flt the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (58, 41, D) a javelin (59, 36, D) a +0 leather armour (59, 37, D) an uncursed staff of power (59, 42, D) a javelin (60, 36, D) a +3 great sword of electrocution (60, 37, D) a +2 flail of venom (61, 8, D) a +2 longbow of flaming (61, 16, D) a +0 trident (61, 26, D) an uncursed staff of energy (61, 36, D) a +1 plate armour of poison resistance (61, 37, D) an uncursed staff of wizardry (61, 44, D) a javelin (62, 0, D) the +9 halberd of Vanity {flame, rF- Int+2 Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It affects your dexterity (+6). It makes you vulnerable to fire. (62, 16, D) a +1 trident of venom (62, 17, D) a +2 ring mail of fire resistance (62, 19, D) a +1 lajatang of speed (unseen) (62, 20, D) a +0 shortbow (unseen) (62, 26, D) a +2 chain mail of magic resistance (62, 27, D) a +6 long sword of electrocution (62, 30, D) a +0 hand axe a +0 robe (62, 36, D) an uncursed ring of positive energy (62, 37, D) the +3 leather armour of Jibroe {MR++ Str+3 Dex+3} It affects your strength (+3). It affects your dexterity (+3). It affects your resistance to hostile enchantments. (62, 44, D) a javelin (63, 16, D) +1 shadow dragon scales (63, 18, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 19, D) a +2 quarterstaff of speed (63, 21, D) an arrow (63, 22, D) an arrow (63, 23, D) 2 arrows (63, 27, D) an uncursed ring of stealth (63, 29, D) a ball python corpse (63, 30, D) an adder corpse (63, 32, D) an inedible chunk of flesh (63, 36, D) an uncursed staff of earth (63, 37, D) a Young Poisoner's Handbook (64, 16, D) a fan of gales (64, 17, D) a crystal ball of energy (64, 20, D) a cursed -3 shortbow (unseen) (64, 23, D) an arrow (64, 26, D) a +1 robe of fire resistance (64, 27, D) a +3 chain mail of cold resistance (65, 26, D) the +2 leather armour of Compression {rF+ Dex+2} It affects your dexterity (+2). It protects you from fire. (65, 29, D) a ball python corpse (65, 30, D) an adder corpse (65, 32, D) an inedible chunk of flesh (67, 0, D) a +1 hunting sling of freezing (67, 5, D) a +3 short sword a +0 shortbow 20 arrows a +0 leather armour (68, 0, D) the +6 chain mail "Hiarreoss" {rPois rN+ Str-4 Dex+7} It affects your strength (-4). It affects your dexterity (+7). It protects you from poison. It protects you from negative energy. (68, 5, D) an arrow (69, 0, D) a +3 short sword of venom (69, 5, D) an arrow (69, 30, D) an arrow (70, 9, D) an uncursed staff of air (70, 36, D) a +1 dagger of venom (70, 37, D) a +6 antimagic whip (70, 39, D) a +0 trident (70, 41, D) a hippogriff corpse (70, 43, D) 4 arrows (71, 8, D) a +2 plate armour of poison resistance (71, 17, D) a +4 scale mail of cold resistance (71, 20, D) an uncursed staff of summoning (71, 26, D) a +2 robe of cold resistance (71, 27, D) a +0 spear of flaming (71, 36, D) the cursed +0 falchion of Fortitude {freeze, Fragile rPois SInv Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It lets you see invisible. It will be destroyed if unequipped. It makes you more stealthy. It has a curse placed upon it. (71, 37, D) a +0 trident (71, 39, D) a +0 trident a merfolk corpse (71, 41, D) 5 arrows (71, 42, D) a tomahawk an arrow (72, 8, D) an uncursed staff of death (72, 16, D) an uncursed staff of earth (72, 17, D) an uncursed staff of conjuration (72, 26, D) a +2 fustibalus of freezing (72, 29, D) a +0 trident (72, 30, D) an arrow a +0 trident (72, 33, D) 4 arrows a large rock (72, 37, D) an uncursed amulet of guardian spirit (72, 39, D) a +0 shortbow 5 arrows (72, 40, D) a cursed -2 shortbow 17 arrows (72, 41, D) a +1 scimitar of protection a merfolk skeleton (73, 2, D) a cursed -3 trident (73, 16, D) the +7 trident of Floods {pierce, rF+ rC- rN+ SInv} It inflicts extra damage upon your enemies. It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It lets you see invisible. (73, 17, D) an uncursed staff of wizardry (73, 26, D) a +1 plate armour of magic resistance (73, 27, D) a +3 rapier of draining (73, 29, D) a +0 shortbow 17 arrows (73, 30, D) 3 arrows (73, 31, D) a large rock (73, 32, D) an arrow (73, 33, D) 3 arrows (73, 36, D) a +0 chain mail of poison resistance (73, 37, D) a +0 trident (73, 39, D) a +2 glaive of flaming 4 tomahawks (74, 2, D) a +0 trident (74, 29, D) a +0 shortbow (unseen) (74, 30, D) a +0 shortbow (unseen) (75, 1, D) an uncursed staff of death