flt the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) a +0 hand axe the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (33, 6, D) a sea snake corpse (33, 7, D) 3 javelins a sea snake corpse (34, 5, D) 3 poisoned javelins (34, 8, D) 12 javelins a +0 leather armour (35, 0, D) the +10 spear of Precise Incision {pierce, Int+3 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+2). (35, 6, D) a +1 leather armour of fire resistance a merfolk corpse (35, 7, D) a +0 trident a +0 robe a +0 rapier the +3 leather armour of the Orcish Mines {rPois MR+++ Int-5 Stlth-} It affects your intelligence (-5). It protects you from poison. It affects your resistance to hostile enchantments. It makes you less stealthy. a javelin a merfolk corpse (36, 6, D) a manticore corpse (36, 29, D) a +0 arbalest of freezing (36, 35, D) a hell hog corpse (37, 29, D) a book of Alchemy (38, 0, D) a +0 leather armour (38, 29, D) a +1 leather armour of poison resistance (39, 29, D) the Collected Works on Darkness and the Snowflakes Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Sublimation of Blood Necromancy 2 c - Death Channel Necromancy 6 (40, 0, D) a +0 robe (40, 1, D) a lamp of fire (40, 29, D) a +2 arbalest of freezing (41, 0, D) a crystal ball of energy (41, 29, D) a +4 dire flail of protection (42, 0, D) a +0 spear of distortion (42, 29, D) the +2 plate armour of the Lost Friends {rElec rF+ Dex+5} It affects your dexterity (+5). It protects you from fire. It insulates you from electricity. (48, 40, D) a +0 trident (48, 42, D) a hell hound corpse (skeletalised by now) (49, 24, D) a +1 spear of piercing (49, 36, D) a +2 antimagic trident (49, 37, D) a +2 war axe of venom (50, 0, D) the +6 hand crossbow of Valiance {penet, rF++ Str+7 Int+3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+7). It affects your intelligence (+3). It greatly protects you from fire. (50, 24, D) an uncursed staff of wizardry (50, 25, D) an uncursed amulet of harm (50, 37, D) a fan of gales (51, 24, D) a +4 giant spiked club (51, 25, D) the +9 morningstar of Iduhigha {crush, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (51, 35, D) an uncursed ring of magical power an uncursed ring of ice (51, 36, D) a +3 vampiric lajatang (51, 37, D) an uncursed ring of resist corrosion (52, 0, D) a +5 flail of crushing (52, 1, D) a +0 hunting sling of velocity (52, 37, D) an uncursed amulet of harm (53, 6, D) a swamp drake corpse (still there?) a death drake corpse (still there?) (53, 24, D) a cursed ring of attention (53, 25, D) a +2 executioner's axe of chopping (53, 30, D) a +5 scimitar a +0 plate armour (53, 37, D) a fan of gales (54, 1, D) a +3 war axe of electrocution (54, 5, D) a rime drake corpse (54, 24, D) an uncursed staff of air (54, 29, D) a hell hog corpse (skeletalised by now) (55, 0, D) a lamp of fire (55, 1, D) a lightning rod (4/4) (55, 9, D) a rime drake corpse (55, 12, D) the +9 bardiche of Conservatism {pain, +Fly rF+ rN+ Int-3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-3). It protects you from fire. It protects you from negative energy. It lets you fly. (55, 21, D) quicksilver dragon scales (unseen) (55, 29, D) a cursed +3 short sword of freezing (unseen) (56, 5, D) +0 steam dragon scales (unseen) (56, 20, D) a +0 flail 2 large rocks (57, 43, D) a +0 war axe a +0 animal skin a +0 robe an apis corpse (skeletalised by now) a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (57, 44, D) a +1 short sword of speed 3 stones (58, 44, D) a +0 club (still there?) a +0 robe (still there?) (59, 37, D) an uncursed ring of stealth (59, 44, D) a +0 quarterstaff (unseen) (60, 33, D) a porcupine corpse (skeletalised by now) (60, 36, D) the +6 great sword of Sudden Death {venom, rN++ Str+4 Dex+4 Stlth-} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your dexterity (+4). It greatly protects you from negative energy. It makes you less stealthy. (60, 44, D) a stone (61, 8, D) a crystal ball of energy (61, 9, D) (unseen) (61, 26, D) an uncursed staff of conjuration (61, 31, D) an iguana corpse (skeletalised by now) (61, 32, D) an iguana corpse (skeletalised by now) (61, 36, D) a +1 double sword of electrocution (61, 37, D) a +4 chain mail of poison resistance (62, 0, D) an uncursed staff of summoning (62, 1, D) an uncursed staff of fire (62, 8, D) a +2 great sword of electrocution (62, 17, D) the +7 quarterstaff of Yrrabex {crush, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (62, 27, D) the +3 crystal plate armour of Subjectivity {rElec rC+++ MP-9 Dex+3} It affects your dexterity (+3). It renders you almost immune to cold. It insulates you from electricity. It affects your magic capacity (-9). (62, 36, D) the +5 dagger "Sacvusi" {pierce, *Slow rElec rC+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It may slow you when you take damage. (62, 37, D) a +2 plate armour of cold resistance (63, 0, D) a +2 leather armour of magic resistance (63, 8, D) the +7 dagger "Sacynoacs" {speed, *Noise Dex+6} Attacks with this weapon are significantly faster. It affects your dexterity (+6). It may make noises in combat. (63, 16, D) the +14 chain mail of Miume {-Tele rElec Dex+4 Stlth+} It affects your dexterity (+4). It insulates you from electricity. It prevents most forms of teleportation. It makes you more stealthy. (63, 26, D) a lightning rod (4/4) (63, 27, D) a +1 chain mail of cold resistance (63, 32, D) a river rat corpse (skeletalised by now) (64, 16, D) an uncursed staff of power (64, 17, D) an uncursed staff of power (64, 19, D) a +0 long sword (64, 26, D) a +0 chain mail of poison resistance (65, 20, D) a +0 war axe (unseen) (65, 33, D) a jackal corpse (skeletalised by now) (69, 0, D) an uncursed staff of conjuration (69, 17, D) +0 steam dragon scales (69, 36, D) a cursed amulet of inaccuracy (70, 8, D) a +1 hunting sling of flaming (70, 9, D) the cursed +1 falchion "Mioblaal" {venom, rC+ Int+4 SInv} It poisons the flesh of those it strikes. It affects your intelligence (+4). It protects you from cold. It lets you see invisible. It has a curse placed upon it. (70, 36, D) a +3 plate armour of cold resistance (70, 37, D) a +3 short sword of speed (71, 17, D) a +0 long sword of holy wrath (71, 26, D) a +3 hand axe of distortion (71, 31, D) a +1 short sword a +0 robe (71, 36, D) a +0 mace (71, 37, D) a +3 leather armour of fire resistance (71, 40, D) a +3 battleaxe of freezing (71, 41, D) an adder corpse (skeletalised by now) (72, 17, D) a +1 glaive of venom (72, 20, D) +0 acid dragon scales (unseen) (72, 27, D) an uncursed staff of wizardry (72, 37, D) an uncursed staff of energy (72, 40, D) a +0 halberd a +0 hunting sling of flaming (72, 41, D) a ball python corpse (skeletalised by now) (73, 1, D) a +10 plate armour of ponderousness (73, 16, D) a +3 falchion of slicing (73, 17, D) the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. (73, 20, D) +0 acid dragon scales (73, 26, D) the +0 hand crossbow of Doom {velocity, *Slow rN+++ Str+2 Int-5} Any bolt fired from it inflicts extra damage. It affects your strength (+2). It affects your intelligence (-5). It renders you almost immune to negative energy. It may slow you when you take damage. (73, 27, D) the +6 flail "Jeanua Taer" {crush, Fragile rF- MR+++ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. (73, 37, D) a +1 short sword of speed (73, 41, D) a water moccasin corpse (skeletalised by now)