flt the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +0 leather armour a +0 flail a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (17, 9, D) a +2 demon blade of pain a +0 robe (17, 10, D) a +4 battleaxe of pain a +0 plate armour (17, 11, D) a +4 mace of protection a +0 arbalest of flaming a +0 chain mail (17, 27, D) the +0 pair of boots "Xirroa" {rC+} It protects you from cold. a +0 glaive a +0 trident (17, 28, D) a +2 cloak a +1 cloak a +1 cloak a +0 long sword (17, 44, D) a cursed -1 long sword (unseen) (17, 45, D) 4 arrows (18, 9, D) a +0 halberd a +1 hunting sling of flaming a +0 chain mail a +3 ring of evasion the +3 scimitar of Hatred {protect, rF+++ rC- MP-9 Int+2} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+2). It renders you almost immune to fire. It makes you vulnerable to cold. It affects your magic capacity (-9). a +2 robe of cold resistance a large rock a +0 war axe a +0 plate armour (18, 10, D) a +0 great mace a +0 dire flail a +0 war axe a +0 plate armour (18, 11, D) a +0 dire flail a +0 dire flail (18, 26, D) a +2 broad axe of chopping (18, 27, D) a +0 glaive a +0 war axe (18, 28, D) the +6 dagger of Sloth {freeze, +Inv rC- Str+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). It makes you vulnerable to cold. It lets you turn invisible. a +0 cloak a +0 war axe a +0 whip a +0 cloak a green draconian corpse (skeletalised by now) (18, 29, D) a +0 whip a +0 cloak an uncursed amulet of magic regeneration a +0 flail (18, 43, D) a +0 shortbow (unseen) (18, 44, D) a +2 battleaxe of flaming (unseen) (18, 45, D) a +0 long sword (still there?) a +2 vampiric scimitar (still there?) (19, 0, D) a +0 plate armour (19, 1, D) a +0 long sword (19, 9, D) a +0 battleaxe a +2 chain mail of cold resistance a +0 dagger a +0 robe a +0 giant spiked club (19, 11, D) 4 large rocks a +0 dire flail a +0 chain mail (19, 17, D) a +1 scale mail of fire resistance (19, 26, D) a cursed -1 battleaxe (19, 27, D) a +0 battleaxe a +3 glaive of chopping (19, 28, D) a +0 halberd (19, 29, D) a +0 dire flail a +0 whip a +1 cloak of magic resistance a +0 flail a green draconian corpse (skeletalised by now) (19, 32, D) a +0 dagger (19, 33, D) a +0 leather armour (19, 43, D) 2 arrows (19, 44, D) a +0 longbow (unseen) (20, 0, D) a +5 giant spiked club (20, 1, D) a lightning rod (4/4) (20, 12, D) an uncursed ring of ice a cursed +0 great mace a +0 plate armour a +0 arbalest 28 bolts a +2 plate armour of cold resistance a +0 halberd a +0 plate armour a +0 scimitar a +0 chain mail (20, 16, D) a +4 scale mail of magic resistance (20, 27, D) a +0 long sword a +0 cloak (20, 29, D) a +0 battleaxe (20, 40, D) 2 arrows (20, 42, D) a +0 great sword of holy wrath (21, 0, D) a +0 dagger (21, 1, D) a +1 ring mail of cold resistance (21, 17, D) a +0 pair of gloves of strength (21, 26, D) a +0 vampiric spear (21, 32, D) a +2 ring mail of fire resistance (21, 34, D) a +0 short sword (21, 40, D) a +0 short sword (unseen) (21, 41, D) an arrow (22, 1, D) an uncursed staff of power (22, 17, D) a +0 flail (22, 22, D) a scroll of brand weapon (22, 25, D) a +0 trident a +0 cloak (22, 32, D) a +0 scale mail of poison resistance (22, 34, D) the cursed +3 flail of Icletece {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It has a curse placed upon it. (22, 42, D) a +0 longbow (unseen) (23, 0, D) a +0 dagger (23, 1, D) the cursed +1 falchion of False Hope {flame, Fragile Str+5 Int+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). It affects your intelligence (+8). It will be destroyed if unequipped. It has a curse placed upon it. (23, 17, D) the cursed -7 centaur barding of Nahoguli {rCorr} It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (23, 18, D) a +0 mace (23, 32, D) a +0 dagger (23, 33, D) an uncursed staff of wizardry (23, 34, D) a +0 long sword (24, 1, D) an uncursed staff of fire (24, 16, D) the cursed +2 hand crossbow of Breach {freeze, rPois Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (24, 17, D) a +3 arbalest of flaming (24, 18, D) the +10 shortbow "Beetle's Bane" {velocity, +Inv rElec rPois Int-5} Any arrow fired from it inflicts extra damage. It affects your intelligence (-5). It insulates you from electricity. It protects you from poison. It lets you turn invisible. (24, 32, D) an uncursed staff of power (24, 34, D) an uncursed ring of resist corrosion (24, 35, D) a +0 longbow (unseen) (25, 16, D) a crystal ball of energy (25, 17, D) a +0 whip of draining (25, 24, D) a +3 quick blade (25, 32, D) a cursed -3 long sword (still there?) the cursed +1 chain mail of Amelioration {-Cast Dex+6} (still there?) It affects your dexterity (+6). It prevents spellcasting. It has a curse placed upon it. (25, 33, D) a +0 short sword (still there?) an uncursed staff of earth (still there?) (25, 34, D) a +3 flail of holy wrath (26, 0, D) a +0 halberd (26, 1, D) an uncursed staff of poison (26, 16, D) a +0 mace (26, 17, D) a fan of gales (26, 32, D) a scarf of repulsion (26, 34, D) a book of Power (26, 44, D) a chunk of flesh (27, 1, D) a +0 short sword of venom (27, 16, D) a +0 rapier (27, 17, D) a +0 short sword (27, 32, D) a +0 shortbow of flaming (27, 34, D) an uncursed staff of cold (28, 0, D) a +0 war axe (28, 17, D) a +3 leather armour of fire resistance (28, 32, D) a +0 rapier (28, 33, D) a book of Maledictions (29, 0, D) an uncursed staff of earth (29, 1, D) an uncursed staff of fire (29, 17, D) an uncursed staff of energy (29, 33, D) a manual of Stealth (33, 34, D) 3 large rocks (33, 35, D) a +1 battleaxe of freezing (unseen) (33, 36, D) a cursed -3 giant club a +0 giant club a +0 great mace 4 large rocks (33, 37, D) 3 large rocks a +3 great sword of flaming (34, 33, D) a large rock (34, 34, D) a +1 great sword of flaming (34, 35, D) a +0 giant club a +0 giant club 7 large rocks (35, 14, D) the amulet "Zisseho" {Inacc Int+5} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+5). (35, 15, D) a +3 leather armour of magic resistance (35, 29, D) a +4 scimitar of holy wrath (35, 34, D) a large rock a +0 giant spiked club a +0 dire flail (36, 0, D) a +2 ring mail of cold resistance (36, 14, D) an uncursed staff of air (36, 15, D) an uncursed staff of earth (36, 28, D) a +1 mace of draining (36, 33, D) a large rock (36, 34, D) 5 large rocks (36, 35, D) 3 large rocks (37, 0, D) an uncursed amulet of regeneration (37, 14, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (37, 15, D) a +3 plate armour of fire resistance (37, 29, D) a +1 halberd of chopping (37, 34, D) 3 large rocks (38, 1, D) the cursed ring "Wafu" {Int-3 Dex+4 Slay+3} [ring of intelligence] It affects your intelligence (-3). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. (38, 14, D) a +1 hand axe of venom (38, 15, D) a +1 plate armour of magic resistance (38, 28, D) a +0 great mace of protection (38, 29, D) a lamp of fire (39, 0, D) an uncursed staff of death (39, 1, D) a cursed ring of attention (39, 14, D) a +6 ring of dexterity the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (39, 15, D) an uncursed staff of wizardry (39, 28, D) a +0 scale mail of cold resistance (39, 29, D) an uncursed staff of poison (40, 14, D) quicksilver dragon scales (40, 15, D) a +5 hand axe of electrocution (40, 19, D) a +5 scythe of venom (40, 29, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (41, 1, D) a cursed staff of earth (41, 14, D) a +4 dagger of venom (41, 15, D) an uncursed staff of summoning (42, 0, D) a +1 hunting sling of flaming (42, 1, D) a +2 crystal plate armour (42, 14, D) a +2 chain mail of fire resistance (42, 28, D) a +1 short sword of venom (42, 29, D) a +2 scale mail of positive energy (43, 14, D) a +2 ring mail of fire resistance (43, 15, D) a +1 falchion of pain (43, 28, D) the amulet "Dehet" {Harm *Drain *Slow Dex+5} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+5). It causes draining when unequipped. It may slow you when you take damage. (44, 19, D) a +0 long sword a +0 robe (44, 21, D) a +2 vampiric scythe (44, 28, D) a +0 battleaxe of chopping (45, 7, D) (unseen) (45, 21, D) a cursed +2 battleaxe a cursed +0 robe (45, 22, D) a +1 scythe of slicing (49, 0, D) an uncursed staff of conjuration (49, 1, D) an uncursed staff of earth (49, 24, D) a cursed amulet of inaccuracy (49, 36, D) a +4 glaive of chopping (50, 0, D) an uncursed staff of wizardry (50, 13, D) a +1 hand crossbow of flaming (50, 25, D) a +10 plate armour of ponderousness (51, 1, D) a +0 rapier (51, 12, D) +1 fire dragon scales (51, 24, D) a +4 shortbow of velocity (51, 32, D) a +0 dagger a +0 robe (51, 36, D) a +1 robe (51, 37, D) the cursed +2 war axe "Nuhoalle" {chop, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It has a curse placed upon it. (52, 0, D) a +6 ring of intelligence (52, 2, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (52, 23, D) a +8 shortbow (52, 30, D) a +0 war axe a +3 arbalest of freezing a +0 robe (52, 32, D) a +3 scimitar of electrocution (53, 1, D) a +0 helmet (53, 8, D) a javelin (53, 31, D) an uncursed staff of poison an uncursed amulet of the acrobat (53, 32, D) a +0 battleaxe (53, 36, D) the +8 hunting sling of Prudence {freeze, rC- MR+ Dex+8} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+8). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (53, 37, D) a +4 rapier of draining (54, 9, D) a +4 spear of freezing 13 javelins a cursed +0 leather armour a +0 demon trident of freezing a +0 robe (54, 12, D) an uncursed ring of flight (54, 13, D) a +2 buckler of protection (54, 25, D) a +0 shield of protection (54, 36, D) a +7 spear of venom (55, 0, D) a +0 trident (55, 1, D) a +1 broad axe of venom (55, 9, D) a cursed +0 trident a +1 war axe of distortion a +0 robe a +3 rapier of holy wrath a +0 robe (55, 12, D) a +0 scale mail of magic resistance (55, 13, D) a +1 spear of venom (56, 6, D) an uncursed ring of protection from fire an uncursed amulet of guardian spirit a +5 demon whip of venom a +6 ring of strength a +1 mace of draining 6 tomahawks (56, 9, D) a +3 vampiric trident a +0 robe a +4 trident of venom a +2 longbow of freezing a +0 robe (57, 6, D) a +0 trident (57, 7, D) a +5 trident of protection a +0 leather armour a cursed -3 trident (57, 8, D) a tomahawk (59, 37, D) a +2 short sword of draining (60, 36, D) a +0 flail (60, 37, D) a +2 broad axe of freezing (60, 38, D) a +3 great sword of slicing a +4 plate armour of positive energy (60, 43, D) a +0 long sword a +0 plate armour (61, 8, D) an uncursed staff of air (61, 16, D) the +7 quarterstaff "Nyera" {flame, Str+6 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It affects your dexterity (+4). (61, 26, D) a +0 war axe (61, 36, D) an uncursed staff of poison (61, 37, D) an uncursed staff of death (61, 42, D) a +0 war axe a cursed +0 chain mail (62, 0, D) a +3 ring of protection (62, 1, D) an uncursed staff of energy (62, 9, D) an uncursed staff of earth (62, 26, D) an uncursed staff of wizardry (62, 27, D) the +6 plate armour of Ledaitt {rN++ Dex-3 Slay-3 SInv} It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It greatly protects you from negative energy. It lets you see invisible. (62, 36, D) a lamp of fire (62, 37, D) a +3 scimitar of draining (62, 43, D) a +1 battleaxe of venom a +0 plate armour (62, 44, D) a +0 flail a +0 chain mail (63, 0, D) a +3 chain mail of fire resistance (63, 26, D) a +0 leather armour of cold resistance (63, 27, D) a fan of gales (63, 32, D) a +2 quarterstaff of chaos a +0 cloak (63, 36, D) a lamp of fire (63, 37, D) a +2 short sword of holy wrath (63, 42, D) a +0 plate armour (63, 43, D) 5 large rocks (63, 44, D) a +0 giant club a +0 giant club (64, 16, D) a +6 ring of intelligence (64, 17, D) the +11 short sword "Zauzanol" {holy, rElec} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. (64, 26, D) a +2 flail of protection (64, 31, D) a +0 giant club a +0 robe (64, 33, D) a +3 scimitar of flaming a +2 robe of cold resistance (65, 26, D) a +2 dire flail of crushing (65, 31, D) a +2 flail of holy wrath a +0 robe (65, 32, D) a +0 rapier a +2 leather armour of fire resistance (66, 32, D) a +0 rapier a +0 scale mail a +1 dagger of speed a +0 robe (67, 32, D) the +5 flail "Z" {freeze, *Corrode +Fly rN++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you fly. It may corrode you when you take damage. a +0 chain mail (68, 4, D) a +0 shortbow a +0 short sword 26 arrows a +3 leather armour (68, 5, D) an arrow (69, 0, D) an uncursed ring of poison resistance (69, 4, D) an arrow (69, 5, D) a +2 battleaxe of electrocution (69, 36, D) a fan of gales (70, 8, D) a +2 ring of dexterity (70, 9, D) a +1 flail of venom (70, 36, D) an uncursed staff of power (70, 37, D) a phial of floods (71, 8, D) a +2 quarterstaff of distortion (71, 17, D) the +9 falchion of Inference {antimagic, +Blink} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It lets you blink. (71, 27, D) a fan of gales (71, 36, D) a +3 chain mail of positive energy (71, 39, D) a +0 flail a +0 plate armour a +0 halberd a +0 chain mail (71, 40, D) a +2 dagger of venom a +0 robe (72, 27, D) a +3 rapier of draining (72, 36, D) an uncursed staff of poison (72, 37, D) a +0 dagger (72, 39, D) a +0 dagger a +0 robe a +0 short sword a +0 hand axe (73, 1, D) an uncursed staff of cold (73, 2, D) a +0 scythe a +2 robe of cold resistance (73, 16, D) a +2 ring of dexterity (73, 17, D) a +6 blowgun (73, 27, D) a +1 war axe of chopping (73, 36, D) a fan of gales (73, 39, D) an uncursed staff of cold a +0 robe (73, 40, D) a +0 club a +0 leather armour (73, 41, D) a +3 short sword a +0 ring mail (74, 2, D) a +0 dagger a +1 robe of the Archmagi