flt the Dungeon (2, 14, D) the ring "Ahiemoc" {rPois Str+3} [ring of poison resistance] It affects your strength (+3). It protects you from poison. (3, 4, D) 979 sling bullets (unseen) (3, 14, D) the ring "Orphiw" {Dex+3 SInv} [ring of see invisible] It affects your dexterity (+3). It lets you see invisible. (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 14, D) the cursed +3 rapier "Rumpemo" {pain, +Rage rF++ MR+ Str-4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-4). It greatly protects you from fire. It affects your resistance to hostile enchantments. It lets you go berserk. It has a curse placed upon it. (6, 14, D) the +7 sceptre of Torment (8, 15, D) the cursed +0 great sword of Armageddon {freeze, Int+3 Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (+5). It has a curse placed upon it. (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 15, D) the +2 ring mail of Luisut {rPois rC- Regen+} It makes you vulnerable to cold. It protects you from poison. It increases your rate of regeneration. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +1 scythe of Slow Death {slice, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a +3 mace of crushing (19, 16, D) the amulet of Huduent {Inacc MR+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your resistance to hostile enchantments. (19, 17, D) a +0 spear (21, 16, D) a book of the Sky (21, 25, D) a cursed +0 glaive (unseen) (21, 27, D) a +0 halberd (unseen) (22, 16, D) a +2 blowgun (22, 25, D) a +0 robe (unseen) (22, 28, D) a +0 flail (unseen) (22, 32, D) the +9 mace of Painful Death {speed, rN+} Attacks with this weapon are significantly faster. It protects you from negative energy. (22, 34, D) the +8 glaive "Leus" {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. (23, 11, D) the +3 leather armour of Sif Muna's Delight {rPois Regen+ Dex-2} It affects your dexterity (-2). It protects you from poison. It increases your rate of regeneration. (23, 18, D) a +2 scale mail of poison resistance (23, 25, D) a +0 mace of protection a +7 shortbow of flaming a scroll of brand weapon a +0 spear a +0 robe an uncursed ring of magical power (23, 26, D) an uncursed staff of earth (unseen) (23, 27, D) a +0 large shield (unseen) (24, 11, D) the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. (24, 16, D) a +0 spear (24, 25, D) a +0 long sword (unseen) (24, 32, D) the +2 glaive "Ogre's Funeral" {holy, rF++} It has been blessed by the Shining One to cause great damage to the undead and demons. It greatly protects you from fire. (25, 16, D) a crystal ball of energy (26, 0, D) an uncursed staff of earth (26, 1, D) a manual of Crossbows (26, 17, D) a +3 leather armour of poison resistance (26, 32, D) the +6 rapier of Watchfulness {drain, Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). (27, 0, D) a Young Poisoner's Handbook (27, 1, D) a book of Death (28, 0, D) a +0 dire flail (29, 17, D) an uncursed staff of fire (35, 0, D) a crystal ball of energy (35, 14, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (35, 20, D) the amulet "Hero's Friend" {Reflect Dex+2 SH+2} [amulet of reflection] It shields you and reflects attacks. It affects your dexterity (+2). It affects your SH (+2). (36, 1, D) a +2 war axe of freezing (36, 20, D) the +6 hand axe of the Thing {chaos, rN+ Str+3} Each time it hits an enemy it has a different, random effect. It affects your strength (+3). It protects you from negative energy. (37, 28, D) the +6 longbow of Qozokhof {venom, rN++ Str-4} It poisons the ammo it fires. It affects your strength (-4). It greatly protects you from negative energy. (37, 29, D) the +4 helmet of the Curious Wishes {*Drain Str+2 Dex+4} It affects your strength (+2). It affects your dexterity (+4). It causes draining when unequipped. (38, 21, D) the cursed +1 quarterstaff of Conflict {crush, rN+} (still there?) It inflicts extra damage upon your enemies. It protects you from negative energy. It has a curse placed upon it. a +0 flail (still there?) (39, 0, D) an uncursed staff of conjuration (39, 13, D) an uncursed ring of stealth (39, 19, D) a +0 troll leather armour (unseen) (41, 0, D) a +2 plate armour of magic resistance (41, 1, D) a +1 antimagic quarterstaff (41, 14, D) an uncursed staff of conjuration (42, 14, D) an uncursed amulet of rage (42, 15, D) the cursed +2 great sword of Plog {slice, *Noise rN+ MR+ MP+9} It inflicts extra damage upon your enemies. It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It may make noises in combat. It has a curse placed upon it. (43, 14, D) a crystal ball of energy (49, 0, D) a +1 quarterstaff of pain (49, 36, D) an uncursed ring of fire (49, 37, D) an uncursed staff of air (50, 36, D) an uncursed staff of wizardry (50, 37, D) the cursed +0 ring mail of Lugod {rC++ Slay-4} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It greatly protects you from cold. It has a curse placed upon it. (51, 0, D) a +0 trident (51, 36, D) a +2 robe of the Archmagi (52, 1, D) a +0 trident (52, 36, D) the +7 longbow "Geucawi" {flame, rElec Str-5 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-5). It insulates you from electricity. It lets you see invisible. (52, 37, D) an uncursed staff of cold (53, 0, D) the cursed +0 short sword "Xusismyus" {pain, rF- Str+2 Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It affects your intelligence (+4). It makes you vulnerable to fire. It has a curse placed upon it. (53, 36, D) a +4 plate armour of magic resistance (54, 0, D) an uncursed staff of summoning (54, 1, D) a +6 fustibalus of freezing (54, 36, D) a +1 scale mail of fire resistance (54, 40, D) a +0 robe (55, 0, D) a fan of gales (55, 5, D) a +0 trident an uncursed amulet of regeneration (55, 9, D) a +1 morningstar of crushing (unseen) (55, 21, D) 4 large rocks (still there?) 2 large rocks (still there?) (56, 6, D) a +1 mace of draining 3 throwing nets (57, 5, D) a cursed -1 spear (unseen) (57, 7, D) a +0 trident a +0 rapier a +0 robe a +1 trident of venom a +0 robe (60, 11, D) a +0 longbow (unseen) (61, 8, D) a +1 vampiric battleaxe (61, 16, D) a +3 plate armour of poison resistance (62, 0, D) a cursed ring of attention (62, 3, D) a cursed -2 hand axe a +0 robe (62, 8, D) a +0 scimitar of draining (62, 9, D) a +8 trident of venom (62, 16, D) an uncursed ring of flight (62, 17, D) an uncursed ring of poison resistance (62, 26, D) an uncursed staff of wizardry (62, 27, D) 2 large rocks an uncursed staff of conjuration (62, 28, D) 2 large rocks (62, 29, D) a +0 battleaxe of venom (unseen) (63, 0, D) the +12 crystal plate armour of the Final Tales {*Contam rN++} It greatly protects you from negative energy. It causes magical contamination when unequipped. (63, 8, D) a +0 short sword (still there?) a +1 leather armour of magic resistance (still there?) (63, 16, D) an uncursed amulet of faith (63, 28, D) a large rock a cursed -3 arbalest 25 bolts an arrow (63, 29, D) a +0 shortbow 30 arrows (63, 31, D) a large rock (63, 33, D) an arrow (64, 17, D) a +3 falchion of electrocution (64, 26, D) a +3 chain mail of magic resistance (64, 27, D) a large rock the +6 spear "Mones" {pierce, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (64, 28, D) 2 large rocks (64, 29, D) 4 large rocks (64, 30, D) a bolt (65, 27, D) a bolt (65, 28, D) a large rock (65, 29, D) a +0 arbalest (unseen) (67, 0, D) a +0 scale mail of poison resistance (68, 0, D) an uncursed staff of conjuration (68, 2, D) a +0 dagger a +0 robe a +0 short sword 3 tomahawks (68, 4, D) a tomahawk (69, 0, D) a +3 triple sword of electrocution (69, 2, D) a +0 dagger a cursed +0 robe (69, 36, D) a +2 troll leather armour (70, 8, D) an uncursed staff of summoning (70, 36, D) a +0 rapier of draining (70, 37, D) the cursed +1 dagger of Judgement {speed, MR+ Str-5 Dex+5} Attacks with this weapon are significantly faster. It affects your strength (-5). It affects your dexterity (+5). It affects your resistance to hostile enchantments. It has a curse placed upon it. (71, 21, D) a +0 dire flail (unseen) (71, 26, D) a +1 rapier of venom (71, 36, D) a +3 amulet of reflection a +1 pair of boots of stealth (71, 37, D) a fan of gales (72, 8, D) an uncursed staff of summoning (72, 17, D) the +9 shortbow of a volcano {flame, rN+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. (72, 21, D) a +0 hand axe (72, 22, D) a +0 dagger (72, 23, D) a +0 mace (72, 27, D) a +3 dagger of venom (72, 36, D) an uncursed amulet of the acrobat (72, 37, D) an uncursed staff of fire (73, 2, D) a +0 whip (73, 17, D) the +6 short sword "Koraoh" {protect, MR+ Dex+5} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+5). It affects your resistance to hostile enchantments. (73, 27, D) the +8 hand crossbow of Atoizad {elec, +Fly rElec rF- rN+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. It lets you fly. (74, 2, D) a +0 dagger (75, 1, D) a +2 robe of magic resistance