry a +0 arbalest 8 bolts 3 large rocks (71, 21, D) a +0 flail (72, 21, D) a +0 flail (unseen) (63, 22, D) 2 large rocks an arrow (65, 22, D) an arrow (63, 23, D) a large rock 3 arrows (63, 24, D) 2 arrows (49, 25, D) a book of the Sky (50, 25, D) a +8 rod of the swarm (10/10) (53, 25, D) a +0 dagger (54, 25, D) a +0 war axe (55, 25, D) an uncursed staff of conjuration (50, 26, D) a cursed +1 dagger (still there?) an uncursed staff of air (still there?) (53, 26, D) a +4 short sword of draining (still there?) a +2 plate armour of fire resistance (still there?) (52, 27, D) a +3 halberd a cursed +0 robe (54, 27, D) a +0 mace (64, 27, D) a plain deck of wonders (65, 27, D) an uncursed staff of conjuration (71, 27, D) Ubore's Papyrus of Enchantment Spells Type Level a - Corona Hexes 1 b - Confuse Hexes 3 c - Tukima's Dance Hexes 3 d - Summon Mana Viper Hexes/Summoning 5 (72, 27, D) a +4 giant spiked club (62, 28, D) a book of Unlife (64, 28, D) the +9 demon whip of the Forsaken Mice {flame, Contam rPois Str+2 Dex+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+7). It protects you from poison. It causes magical contamination when unequipped. (71, 28, D) a book of Summonings (73, 28, D) a +1 chain mail of fire resistance (35, 29, D) a +4 greatsling of flaming (36, 29, D) a +2 scimitar of flaming (37, 29, D) an uncursed staff of wizardry (38, 29, D) a Young Poisoner's Handbook (39, 29, D) a +3 trident of protection (40, 29, D) a +4 rod of ignition (12/12) a +2 rod of clouds (14/14) a cursed +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +1 great sword of flaming (42, 29, D) the cursed +3 trident of Yduxe {pierce, Str-4 Int+3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your intelligence (+3). It makes you more stealthy. It has a curse placed upon it. (43, 29, D) the +10 hand crossbow of Dissent {velocity, rF+ rN+++ MP+9 Str-5} Any bolt fired from it inflicts extra damage. It affects your strength (-5). It protects you from fire. It renders you almost immune to negative energy. It affects your magic capacity (+9). (44, 29, D) an uncursed staff of summoning (35, 30, D) a +2 trident of venom (37, 30, D) a +0 helmet of see invisible (38, 30, D) a +0 hand crossbow of freezing (40, 30, D) an uncursed ring of sustain abilities (42, 30, D) the Grimoire of Aerial Protection Spells Type Level a - Swiftness Charms/Air 2 b - Flight Charms/Air 3 c - Regeneration Charms/Necromancy 3 d - Control Teleport Charms/Translocation 4 (43, 30, D) the cursed +1 halberd of Atsenex {venom, MR- Int+4 SInv} It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It enhances your eyesight. It has a curse placed upon it. (71, 30, D) a +0 trident (unseen) (72, 30, D) a +0 hand axe a +0 robe (52, 31, D) a +3 flail of protection a +0 falchion a +0 robe a +2 flail of protection the +1 leather armour "Lukhlud" {rF+ rC+ rCorr} It protects you from fire. It protects you from cold. It protects you from acid and corrosion. (53, 31, D) the +4 whip "Hukup" {slash, rPois Dex+2 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from poison. It enhances your eyesight. (unseen) (63, 31, D) a +7 long sword of electrocution (64, 31, D) a +0 short sword of electrocution (72, 31, D) a cursed +0 short sword a +0 robe (36, 33, D) a +3 scimitar of flaming (unseen) (38, 33, D) the +9 halberd "Grim" {chop, +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. (37, 34, D) a +4 scimitar of flaming (unseen) (38, 34, D) the +8 scimitar "Iwisemey" {speed, rC+} Attacks with this weapon are significantly faster. It protects you from cold. (39, 34, D) a +2 great sword of flaming (unseen) (40, 34, D) a hell hound corpse (38, 35, D) a +1 scimitar of flaming (40, 35, D) a hell hog corpse (38, 36, D) a hell hound corpse (39, 36, D) a hell hound corpse (40, 36, D) a hell hound corpse (51, 37, D) an uncursed staff of cold (52, 37, D) the +8 dagger of the Doomed Warrior {venom, rPois Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It protects you from poison. (53, 37, D) an uncursed staff of poison (54, 37, D) a +3 morningstar of freezing (59, 37, D) a +5 rapier of holy wrath (60, 37, D) an uncursed staff of power (61, 37, D) a +2 short sword of speed (62, 37, D) a +2 ring mail of poison resistance (63, 37, D) a +0 glaive of freezing (69, 37, D) a +1 battleaxe of chopping (70, 37, D) a +0 spear of venom (71, 37, D) the Catalogue of Quantum Sinister Magic Spells Type Level a - Apportation Translocation 1 b - Vampiric Draining Necromancy 3 c - Control Teleport Charms/Translocation 4 d - Animate Dead Necromancy 4 e - Bolt of Draining Conjuration/Necromancy 5 (72, 37, D) a +6 quarterstaff of protection (73, 37, D) the +3 hunting sling of Micejuig {freeze, rF++} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It greatly protects you from fire. (49, 38, D) a cursed ring of loudness (50, 38, D) the +10 long sword of Mutilation {freeze, +Fly rF+ Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from fire. It lets you fly. a +0 robe an uncursed staff of energy (51, 38, D) a +0 hand axe a +0 animal skin a +0 antimagic rapier (53, 38, D) an uncursed staff of earth (59, 38, D) a +0 trident (60, 38, D) a +0 lightning rod (14/14) (61, 38, D) the +4 dagger of Inference {pain, rF+ MR- Str+4 Dex+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your dexterity (+5). It protects you from fire. It affects your resistance to hostile enchantments. (62, 38, D) a +3 flail of holy wrath an uncursed staff of conjuration (63, 38, D) a disc of storms (70, 38, D) a +4 hunting sling of flaming (71, 38, D) an uncursed staff of fire (72, 38, D) the +7 trident "Tefo Jit" {flame, rN++ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It greatly protects you from negative energy. (73, 38, D) a Young Poisoner's Handbook (52, 39, D) a +0 quarterstaff a +0 robe (59, 39, D) a +0 robe (62, 39, D) a +0 leather armour (52, 40, D) a +0 antimagic hand axe a +0 animal skin (53, 40, D) the +6 short sword of Qiwkido {pierce, +Rage} It inflicts extra damage upon your enemies. It lets you go berserk. a +0 animal skin (63, 40, D) a +0 rapier (unseen) (51, 41, D) a +3 demon whip of electrocution a +0 robe a +0 buckler (54, 41, D) a +0 quarterstaff (unseen) (60, 41, D) 6 tomahawks (unseen) (60, 44, D) a tomahawk (61, 45, D) a javelin