flt the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 1, D) a +0 flail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 24, D) an uncursed staff of conjuration (50, 24, D) a +4 scythe of venom (50, 25, D) a +2 scale mail of positive energy (50, 36, D) an uncursed staff of conjuration (50, 37, D) a +0 dagger (51, 24, D) an uncursed staff of air (51, 25, D) a fan of gales (51, 36, D) a +6 ring of intelligence (52, 24, D) a +0 giant spiked club (52, 25, D) a +2 spear of distortion (52, 36, D) a book of Necromancy (52, 37, D) the Grimoire of Doomed Summoning Spells Type Level a - Summon Small Mammal Summoning 1 b - Vampiric Draining Necromancy 3 c - Animate Dead Necromancy 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Spellforged Servitor Conjuration/Summoning 7 (52, 42, D) the +6 short sword of Chance {pain, *Corrode +Fly rC+++ Str-3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-3). It renders you almost immune to cold. It lets you fly. It may corrode you when you take damage. a +0 flail of holy wrath a cursed -2 dagger a +0 robe a human corpse (52, 43, D) a +0 robe (52, 44, D) a +0 long sword (53, 24, D) a +1 crystal plate armour (53, 25, D) a +2 trident of venom (53, 36, D) an uncursed staff of cold (53, 37, D) a +3 ring mail of fire resistance (53, 43, D) a +3 bardiche of protection a +0 robe (54, 24, D) the Papyrus of the Mutagenic Volcanoes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 d - Bolt of Fire Conjuration/Fire 6 e - Statue Form Transmutation/Earth 6 (54, 25, D) a +4 scythe of venom (54, 36, D) a +2 flail of holy wrath (55, 24, D) a crystal ball of energy (59, 36, D) a +2 robe of cold resistance (59, 37, D) an uncursed staff of air (60, 37, D) a +2 scale mail of cold resistance (61, 0, D) the +2 leather armour "Cuskun" {Regen+ Str-3 Int+2 Dex+4} It affects your strength (-3). It affects your intelligence (+2). It affects your dexterity (+4). It increases your rate of regeneration. (61, 16, D) a +3 mace of protection (61, 26, D) a +1 shortbow of freezing (61, 36, D) a +5 giant spiked club an uncursed amulet of magic regeneration (61, 37, D) the +6 flail of Arbitration {elec, rF+ rC+ Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It protects you from cold. It makes you more stealthy. (62, 0, D) a lamp of fire (62, 1, D) a +0 rapier (62, 9, D) a phantom mirror (62, 16, D) an uncursed staff of cold (62, 17, D) an uncursed staff of conjuration (62, 19, D) a +0 flail (62, 26, D) a +4 hand crossbow of freezing (62, 36, D) the +9 scimitar "Zekeitip" {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. (62, 37, D) the +2 ring mail of the Dungeon {rCorr} It provides partial protection from all sources of acid and corrosion. (62, 41, D) a jumping spider corpse (63, 0, D) a book of Callings (63, 4, D) a +0 dagger a cursed +0 robe (63, 5, D) a +0 robe a +0 dagger a +0 robe a +0 buckler (63, 8, D) a +2 pair of gloves of dexterity a +0 robe (63, 17, D) a +2 chain mail of fire resistance (63, 19, D) a +0 halberd a +0 robe a water moccasin corpse (skeletalised by now) (63, 20, D) a water moccasin corpse (skeletalised by now) (63, 36, D) a manual of Short Blades an uncursed ring of protection from cold (64, 4, D) a +0 short sword of venom a +0 robe a +0 buckler (64, 16, D) a +2 leather armour of cold resistance (64, 17, D) an uncursed staff of fire (64, 26, D) an uncursed staff of power (64, 27, D) an uncursed staff of death (64, 40, D) an inedible chunk of flesh (65, 26, D) an uncursed staff of wizardry (68, 0, D) a +1 hand crossbow of flaming (68, 12, D) a +0 short sword a cursed -1 dagger (69, 0, D) +0 swamp dragon scales (69, 2, D) a +2 long sword of slicing (69, 13, D) a cursed -1 scimitar a +0 buckler (69, 36, D) a +0 war axe of electrocution (70, 8, D) a +4 trident of venom (70, 12, D) a +3 spear of venom a +0 shortbow 27 arrows a +0 leather armour (70, 13, D) a +0 long sword (70, 36, D) a +2 pair of gloves of strength (70, 37, D) a +0 short sword (71, 8, D) a +0 dagger (71, 27, D) the +2 scale mail of Inienah {rN++ rCorr Str+2 Int-2} It affects your strength (+2). It affects your intelligence (-2). It greatly protects you from negative energy. It provides partial protection from all sources of acid and corrosion. (71, 36, D) an uncursed staff of cold (71, 37, D) a +2 ring of strength (72, 8, D) an uncursed staff of power (72, 9, D) a +0 hand crossbow of velocity (72, 16, D) a +2 plate armour of cold resistance (72, 17, D) a manual of Bows (72, 27, D) an uncursed staff of poison (72, 36, D) +5 storm dragon scales +5 shadow dragon scales a +2 troll leather armour (73, 1, D) a +2 robe of the Archmagi (73, 16, D) an uncursed staff of summoning (73, 20, D) a +0 hand axe a +0 robe (73, 26, D) a +2 ring mail of poison resistance (73, 36, D) a +0 dagger (73, 37, D) an uncursed staff of wizardry (73, 40, D) a +1 quarterstaff of protection a +0 robe a +2 scythe of protection a +0 robe (73, 41, D) a +0 trident a +0 robe the orc corpse of Blork the orc (skeletalised by now) (74, 41, D) a +1 scimitar of flaming a +0 robe (74, 42, D) a +0 robe (74, 43, D) a +0 ring mail (75, 21, D) a +0 spear (75, 40, D) a +0 chain mail (75, 41, D) a +3 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (75, 42, D) a +0 giant club a +0 robe