flt the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +0 shield a +0 flail a +3 large shield a +3 buckler (4, 8, D) +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) an uncursed staff of energy (49, 37, D) a +4 giant club (50, 36, D) a crystal ball of energy (50, 37, D) a +0 triple sword of draining (51, 36, D) a potion of agility (51, 37, D) a book of Conjurations (52, 36, D) the +12 morningstar of Jeruaz {antimagic, rPois MR- Int+4 Dex+8} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It affects your dexterity (+8). It protects you from poison. It affects your resistance to hostile enchantments. the amulet "Lugaolel" {rF+ rN+ Regen+ Str-2 Dex+4} (still there?) [amulet of regeneration] It affects your strength (-2). It affects your dexterity (+4). It protects you from fire. It protects you from negative energy. It increases your rate of regeneration. (52, 37, D) an uncursed ring of resist corrosion (53, 37, D) a box of beasts (54, 36, D) a fan of gales (54, 40, D) a +0 halberd (unseen) (59, 37, D) the +1 leather armour "Qam Zonk" {Int+3 Dex+6 Stlth+} It affects your intelligence (+3). It affects your dexterity (+6). It makes you more stealthy. (60, 1, D) a +5 halberd of venom a +0 shortbow 27 arrows (60, 2, D) a bolt (60, 3, D) a bolt (60, 36, D) an uncursed staff of summoning (60, 37, D) a +1 leather armour of cold resistance (61, 1, D) a +0 arbalest 7 bolts (61, 4, D) a bolt (61, 8, D) a +0 shortbow of flaming (61, 26, D) a cursed ring of attention (61, 37, D) an uncursed staff of power (62, 1, D) a +0 arbalest 17 bolts (62, 4, D) a bolt (62, 5, D) a bolt (62, 8, D) an uncursed staff of earth (62, 9, D) an uncursed staff of wizardry (62, 11, D) (unseen) (62, 16, D) a +2 robe of magic resistance (62, 17, D) an uncursed staff of summoning (62, 19, D) a +0 scale mail (still there?) a +0 scale mail (still there?) a +0 trident (still there?) (62, 27, D) a fan of gales (62, 37, D) a +4 vampiric glaive (63, 1, D) a +0 arbalest 8 bolts (63, 16, D) a +2 leather armour of cold resistance (63, 17, D) a fan of gales (63, 18, D) a cursed -1 trident (63, 19, D) a +0 trident (unseen) (63, 26, D) a scarf of cloud immunity (63, 27, D) an uncursed ring of ice (63, 37, D) an uncursed amulet of faith (64, 16, D) a +1 scale mail of fire resistance (64, 17, D) a +0 pair of boots of stealth (64, 19, D) a +0 trident (64, 26, D) a +2 vampiric war axe (65, 26, D) a +2 scale mail of poison resistance (67, 0, D) a fan of gales (68, 0, D) a +3 hunting sling of flaming (69, 36, D) an uncursed amulet of guardian spirit (70, 36, D) the +6 chain mail of Lomemin {Dex+3 Stlth+} It affects your dexterity (+3). It makes you more stealthy. (70, 37, D) a +0 short sword of speed (71, 11, D) an uncursed staff of conjuration (71, 16, D) a +1 arbalest of flaming (71, 30, D) a +0 glaive (unseen) (71, 36, D) a +1 dagger of draining (71, 37, D) a +2 ring mail of fire resistance (72, 8, D) a +1 hunting sling of freezing (72, 9, D) an uncursed staff of cold (72, 16, D) a +0 robe of positive energy (72, 17, D) a +4 hand crossbow of freezing (72, 28, D) an uncursed staff of conjuration (72, 29, D) a +0 glaive a +0 plate armour (72, 30, D) a +0 dire flail (unseen) (72, 37, D) an uncursed staff of summoning (73, 2, D) a +0 club a +2 ring mail of fire resistance (73, 16, D) the cursed +3 halberd of the Valley {chop, rElec rF+ rC- Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It has a curse placed upon it. (73, 17, D) a lightning rod (4/4) (73, 27, D) a +2 pair of boots of flying (73, 30, D) a +0 scimitar a +0 plate armour (73, 31, D) a +2 long sword of freezing a +0 plate armour (75, 1, D) the +1 robe "Omei" {rElec rPois Int+3 Stlth-} It affects your intelligence (+3). It insulates you from electricity. It protects you from poison. It makes you less stealthy.