Dungeon Crawl Stone Soup version 0.23-a0-445-g768d57b80b (webtiles) character file. 4 floatboth the Charmwright (level 1, 0/16 HPs) Began as a Merfolk Skald on Nov 17, 2018. Slain by a jackal (2 damage) ... on level 2 of the Dungeon. The game lasted 00:00:55 (138 turns). floatboth the Charmwright (Merfolk Skald) Turns: 138, Time: 00:00:55 Health: 0/16 AC: 3 Str: 11 XL: 1 Next: 60% Magic: 0/3 EV: 13 Int: 12 God: Gold: 0 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: infused (expiring) A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Scrolls e - a scroll of amnesia {unknown} Comestibles c - a chunk of flesh d - a ration Skills: - Level 2.1 Fighting - Level 3.0 Polearms - Level 0.6 Armour + Level 3.2 Dodging - Level 2.0 Spellcasting - Level 3.2 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Infusion Chrm #... 10% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Song of Slaying Chrm #....... 14% 2 ###.... Shroud of Golubria Chrm/Tloc #......... 28% 2 ###.... Regeneration Chrm/Necr #......... 50% 3 ####... Spectral Weapon Hex/Chrm #....... 50% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You hit the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is severely wounded. The jackal misses you. The frilled lizard unfolds its giant frill. The jackal barely misses you. You barely miss the jackal. The jackal is severely wounded. The jackal misses you. You hit the jackal. The jackal is almost dead. Your magical infusion is running out. The jackal misses you. You barely miss the jackal. The jackal is almost dead. The jackal bites you. You die... #..... .# ..... #.# #... ...# . ... ...#.# ###.###...... ........<... #####.#.....# #.@hl..<....# #.####.#%...... ... ......#.### ....# ###.#..$... ...... #.#..... . ...... #......... ..... #.......>. ..... #......... You could see a jackal and a frilled lizard. Vanquished Creatures A bat (D:1) A goblin (D:1) 2 rats (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | floatboth the Merfolk Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 15 | D:1 | Reached skill level 3 in Dodging 87 | D:1 | HP: 4/16 [jackal (1)] 107 | D:1 | HP: 3/16 [jackal (2)] 130 | D:2 | HP: 3/16 [jackal (2)] 138 | D:2 | Slain by a jackal Vault maps used: D:1: dpeg_arrival_rhombus D:2: grunt_gozag_statues Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.2 Fighting | | 2.1 Polearms | | 3.0 Armour | | 0.6 Spellcasting | | 2.0 Charms | | 3.2 Action || total -------------------------++------- Melee: Spear || 19 Cast: Infusion || 1 Use: Potion || 1 Armor: Leather armour || 13 Dodge: Dodged || 28 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 6 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 6 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------