flsc the Dungeon (7, 6, D) 4 scrolls of amnesia (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (13, 0, D) a +0 hand axe (still there?) a +0 hand axe (still there?) a +5 hand crossbow (still there?) a +5 fustibalus (still there?) a +5 arbalest (still there?) a +5 great mace (still there?) the +18 shield of the Gong {rElec rN+ MR+ EV-5} (still there?) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (still there?) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +10 dark maul {crush} (still there?) It inflicts extra damage upon your enemies. 1000 sling bullets (still there?) 1000 bolts (still there?) 1000 arrows (still there?) a +5 triple crossbow (still there?) a +6 ring of intelligence (still there?) a +5 shortbow (still there?) a +5 longbow (still there?) a +5 hunting sling (still there?) a +5 giant spiked club (still there?) the cursed +13 scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} (still there?) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). a +5 giant club (still there?) a +5 demon trident (still there?) a +5 bardiche (still there?) a +5 executioner's axe (still there?) a +5 broad axe (still there?) +5 fire dragon scales (still there?) a +5 battleaxe (still there?) +5 storm dragon scales (still there?) +5 shadow dragon scales (still there?) a +5 plate armour (still there?) +5 ice dragon scales (still there?) +5 gold dragon scales (still there?) a +3 shield (still there?) a +3 large shield (still there?) a +3 buckler (still there?) a +5 demon whip (still there?) a +5 lajatang (still there?) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) a +5 rapier (still there?) a +5 quick blade (still there?) a +5 dagger (still there?) a +0 animal skin (still there?) the +7 longbow "Piercer" {penet, EV-2} (still there?) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword (still there?) the +10 mace of Variability {chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +0 sword of Power (still there?) a +6 ring of strength (still there?) a +6 ring of intelligence (still there?) a +6 ring of dexterity (still there?) 7 potions of magic (still there?) (59, 36, D) an uncursed staff of air (59, 37, D) a +1 scimitar of electrocution (60, 37, D) a +2 whip of flaming (61, 26, D) a +3 spear of piercing (61, 36, D) a box of beasts (61, 37, D) a book of the Dragon (61, 41, D) a +6 battleaxe of freezing (62, 0, D) an uncursed staff of poison (62, 1, D) an uncursed staff of fire (62, 9, D) a +3 chain mail of positive energy (62, 16, D) a box of beasts (62, 17, D) a +2 rapier of venom (62, 19, D) a +0 great mace of draining a +0 shortbow 25 arrows (62, 21, D) a +0 shortbow 17 arrows (62, 23, D) a throwing net a large rock (62, 26, D) a +3 longbow of freezing (62, 36, D) a book of Transfigurations (62, 37, D) the ring of Jini {EV+2 Str+6} [ring of evasion] It affects your evasion (+2). It affects your strength (+6). (63, 11, D) a +0 rapier a +0 robe (63, 18, D) a cursed -2 trident 2 tomahawks (63, 19, D) a +0 battleaxe of draining a +0 trident a +1 shortbow of freezing 5 tomahawks (63, 22, D) a tomahawk (63, 23, D) 2 arrows a large rock a tomahawk (63, 26, D) a sack of spiders (63, 27, D) an uncursed staff of power (63, 31, D) a +1 vampiric halberd (63, 36, D) a cursed +6 ring of dexterity (63, 37, D) an uncursed staff of death (64, 19, D) 2 large rocks (64, 27, D) a box of beasts (65, 18, D) a +0 trident (65, 26, D) a lightning rod (4/4) (67, 0, D) a +0 long sword (67, 15, D) the amulet of Jitzeq {+Rage +Inv Int-5 SInv} [amulet of rage] It affects your intelligence (-5). It lets you see invisible. It lets you turn invisible. It lets you go berserk. (69, 3, D) a +0 long sword (69, 36, D) a +2 leather armour of fire resistance (70, 9, D) a lamp of fire (71, 13, D) a +1 antimagic glaive (71, 16, D) a sack of spiders (71, 17, D) an uncursed staff of poison (71, 26, D) an uncursed staff of air (71, 27, D) an uncursed staff of earth (71, 36, D) a +1 glaive of chopping (71, 41, D) a +3 war axe of electrocution (72, 8, D) +1 pearl dragon scales (72, 17, D) a +2 arbalest of velocity (72, 26, D) a +0 dagger of protection (72, 27, D) a +2 fustibalus of freezing (72, 31, D) 5 steel javelins (72, 36, D) a +4 shortbow of flaming (72, 37, D) an uncursed staff of air (73, 1, D) a +4 scale mail of magic resistance (73, 16, D) an uncursed staff of death (73, 26, D) an uncursed staff of poison (73, 27, D) a +2 robe of cold resistance (73, 37, D) an uncursed staff of poison (74, 3, D) a +0 giant club (75, 15, D) an uncursed amulet of faith the ring "Loaqeos" {MR+ SInv} [ring of protection from magic] It affects your resistance to hostile enchantments. It lets you see invisible. a manual of Shields a book of Cantrips the +2 ring mail "Soxanor" {+Fly} It lets you fly. the cursed +3 hunting sling "Gaoddyrr" {speed, rN+ Dex+5} Attacks with this weapon are significantly faster. It affects your dexterity (+5). It protects you from negative energy. It has a curse placed upon it. a book of the Warp a +6 ring of dexterity an uncursed ring of flight an uncursed amulet of harm the +7 battleaxe "Tuoja Huqezi" {antimagic, rC- Dex+8} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+8). It makes you vulnerable to cold. the cursed +1 leather armour "Wayhio" {Stlth+} It makes you more stealthy. It has a curse placed upon it. a book of Burglary