flt the Dungeon (3, 4, D) 960 sling bullets (unseen) (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (34, 21, D) a tomahawk (35, 4, D) a cursed +3 trident a +0 robe (35, 5, D) a +0 dagger (unseen) (35, 14, D) a +0 robe (35, 15, D) a +0 scale mail of cold resistance (36, 1, D) a +3 glaive of freezing (36, 4, D) a +0 short sword a +0 robe (36, 5, D) a +0 dagger (still there?) a +0 robe (still there?) (36, 15, D) the ring "Ikegyhuc" {+Blink MP+9 Str+4} [ring of magical power] It affects your strength (+4). It affects your magic capacity (+9). It lets you blink. (37, 0, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It makes you more stealthy. (37, 1, D) an uncursed staff of earth (37, 5, D) a cursed -2 halberd (37, 6, D) a necrophage corpse (37, 14, D) an uncursed ring of ice (37, 15, D) a +0 rapier (38, 0, D) an uncursed ring of see invisible (38, 4, D) a +0 trident (38, 14, D) a phial of floods (38, 15, D) a +3 antimagic falchion (38, 20, D) a +2 rapier of draining (unseen) (39, 0, D) a +3 ring mail of magic resistance (39, 14, D) the +4 ring mail "Jalempari" {Int+2} It affects your intelligence (+2). (39, 15, D) a sack of spiders (39, 19, D) a silver javelin (unseen) (39, 20, D) a +3 trident of venom a +0 leather armour a merfolk corpse (39, 25, D) 3 silver javelins (40, 0, D) an uncursed staff of power (40, 1, D) the +1 robe "Nogacip" {rPois Str+3 Dex-4} It affects your strength (+3). It affects your dexterity (-4). It protects you from poison. (40, 15, D) a +0 plate armour of fire resistance (40, 21, D) 2 tomahawks (40, 22, D) 2 silver javelins (41, 0, D) a scroll of brand weapon a box of beasts (41, 1, D) an uncursed staff of poison (41, 14, D) a +3 ring mail of magic resistance (41, 15, D) the +3 whip of Floods {slash, +Fly rF+ Int+2 Dex-3} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (-3). It protects you from fire. It lets you fly. (41, 22, D) a large rock 2 javelins (42, 0, D) a +2 chain mail of fire resistance (42, 14, D) a book of the Tempests (43, 14, D) a +0 trident (43, 15, D) an uncursed staff of death (49, 0, D) a +4 scimitar of electrocution (49, 24, D) a +0 hand axe of electrocution (49, 36, D) a +0 trident a +2 plate armour of cold resistance (49, 37, D) a cursed ring of attention (50, 0, D) the amulet "Wuphuwka" {Regen+ Stlth+} [amulet of regeneration] It increases your rate of regeneration. It makes you more stealthy. an uncursed ring of magical power (50, 24, D) an uncursed staff of fire (50, 25, D) a +4 giant spiked club (50, 36, D) a lightning rod (4/4) (50, 37, D) a +4 broad axe of freezing (51, 0, D) a +4 spear of pain (51, 13, D) the +4 robe of Ysalesypp {rElec rPois rC+ Dex-2} It affects your dexterity (-2). It protects you from cold. It insulates you from electricity. It protects you from poison. (51, 24, D) a +4 ring mail of magic resistance (51, 25, D) a +0 dagger of holy wrath (51, 36, D) the cursed +0 leather armour "Xaklaqa" {rC- Str+4} It affects your strength (+4). It makes you vulnerable to cold. It has a curse placed upon it. (51, 37, D) a phial of floods (51, 40, D) a cursed +0 war axe a +0 robe a necrophage corpse (skeletalised by now) (52, 0, D) an uncursed amulet of regeneration (52, 1, D) a +1 hand axe of electrocution (52, 25, D) a +1 ring mail of fire resistance (52, 29, D) a +2 battleaxe (unseen) (52, 32, D) a large rock (52, 37, D) a +0 trident (still there?) an uncursed staff of poison (still there?) (52, 40, D) a cursed +0 flail (unseen) (53, 0, D) the +2 shortbow "Fiorep" {venom, +Inv rN+} It poisons the ammo it fires. It protects you from negative energy. It lets you turn invisible. (53, 1, D) an uncursed staff of wizardry (53, 13, D) the +10 whip of Vadyock {vamp, rC+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. (53, 24, D) a +1 spear of venom (53, 29, D) a +3 war axe a +0 plate armour a +0 plate armour a human corpse a human corpse (53, 30, D) 2 large rocks (53, 36, D) an uncursed staff of power (53, 37, D) an uncursed staff of poison (54, 0, D) an uncursed staff of fire (54, 1, D) a +4 trident of protection (54, 24, D) a +0 hand axe of flaming (54, 25, D) an uncursed amulet of the acrobat (54, 29, D) a +1 long sword of flaming (unseen) (54, 30, D) 2 large rocks a +2 great mace (55, 0, D) the +2 scimitar "Baqob" {vamp, rC++} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It greatly protects you from cold. (55, 1, D) the cursed +2 spear of Desperation {distort, +Inv rF+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It protects you from fire. It lets you turn invisible. It has a curse placed upon it. (55, 24, D) a lightning rod (4/4) (55, 28, D) a +0 glaive (unseen) (61, 0, D) a +6 arbalest of freezing (61, 8, D) an uncursed staff of conjuration (61, 26, D) the cursed +0 arbalest of Action {velocity, rElec rN+} Any bolt fired from it inflicts extra damage. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (61, 30, D) a +0 short sword (unseen) (62, 0, D) a +0 short sword of freezing (62, 1, D) a +2 quarterstaff of speed (62, 8, D) a +2 quarterstaff of crushing (62, 16, D) the +1 trident of Evisceration {elec, rElec rN+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It protects you from negative energy. (62, 17, D) an uncursed staff of earth (62, 21, D) a +0 long sword (unseen) (62, 26, D) an uncursed ring of poison resistance (62, 27, D) an uncursed staff of summoning (62, 30, D) a +0 long sword a +1 leather armour of poison resistance (62, 31, D) an arrow (63, 0, D) an uncursed staff of air (63, 16, D) a +2 fustibalus of freezing (63, 17, D) a +3 scale mail of magic resistance (63, 19, D) a +0 long sword (63, 20, D) a +0 short sword a +0 shortbow 15 arrows a +0 leather armour (63, 26, D) a +0 short sword (63, 27, D) a +0 dagger (63, 30, D) a +6 dagger of venom (still there?) a +1 flail of protection (still there?) (64, 20, D) a +2 short sword of holy wrath (64, 27, D) a +0 long sword (65, 21, D) a +0 rapier (65, 22, D) a +0 dagger (65, 26, D) the cursed +1 shortbow of the Gnat {speed, rElec MR+ Str-5 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (-5). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (66, 28, D) the +2 trident "Sarcophage" {vamp, Str+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). a +0 shortbow 13 arrows a +0 leather armour (67, 30, D) the +4 glaive of Zuoxt {flame, rPois rC+ Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It protects you from cold. It protects you from poison. a +0 leather armour (70, 8, D) a +0 dagger (70, 10, D) a +0 flail (unseen) (71, 10, D) a +0 trident (71, 16, D) a +4 short sword of speed (71, 17, D) a +5 hunting sling of flaming (71, 26, D) a +2 robe of magic resistance (71, 27, D) a lamp of fire (72, 8, D) a cursed staff of wizardry (72, 10, D) a +0 dagger (72, 15, D) a +0 war axe (72, 16, D) a +3 quarterstaff of protection (72, 26, D) an uncursed staff of poison (72, 27, D) a +2 plate armour of fire resistance (72, 36, D) an uncursed ring of flight a box of beasts (73, 10, D) a +0 scimitar (73, 26, D) a cursed ring of attention (73, 27, D) a +0 dagger of flaming (75, 1, D) a +2 robe