flt the Dungeon (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour (unseen) (6, 5, D) a +0 shield a +0 trident (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (17, 25, D) the ring of Roysi {Ice Str+2 Dex+2} [ring of ice] It enhances your ice magic. It affects your strength (+2). It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. (18, 26, D) the +8 war axe of Poitukeu {speed, MR+ Str+2 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. It makes you more stealthy. a +7 blowgun a +2 robe of magic resistance a merfolk corpse (19, 16, D) a ration (19, 17, D) a +0 trident (20, 16, D) a +0 rapier (20, 21, D) a +6 battleaxe of electrocution (unseen) (21, 1, D) Roed's Handbook of Experimentation Spells Type Level a - Beastly Appendage Transmutation 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Lightning Spire Summoning/Air 4 d - Malign Gateway Summoning/Translocation 7 (21, 17, D) an uncursed staff of wizardry (21, 22, D) the +1 great sword of the Moth {holy, rPois Int+7} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+7). It protects you from poison. (23, 13, D) a warg corpse (skeletalised by now) (23, 17, D) a +0 vampiric rapier (23, 18, D) a potion of might (24, 0, D) the ring "Duuth" {Ice rN+ MR+ Int+3 Dex-5} [ring of ice] It enhances your ice magic. It affects your intelligence (+3). It affects your dexterity (-5). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (24, 16, D) a +0 rapier (24, 17, D) a book of Party Tricks (24, 18, D) a +2 falchion of slicing (25, 5, D) the +7 plate armour of Juyv Civ {rC- rN+ Dex+2} It affects your dexterity (+2). It makes you vulnerable to cold. It protects you from negative energy. (25, 11, D) the amulet "Deym" {Faith rPois rF+} [amulet of faith] It allows you to gain divine favour quickly. It protects you from fire. It protects you from poison. (25, 18, D) a lightning rod (4/4) (26, 16, D) a Young Poisoner's Handbook (26, 17, D) a phantom mirror (27, 1, D) the +9 spear of Popular Demand {holy, MR+ Str+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It affects your resistance to hostile enchantments. (29, 1, D) the +1 robe "Miguc" {rC+ MP+9} It protects you from cold. It affects your magic capacity (+9). (29, 17, D) a +0 trident (30, 10, D) a +0 troll leather armour a troll corpse (skeletalised by now) (31, 13, D) a bolt (36, 29, D) a +0 robe (37, 28, D) a +0 robe (37, 29, D) a +0 dagger (38, 24, D) 11 bolts (unseen) (38, 28, D) an uncursed staff of wizardry (38, 29, D) the +1 pair of boots "Wulimubb" {rC- Str-2 Slay+4 Stlth+} It affects your strength (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It makes you vulnerable to cold. It makes you more stealthy. (39, 14, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (39, 23, D) the ring "Irusulix" {*Slow +Blink +Inv Int+2 SInv} [ring of see invisible] It affects your intelligence (+2). It lets you see invisible. It lets you turn invisible. It lets you blink. It may slow you when you take damage. (39, 28, D) an uncursed staff of wizardry (40, 28, D) a +0 dagger of venom (41, 28, D) a +0 dagger (41, 29, D) a +0 dagger (42, 37, D) an uncursed staff of wizardry (unseen) (43, 28, D) an uncursed staff of fire (43, 29, D) a lamp of fire (43, 39, D) the +4 rapier "Maethahi" {flame, *Drain rElec rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It insulates you from electricity. It causes draining when unequipped. (44, 28, D) a lamp of fire (44, 37, D) a +4 battleaxe of chopping (unseen) (44, 39, D) the +4 ring mail of Spite {rElec rPois rN+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It protects you from poison. It protects you from negative energy. (45, 6, D) a +6 ring of strength (45, 7, D) the +4 flail "Woemeqao" {pain, rPois rC+ Str+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It protects you from cold. It protects you from poison. (45, 36, D) a cursed +4 trident of freezing a +0 robe a +0 dagger a +0 robe a human corpse (skeletalised by now) (47, 3, D) an arrow (49, 1, D) a crystal ball of energy (49, 36, D) an uncursed staff of fire (50, 6, D) an arrow (50, 36, D) a +0 hand crossbow of flaming (50, 37, D) an uncursed staff of fire (51, 1, D) a lightning rod (4/4) (51, 36, D) a +4 ring mail of poison resistance (51, 37, D) a lamp of fire (52, 36, D) a crystal ball of energy (52, 37, D) a +1 vampiric hand axe (53, 6, D) an arrow (53, 7, D) a +0 arbalest (unseen) (53, 9, D) the cursed +2 dagger "Doanuf" {pain, Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It has a curse placed upon it. (unseen) (53, 36, D) the +1 flail of Nazye {crush, +Rage rC+ Str-2 Int+4} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your intelligence (+4). It protects you from cold. It lets you go berserk. (53, 37, D) the +3 falchion of Ash {flame, rN+ MP+9 Str-3 Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-3). It affects your intelligence (+6). It protects you from negative energy. It affects your magic capacity (+9). (54, 8, D) a bolt (54, 9, D) a bolt (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) 11 arrows (still there?) (54, 36, D) an uncursed amulet of the acrobat (55, 1, D) a +3 leather armour of fire resistance (55, 9, D) a +3 large shield a +3 buckler a cursed -1 shortbow a +0 arbalest a +2 dagger of draining a +0 shortbow a +0 arbalest 40 bolts a +0 longbow 60 arrows (55, 12, D) an uncursed staff of death (56, 8, D) an uncursed staff of air 2 arrows (56, 9, D) a +0 shortbow (unseen) (57, 5, D) a +2 shortbow of flaming (unseen) (57, 6, D) an arrow (still there?) a bolt (still there?) (57, 7, D) a +0 spear a +4 arbalest of velocity a +0 leather armour a +0 dagger of venom a +0 arbalest 13 bolts a +0 shortbow an uncursed staff of earth 21 arrows (57, 8, D) 4 arrows (59, 31, D) a +0 club (59, 37, D) the +6 rapier of Niyv {pierce, rPois rF+ rC+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from fire. It protects you from cold. It protects you from poison. (60, 36, D) the +0 scale mail of Dudec {Dex+2} It affects your dexterity (+2). (60, 37, D) a +4 great sword of slicing (61, 0, D) an uncursed staff of air (61, 2, D) a cursed -3 flail (unseen) (61, 36, D) a cursed staff of cold (62, 0, D) an uncursed staff of cold (62, 2, D) a +0 whip (62, 8, D) a +5 vampiric trident (62, 26, D) a +5 blowgun (62, 36, D) a +0 dagger (63, 2, D) a +3 scimitar (63, 27, D) a +5 hand axe of chopping (63, 36, D) a +2 robe of resistance (63, 37, D) a +2 vampiric battleaxe (63, 42, D) a +0 trident a +0 plate armour (64, 26, D) an uncursed ring of flight (64, 41, D) a +0 giant spiked club (64, 42, D) a +0 hand axe a +0 chain mail (64, 44, D) a +0 hand axe (unseen) (65, 26, D) a +1 war axe of venom (65, 42, D) the cursed +2 long sword of Gunuff {slice, *Contam rF++ Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It greatly protects you from fire. It causes magical contamination when unequipped. It has a curse placed upon it. a cursed +0 robe a +0 glaive a +0 plate armour (65, 43, D) a +0 giant club a +3 dagger a +0 robe a +0 scimitar a +0 plate armour (65, 44, D) a +0 broad axe (67, 0, D) the +8 quarterstaff of the Magi {crush, rPois rF+ Int-5 Dex+6} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It affects your dexterity (+6). It protects you from fire. It protects you from poison. (67, 1, D) a +0 leather armour (68, 1, D) a +0 dagger a +0 robe (68, 2, D) a +0 scale mail (68, 40, D) 2 silver tomahawks (69, 36, D) a silver tomahawk (70, 36, D) a +0 short sword (70, 37, D) a silver tomahawk (still there?) a +0 glaive (still there?) (71, 19, D) a +0 ring mail (71, 36, D) a +1 bardiche of freezing (72, 16, D) a +0 mace (72, 20, D) a +0 club (unseen) (72, 26, D) the +2 robe of Sikk {Int+4} It affects your intelligence (+4). (72, 27, D) the +7 short sword of Honour {pierce, Str+4 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+3). (72, 36, D) a +0 whip (72, 37, D) an uncursed staff of power (73, 16, D) a +1 rapier of flaming (73, 17, D) a +0 falchion (73, 19, D) the +11 flail "Ymog" {elec, rN+ Int+8} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+8). It protects you from negative energy. (73, 20, D) a +0 club (73, 37, D) a +3 plate armour of fire resistance (74, 19, D) a +0 halberd (unseen) (74, 41, D) a +0 trident (unseen) (74, 43, D) a +0 mace (unseen) (75, 42, D) a cursed -3 short sword a +0 chain mail a +0 scimitar a +0 chain mail the +11 long sword of the Apocalypse {pain, *Noise rPois MR+++ Int-3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-3). It protects you from poison. It affects your resistance to hostile enchantments. It may make noises in combat. a +0 chain mail a +2 vampiric demon blade a +0 ring mail a +1 long sword of draining a +0 plate armour