flt the Dungeon (0, 15, D) a large rock (0, 16, D) a +0 spear (unseen) (0, 51, D) a +2 rapier of freezing (0, 52, D) a +0 robe (1, 16, D) 3 large rocks (still there?) a large rock (still there?) (1, 32, D) a crystal ball of energy (1, 33, D) a lamp of fire (1, 34, D) a +0 dagger (1, 50, D) a +2 dagger of freezing (1, 51, D) a +1 antimagic short sword (1, 52, D) a box of beasts (2, 15, D) the ring of Onuav {+Blink rF+ MR+ Str+2 Dex-3} [ring of protection from magic] It affects your strength (+2). It affects your dexterity (-3). It protects you from fire. It affects your resistance to hostile enchantments. It lets you blink. (2, 16, D) a +0 longbow (unseen) (2, 17, D) a large rock (unseen) (2, 33, D) a +6 vampiric long sword (2, 50, D) a +0 hand axe of freezing (2, 51, D) a +0 trident (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) a +0 shortbow (still there?) an arrow (still there?) (3, 16, D) 2 large rocks (still there?) a large rock (still there?) (3, 34, D) a lightning rod (4/4) (3, 50, D) a +0 trident (3, 51, D) an uncursed staff of conjuration (3, 52, D) a fan of gales (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a phial of floods (4, 15, D) a +0 arbalest (still there?) a bolt (still there?) (4, 16, D) a +0 longbow (unseen) (4, 32, D) a +3 amulet of reflection (4, 34, D) a +1 hat of magic resistance (5, 15, D) a +0 shortbow (still there?) a +3 whip of draining (still there?) (5, 16, D) a +1 pair of gloves of dexterity (5, 33, D) a +2 dagger of venom (5, 34, D) a +0 dagger (5, 50, D) an uncursed staff of air (5, 51, D) an uncursed staff of power (6, 15, D) a +0 shortbow (still there?) a box of beasts (still there?) (6, 16, D) 2 poisoned javelins (still there?) a poisoned javelin (still there?) (6, 17, D) 3 large rocks (unseen) (6, 19, D) a cursed staff of energy (unseen) (6, 24, D) a large rock (6, 46, D) a +3 blowgun (unseen) (6, 50, D) a +0 rapier (6, 51, D) a +0 robe (6, 52, D) a +0 leather armour (6, 56, D) a +6 ring of intelligence (7, 14, D) a +0 shortbow (7, 15, D) a +2 falchion of distortion a +0 shortbow of freezing a +0 longbow 25 arrows (7, 16, D) a +0 longbow a +0 leather armour 27 arrows a +2 amulet of reflection (7, 17, D) a large rock a +2 battleaxe of distortion a +0 leather armour 12 poisoned javelins (7, 18, D) 4 large rocks (7, 19, D) a +0 longbow (unseen) (7, 22, D) a bolt 6 javelins of penetration 2 javelins 5 large rocks 6 arrows (7, 23, D) 2 large rocks (still there?) a large rock (still there?) a poisoned javelin (still there?) 2 javelins (still there?) 5 arrows (still there?) (7, 32, D) a +0 dagger (7, 33, D) a crystal ball of energy (7, 34, D) a +0 robe (7, 50, D) a fan of gales (7, 51, D) a +0 robe (7, 52, D) a manual of Bows (8, 14, D) a +0 leather armour (8, 15, D) a crystal ball of energy (8, 16, D) a +0 shortbow (unseen) (8, 17, D) a +1 spear of venom (unseen) (8, 23, D) a large rock (8, 33, D) a lightning rod (4/4) (8, 46, D) a cursed +4 long sword (unseen) (8, 47, D) a +0 morningstar (unseen) (8, 51, D) the +2 dagger of Egomania {flame, +Blink rF+ Str+2 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+2). It protects you from fire. It lets you blink. (8, 52, D) an uncursed staff of air (9, 14, D) the cursed +1 falchion of Ru {drain, *Contam Str+2 Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your intelligence (+2). It causes magical contamination when unequipped. It has a curse placed upon it. (9, 15, D) a +3 spear of piercing (9, 16, D) 5 large rocks (still there?) a javelin (still there?) (9, 17, D) a +2 battleaxe of venom (unseen) (9, 19, D) the cursed +0 glaive "Beastslayer" {speed, Fragile rElec Dex+6} Attacks with this weapon are significantly faster. It affects your dexterity (+6). It insulates you from electricity. It will be destroyed if unequipped. It has a curse placed upon it. Cheibriados disapproves of the use of such an item. (unseen) (9, 33, D) a +0 robe (9, 46, D) a +2 long sword of slicing (still there?) a +0 long sword (still there?) (9, 47, D) a +0 dagger a cursed -1 robe an uncursed staff of air a +0 robe (9, 51, D) a +3 vampiric dagger (9, 52, D) an uncursed staff of air (9, 57, D) a javelin (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 15, D) the +7 war axe of Bankruptcy {flame, Dex+3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It makes you more stealthy. (10, 16, D) a +0 spear (10, 17, D) a +2 battleaxe of chopping (still there?) a javelin of returning (still there?) (10, 32, D) an uncursed staff of air (10, 33, D) a phial of floods (10, 45, D) a +0 flail of protection a +0 robe a +0 war axe a +0 robe an uncursed amulet of the gourmand (10, 46, D) a +2 dagger of freezing a +0 robe a cursed +0 great sword a +2 chain mail of poison resistance a +0 dagger a +0 robe a +0 long sword a +9 blowgun (10, 47, D) a cursed -3 war axe a +3 leather armour of poison resistance (10, 50, D) a box of beasts (10, 51, D) +1 storm dragon scales (10, 52, D) a +0 spear (11, 1, D) a +0 scale mail a +0 shield a +0 flail the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a lamp of fire (11, 15, D) a +0 shortbow of flaming (still there?) a poisoned javelin (still there?) (11, 16, D) an arrow (11, 17, D) 2 large rocks (unseen) (11, 33, D) a +0 battleaxe (11, 34, D) an uncursed staff of energy (11, 46, D) the +9 war axe of Ywuanits {elec, rPois rF+ Str-4} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-4). It protects you from fire. It protects you from poison. a +0 long sword (still there?) (11, 47, D) a cursed +0 dagger (unseen) (11, 50, D) a +4 morningstar of flaming (11, 58, D) a +0 trident a +0 trident (11, 59, D) a +2 morningstar of crushing (unseen) (12, 15, D) a +3 shortbow (still there?) a +0 shortbow (still there?) (12, 16, D) 4 arrows (unseen) (12, 17, D) a +0 shortbow (unseen) (12, 32, D) a manual of Slings 3 potions of berserk rage (12, 34, D) a +0 dagger (12, 45, D) a +3 double sword of protection (unseen) (12, 46, D) an uncursed staff of summoning (unseen) (12, 51, D) a +1 falchion of holy wrath (12, 52, D) a crystal ball of energy (12, 58, D) a +1 trident of flaming a +0 robe a +0 trident of flaming a +2 plate armour of poison resistance (12, 59, D) a +3 trident of flaming a +2 ring mail of cold resistance a +4 trident of protection a +2 robe of cold resistance (12, 60, D) 4 large rocks a cursed -3 trident a +2 hand crossbow of velocity a +1 scale mail of fire resistance a +2 demon trident of electrocution a cursed +0 robe (13, 16, D) a +2 shortbow of velocity (still there?) an arrow (still there?) (13, 32, D) the amulet of Hulemooj {+Rage rElec rC+ rN+++ Int-2} [amulet of rage] It affects your intelligence (-2). It protects you from cold. It insulates you from electricity. It renders you almost immune to negative energy. It lets you go berserk. (13, 33, D) a +3 plate armour of magic resistance (13, 50, D) a crystal ball of energy (13, 52, D) a +0 hand axe of chopping (13, 53, D) a poisoned javelin (13, 57, D) a +0 trident (13, 58, D) a +2 hand axe of chopping a +6 hand crossbow a +3 trident of piercing a +0 leather armour (13, 59, D) a +1 war axe of chopping (unseen) (13, 61, D) a +2 trident of piercing a +0 robe an uncursed ring of protection from magic (14, 52, D) an uncursed staff of fire (14, 54, D) a poisoned javelin (14, 55, D) 2 poisoned javelins (14, 57, D) a +0 longbow (still there?) an arrow (still there?) (14, 58, D) a +0 longbow (unseen) (14, 59, D) a +0 rapier of speed a +0 robe a +0 trident the cursed +1 arbalest of Afack {penet, rC+++ MR- Str+3 Int+3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+3). It affects your intelligence (+3). It renders you almost immune to cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 leather armour a +3 spear of venom 15 poisoned javelins a +0 leather armour (14, 60, D) a +2 long sword of freezing a +0 longbow of flaming a +0 leather armour (14, 61, D) a +2 trident of venom a +2 robe of magic resistance (14, 64, D) a large rock (15, 57, D) 4 large rocks (15, 58, D) a large rock (still there?) an arrow (still there?) (15, 59, D) a javelin (unseen) (15, 60, D) 2 arrows (15, 63, D) 2 javelins of penetration (15, 65, D) a +0 rapier (unseen) (17, 55, D) the +4 hand crossbow "Soclul" {freeze, rF+ rN++ Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from fire. It greatly protects you from negative energy. (18, 48, D) a +0 hat of see invisible (18, 50, D) a +2 scimitar of holy wrath (18, 54, D) a +2 glaive of freezing (18, 55, D) an uncursed staff of summoning (19, 0, D) a crystal ball of energy (19, 1, D) a +3 ring mail of cold resistance (19, 17, D) a +2 pair of gloves of strength (19, 18, D) a +0 dagger (unseen) (19, 32, D) an uncursed staff of death (19, 33, D) an uncursed staff of poison (19, 48, D) a lightning rod (4/4) (19, 49, D) a +2 dagger of venom (19, 50, D) a lightning rod (4/4) (19, 54, D) an uncursed staff of cold an uncursed amulet of guardian spirit (20, 1, D) a +0 large shield (unseen) (20, 4, D) a +0 long sword (unseen) (20, 17, D) an uncursed ring of protection from fire (20, 18, D) a +0 short sword (unseen) (20, 19, D) a +0 short sword (unseen) (20, 32, D) a +2 robe (20, 33, D) the +10 whip "Wosch" {antimagic, rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from negative energy. (20, 48, D) an uncursed ring of protection from fire (20, 49, D) +1 gold dragon scales (21, 1, D) a +0 trident of freezing (21, 4, D) a +3 battleaxe of electrocution a cursed +0 plate armour (21, 16, D) a +2 hand crossbow of flaming (21, 33, D) an uncursed staff of cold (21, 48, D) an uncursed staff of conjuration (21, 50, D) an uncursed staff of conjuration (22, 0, D) a +0 battleaxe (22, 1, D) a +1 pair of gloves of dexterity (22, 4, D) the cursed +1 quarterstaff of the Reaper {flame, Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you more stealthy. It has a curse placed upon it. (unseen) (22, 7, D) the cursed +0 glaive of Foolhardiness {freeze, -Tele rN+ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It prevents most forms of teleportation. It makes you more stealthy. It has a curse placed upon it. a +0 plate armour (22, 16, D) a +0 short sword (22, 17, D) a +3 scale mail of fire resistance (22, 19, D) a +0 longbow (unseen) (22, 21, D) a +0 spear of piercing (unseen) (22, 32, D) a +3 hand axe of freezing (22, 33, D) a fan of gales (22, 34, D) the +8 dire flail "Bozex" {vamp, rC+ rN+ MR-} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (22, 48, D) an uncursed staff of conjuration (22, 49, D) a box of beasts (22, 50, D) a +2 robe (23, 0, D) a +2 plate armour of poison resistance (23, 1, D) a book of Flames (23, 5, D) a +0 dire flail (unseen) (23, 6, D) +0 shadow dragon scales +0 shadow dragon scales (23, 7, D) a cursed -2 battleaxe (unseen) (23, 16, D) a +0 long sword (23, 17, D) a lamp of fire (23, 18, D) a +2 chain mail of poison resistance (23, 22, D) a +0 short sword (unseen) (23, 33, D) a lamp of fire (23, 34, D) an uncursed staff of poison (23, 48, D) an uncursed staff of conjuration (23, 49, D) an uncursed ring of poison resistance (24, 0, D) the +1 double sword of Jakuc {antimagic, +Blink} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It lets you blink. (24, 1, D) a crystal ball of energy (24, 3, D) a +0 war axe (unseen) (24, 5, D) a +0 arbalest (unseen) (24, 6, D) +0 shadow dragon scales (unseen) (24, 8, D) a large rock (24, 16, D) a +0 short sword (24, 18, D) a +1 long sword of electrocution an uncursed ring of protection from magic (24, 19, D) a +0 long sword (unseen) (24, 20, D) a +4 halberd of venom a +0 long sword a +0 chain mail (24, 21, D) a +0 short sword (unseen) (24, 23, D) a +0 rapier a +0 rapier a +0 leather armour (24, 32, D) an uncursed staff of cold (24, 33, D) an uncursed ring of fire (24, 49, D) a lightning rod (4/4) (24, 50, D) 6 potions of haste an uncursed staff of wizardry (25, 1, D) a +6 ring of strength a +6 ring of dexterity (25, 4, D) a +0 great sword (unseen) (25, 5, D) a +0 glaive (unseen) (25, 7, D) a +1 battleaxe of flaming (unseen) (25, 16, D) a lamp of fire (25, 17, D) a +3 plate armour of positive energy (25, 18, D) a +1 long sword of protection (still there?) a fan of gales (still there?) (25, 20, D) a +0 scimitar (unseen) (25, 21, D) a +0 mace of crushing (25, 32, D) a +0 falchion of holy wrath (25, 33, D) a +4 vampiric dagger (25, 48, D) an uncursed staff of summoning (26, 0, D) an uncursed staff of air (26, 4, D) a large rock (26, 7, D) a +0 battleaxe of chopping (unseen) (26, 17, D) a +5 quarterstaff of draining (26, 19, D) a +0 longbow (unseen) (26, 20, D) a +0 shortbow (unseen) (26, 21, D) an arrow (unseen) (26, 32, D) the +7 halberd of Entrepreneurial Spirit {flame, Fragile rN++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from negative energy. It will be destroyed if unequipped. (26, 33, D) a lamp of fire (26, 48, D) a fan of gales (27, 1, D) a +0 great sword (27, 5, D) an uncursed staff of summoning (unseen) (27, 17, D) a -1 short sword (27, 18, D) a +1 long sword of slicing (unseen) (27, 32, D) a +3 great sword of slicing (27, 33, D) a +0 dagger of freezing (27, 34, D) a cursed ring of attention (27, 48, D) the +7 flail of Entrepreneurial Spirit {drain, MR+ Int+4 Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It affects your dexterity (+5). It affects your resistance to hostile enchantments. (28, 2, D) a large rock (28, 16, D) an uncursed staff of fire (28, 17, D) the +7 plate armour of Salvation {Str+4} It affects your strength (+4). (28, 32, D) an uncursed staff of fire (28, 33, D) a lightning rod (4/4) (28, 48, D) a +3 long sword of slicing (28, 49, D) a +0 long sword of slicing (28, 50, D) +9 gold dragon scales a +2 eveningstar of freezing (29, 16, D) an uncursed staff of summoning (29, 18, D) a +0 short sword (unseen) (29, 32, D) a +5 war axe of chopping (29, 33, D) the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (29, 48, D) an uncursed amulet of rage (29, 49, D) a +4 ring of intelligence (29, 50, D) an uncursed staff of death (30, 49, D) an uncursed ring of resist corrosion (30, 50, D) an uncursed staff of fire (31, 49, D) a cursed staff of cold (31, 50, D) a +6 ring of dexterity (32, 49, D) a lightning rod (4/4) (32, 50, D) the +9 hunting sling "Nevviogg" {freeze, Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). (33, 48, D) an uncursed staff of energy (33, 49, D) a box of beasts (33, 50, D) a fan of gales (34, 28, D) a +5 ring of intelligence (34, 50, D) the cursed +1 robe of Tenacity {+Blink Str-3 SInv Stlth+} It affects your strength (-3). It lets you see invisible. It lets you blink. It makes you more stealthy. It has a curse placed upon it. (35, 14, D) an uncursed staff of fire (35, 15, D) an uncursed ring of protection from fire (35, 28, D) the cursed ring "Udimyobb" {rN+ Dex-2} [ring of dexterity] It affects your dexterity (-2). It protects you from negative energy. It has a curse placed upon it. (35, 29, D) the cursed ring of Icubrudy {EV-3 SInv} [ring of evasion] It affects your evasion (-3). It lets you see invisible. It has a curse placed upon it. (36, 0, D) an uncursed ring of protection from fire (36, 14, D) an uncursed staff of air (36, 15, D) the +11 glaive "Megunam" {pain, rN+ Str+6 Int-5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+6). It affects your intelligence (-5). It protects you from negative energy. (36, 28, D) a +4 ring of intelligence (37, 0, D) the +4 broad axe of Qurchot {distort, Str+4 Int+2} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+4). It affects your intelligence (+2). (37, 1, D) a lightning rod (4/4) (37, 14, D) a +1 falchion of distortion (37, 15, D) a +5 arbalest of flaming (37, 16, D) a cursed +0 mace (unseen) (38, 1, D) a +1 ring of protection a +6 ring of intelligence an uncursed ring of protection from fire the +0 pair of boots of Fashionability {+Blink} It lets you blink. (38, 14, D) an uncursed staff of power (38, 15, D) a +2 rapier of electrocution (38, 16, D) a +5 great sword (unseen) (38, 29, D) the ring of Jokegauf {rF+ Stlth+} [ring of stealth] It protects you from fire. It makes you more stealthy. (38, 49, D) the +11 ice dragon scales "Dagidism" {rF- rC++ Int+7} It affects your intelligence (+7). It makes you vulnerable to fire. It greatly protects you from cold. (38, 50, D) a manual of Maces & Flails (39, 0, D) a lamp of fire (39, 1, D) a +0 pair of boots of running (39, 14, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. Cheibriados disapproves of the use of such an item. (39, 15, D) a +2 trident of freezing (39, 16, D) a +3 halberd of freezing (unseen) (39, 29, D) a lightning rod (4/4) (39, 48, D) a scroll of brand weapon (39, 49, D) the +3 spear of Desperation {holy, +Fly rF+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It lets you fly. (39, 50, D) a crystal ball of energy (39, 52, D) a +1 antimagic war axe (unseen) (40, 0, D) a fan of gales (40, 1, D) an uncursed staff of earth (40, 14, D) a cursed -3 ring of strength (40, 15, D) a +1 short sword of speed (40, 28, D) the +6 scythe of Loemoez {freeze, Fragile rC+ Int+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). It protects you from cold. It will be destroyed if unequipped. (40, 29, D) a +0 great sword (40, 52, D) a +4 quick blade (unseen) (40, 58, D) a +0 war axe (unseen) (41, 0, D) an uncursed staff of energy (41, 1, D) a +5 halberd of protection (41, 5, D) a +5 whip of venom (unseen) (41, 14, D) the amulet of Megalomania {Gourm rElec Int+3 Dex-5} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+3). It affects your dexterity (-5). It insulates you from electricity. (41, 15, D) the cursed +0 helmet of the Trees {rF++ Str-2 Dex+3} It affects your strength (-2). It affects your dexterity (+3). It greatly protects you from fire. It has a curse placed upon it. (41, 29, D) a crystal ball of energy (41, 35, D) a +0 trident (41, 36, D) the +5 war axe of the Fulmar {venom, rN+} It poisons the flesh of those it strikes. It protects you from negative energy. a +0 robe (41, 48, D) an uncursed staff of power (41, 50, D) a +2 antimagic halberd (41, 51, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. a +0 robe (41, 52, D) a +4 demon whip of electrocution (unseen) (41, 54, D) a +0 robe (unseen) (41, 55, D) a +0 quarterstaff (unseen) (41, 56, D) a +0 broad axe a +0 animal skin (41, 58, D) a +1 vampiric lajatang (unseen) (42, 0, D) an uncursed staff of air (42, 14, D) a +2 arbalest of freezing (42, 15, D) a +2 halberd of protection (42, 29, D) a +2 spear of venom (42, 50, D) a +2 antimagic broad axe a +0 animal skin (42, 51, D) a +0 flail (unseen) (42, 52, D) a +0 broad axe a +0 animal skin (42, 54, D) a +6 ring of strength a scroll of brand weapon a +2 quick blade a +0 robe (43, 14, D) a +2 quarterstaff of distortion (43, 15, D) an uncursed staff of death (43, 28, D) an uncursed staff of death (43, 30, D) a cursed +0 battleaxe a +0 robe (43, 48, D) a +2 plate armour of fire resistance (43, 49, D) a +1 chain mail of magic resistance (43, 51, D) a +4 war axe of venom (unseen) (43, 52, D) a +0 lajatang of speed (unseen) (43, 54, D) a +0 flail (unseen) (43, 55, D) a +0 longbow (unseen) (43, 57, D) a +2 demon whip of venom (unseen) (44, 28, D) a box of beasts (44, 50, D) a box of beasts (44, 51, D) a +1 demon whip of electrocution (still there?) a +2 scale mail of poison resistance (still there?) (44, 53, D) a +7 rapier of electrocution (unseen) (44, 55, D) an uncursed staff of power (unseen) (44, 56, D) a +5 quick blade a +0 robe a +0 buckler a +2 demon whip of freezing a +0 shortbow of freezing a +0 robe (44, 57, D) a +2 trident of freezing (unseen) (45, 51, D) a +1 long sword of slicing (45, 53, D) a +0 rapier of speed (unseen) (45, 54, D) a +1 rapier of electrocution (unseen) (46, 51, D) a +2 spear of venom (unseen) (46, 53, D) a +6 demon whip of draining (unseen) (47, 50, D) an uncursed staff of earth (47, 52, D) a +0 robe (still there?) a +0 spear (still there?) (48, 48, D) the +7 battleaxe "Masifo" {pain, Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). (48, 51, D) a +1 antimagic broad axe a +0 animal skin a +0 robe a fan of gales (48, 52, D) a +0 robe (49, 0, D) a lightning rod (4/4) (49, 1, D) an uncursed staff of earth (49, 12, D) a +1 helmet of intelligence (49, 24, D) the +7 battleaxe of the Foot {speed, Str+4 Dex-4} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your dexterity (-4). Cheibriados disapproves of the use of such an item. (49, 26, D) a +0 robe (49, 33, D) a +0 robe (49, 36, D) an uncursed ring of ice (49, 37, D) a +2 chain mail of magic resistance (49, 48, D) a +0 hand crossbow of freezing (49, 49, D) a manual of Slings (49, 50, D) a +2 buckler (49, 51, D) a +5 falchion of holy wrath (unseen) (50, 1, D) an uncursed ring of magical power (50, 12, D) a +0 long sword (50, 24, D) a +2 centaur barding of flying (50, 32, D) an uncursed ring of protection from fire the cursed ring "Kaxoimug" {EV-2 Int+6} [ring of evasion] It affects your evasion (-2). It affects your intelligence (+6). It has a curse placed upon it. (50, 36, D) the +6 dire flail "Fauwergh" {vamp, Str+4 Int+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It affects your intelligence (+2). (50, 37, D) a lightning rod (4/4) (50, 48, D) the +0 pair of gloves of Myit {-Tele *Drain +Fly Int+9} It affects your intelligence (+9). It lets you fly. It prevents most forms of teleportation. It causes draining when unequipped. (50, 49, D) a crystal ball of energy (50, 50, D) a lamp of fire (51, 0, D) a fan of gales (51, 1, D) a lightning rod (4/4) (51, 12, D) the +1 short sword of the Eleven Yaks {flame, rF+ Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from fire. (51, 13, D) a +0 long sword (51, 28, D) a +0 flail a +0 animal skin (51, 37, D) an uncursed staff of summoning (51, 40, D) a +0 robe (51, 48, D) the +7 halberd of Fundamental Breach {flame, rC+ MR++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It affects your resistance to hostile enchantments. (51, 49, D) an uncursed staff of summoning (52, 0, D) an uncursed staff of power (52, 12, D) 4 scrolls of blinking (52, 25, D) a +0 rapier (52, 26, D) a +3 dagger of protection (unseen) (52, 30, D) a +0 quarterstaff a +0 robe (52, 37, D) a +1 spear of distortion (52, 49, D) a fan of gales (53, 1, D) a +1 mace of protection (53, 13, D) an uncursed staff of power (53, 20, D) 2 large rocks (53, 24, D) the +3 great sword of Fortitude {antimagic, rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from negative energy. (53, 26, D) a +0 spear (53, 29, D) a +2 antimagic quarterstaff (unseen) (53, 30, D) a +0 robe (53, 36, D) a +3 blowgun (53, 37, D) a phial of floods (53, 38, D) a +4 trident of distortion a +0 robe (54, 0, D) an uncursed staff of conjuration (54, 1, D) the +10 hunting sling of Patterns {velocity, rF+} Any stone fired from it inflicts extra damage. It protects you from fire. (54, 12, D) a cursed staff of power (54, 19, D) 5 large rocks (54, 24, D) a lightning rod (4/4) (54, 25, D) a lamp of fire (54, 36, D) a scroll of brand weapon (54, 38, D) a +2 dagger of venom a +0 robe (54, 49, D) a +0 spear (54, 50, D) a phial of floods (55, 0, D) a book of Changes (55, 5, D) a +2 halberd a +0 robe (55, 12, D) a +0 scimitar of holy wrath (55, 13, D) a crystal ball of energy (55, 16, D) a +2 short sword of draining a +0 arbalest 16 bolts (55, 18, D) a +0 long sword a +0 plate armour (55, 24, D) the ring of Trog's Pride {Fire Int-4 Dex+4} [ring of fire] It enhances your fire magic. It affects your intelligence (-4). It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. (56, 5, D) +0 ice dragon scales (56, 18, D) the +10 war axe "Pejohor" {chop, rPois rC++ Str+2 Dex-5} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (-5). It greatly protects you from cold. It protects you from poison. a +0 chain mail a +0 great mace a +0 chain mail a +0 long sword a +0 chain mail (56, 19, D) a +5 hand axe of venom (still there?) a large rock (still there?) (57, 17, D) a +0 glaive a +0 chain mail (57, 19, D) a +0 great sword (unseen) (58, 47, D) a crystal ball of energy (58, 48, D) an uncursed staff of air (58, 49, D) a +3 mace of protection (59, 37, D) an uncursed staff of air (59, 47, D) an uncursed staff of air (59, 48, D) an uncursed ring of stealth (59, 49, D) a +5 amulet of reflection (60, 47, D) an uncursed staff of summoning (60, 49, D) a scarf of spirit shield (60, 52, D) a quicksilver dragon skeleton (61, 9, D) a +0 trident (61, 10, D) a +0 trident (61, 26, D) a +0 great sword (61, 36, D) a +1 dagger of venom (61, 37, D) a +0 arbalest of velocity (61, 47, D) a +2 ring mail of poison resistance (61, 48, D) a +1 dagger of holy wrath (61, 53, D) 6 large rocks (62, 0, D) an uncursed staff of death (62, 9, D) a +0 trident (62, 10, D) a +0 trident (62, 26, D) a +0 arbalest (62, 27, D) a crystal ball of energy (62, 37, D) a lightning rod (4/4) (62, 47, D) a crystal ball of energy (62, 48, D) the +11 mace "Ant's Regret" {flame, -Tele rPois rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It protects you from poison. It prevents most forms of teleportation. (62, 49, D) a +0 flail an uncursed amulet of harm (62, 53, D) 4 large rocks a stone giant skeleton (62, 54, D) quicksilver dragon scales a quicksilver dragon skeleton (62, 55, D) an iron dragon skeleton an iron dragon skeleton (62, 57, D) 3 large rocks (unseen) (63, 8, D) an uncursed ring of see invisible (63, 16, D) a +2 morningstar of holy wrath (63, 27, D) a +1 scimitar of slicing (63, 30, D) a +0 longbow 6 arrows (63, 33, D) a large rock an arrow (63, 36, D) a +0 halberd of venom (63, 37, D) an uncursed staff of earth (63, 40, D) +0 ice dragon scales (63, 41, D) a +0 battleaxe of freezing (63, 47, D) an uncursed staff of air (63, 49, D) a +2 scale mail of cold resistance (63, 50, D) an uncursed amulet of regeneration (63, 53, D) a +0 morningstar (63, 54, D) 9 large rocks a stone giant skeleton (63, 55, D) a +0 flail (64, 16, D) a +1 scale mail of cold resistance (64, 17, D) a +4 great mace of holy wrath (64, 27, D) a +1 hunting sling of freezing (64, 29, D) a +4 arbalest of flaming 14 bolts (64, 30, D) a +5 trident of freezing a +0 chain mail (64, 31, D) a bolt a +0 battleaxe a +0 chain mail a +0 battleaxe a +1 hunting sling of flaming a +0 chain mail (64, 32, D) a bolt 2 large rocks 5 arrows (64, 47, D) the +9 plate armour "Damnable Contraption" {Int+6} It affects your intelligence (+6). (64, 48, D) a +3 leather armour of poison resistance (64, 49, D) a +0 pair of gloves of dexterity (64, 50, D) the cursed +1 robe of Repulsion {+Inv rElec rCorr Dex-4} It affects your dexterity (-4). It insulates you from electricity. It lets you turn invisible. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (64, 52, D) quicksilver dragon scales (unseen) (64, 53, D) 5 large rocks (64, 54, D) an iron dragon skeleton (still there?) a quicksilver dragon corpse (skeletalised by now) (still there?) (64, 56, D) an iron dragon skeleton (64, 57, D) a large rock (65, 19, D) a +0 trident a +0 robe (65, 31, D) a +0 dire flail a +0 plate armour (65, 47, D) an uncursed staff of fire (65, 48, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (65, 50, D) the +5 lajatang of Kuezim {drain, rN+ Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It protects you from negative energy. (65, 52, D) 6 large rocks (65, 55, D) 6 large rocks (still there?) a large rock (still there?) (65, 58, D) a large rock (66, 48, D) a +2 ring mail of poison resistance (66, 49, D) a +5 blowgun a quicksilver dragon skeleton (66, 50, D) a cursed staff of cold (66, 51, D) an uncursed staff of power (66, 52, D) 3 large rocks (unseen) (66, 54, D) 3 large rocks (67, 0, D) a +2 leather armour of cold resistance (67, 47, D) an uncursed amulet of guardian spirit (67, 48, D) an uncursed ring of protection from cold (67, 49, D) the +7 plate armour of Theory {MR- Str+5} It affects your strength (+5). It affects your resistance to hostile enchantments. (67, 50, D) a lamp of fire (67, 52, D) a +0 flail (67, 53, D) 5 large rocks (68, 47, D) a +6 vampiric broad axe (68, 49, D) an uncursed ring of protection from cold (68, 50, D) the +5 arbalest of the Candle {elec, *Slow rElec rC+++ Str-3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (-3). It renders you almost immune to cold. It insulates you from electricity. It may slow you when you take damage. (68, 52, D) quicksilver dragon scales (unseen) (69, 0, D) a +0 dagger (69, 4, D) a +0 hand axe (69, 5, D) a +0 hand axe (69, 47, D) a +1 hunting sling of flaming (69, 48, D) the +2 robe of the Learner {Str+4 Int+3} It affects your strength (+4). It affects your intelligence (+3). (69, 49, D) a +1 halberd of chopping (69, 50, D) a cursed staff of energy (70, 8, D) an uncursed staff of death (70, 38, D) a +0 longbow (unseen) (70, 39, D) a +1 dire flail of crushing (70, 40, D) a +0 short sword (unseen) (70, 41, D) a +0 short sword of speed (unseen) (70, 47, D) a crystal ball of energy (70, 49, D) an uncursed staff of air (71, 16, D) a crystal ball of energy (71, 17, D) a +1 vampiric falchion (71, 21, D) a +0 trident (unseen) (71, 27, D) an uncursed staff of cold (71, 36, D) a +0 long sword (71, 37, D) an uncursed staff of cold (71, 40, D) a +0 short sword (unseen) (71, 41, D) a +0 morningstar (71, 42, D) an arrow (71, 43, D) an arrow (71, 47, D) a +4 spear a +5 ring of dexterity (71, 49, D) the +8 short sword of Agony {drain, rF+ Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It protects you from fire. (72, 13, D) a +0 flail of pain (unseen) (72, 16, D) the +6 spear of the Sky {pierce, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (72, 17, D) a lightning rod (4/4) (72, 21, D) a cursed -1 trident (72, 23, D) a tomahawk of returning (72, 26, D) a +1 spear of venom (72, 27, D) a fan of gales (72, 36, D) an uncursed staff of summoning (73, 1, D) the cursed +1 lajatang "Taaseige" {drain, +Inv} A truly terrible weapon, it drains the life of those it strikes. It lets you turn invisible. It has a curse placed upon it. (73, 20, D) a +0 trident the cursed +3 fustibalus of Jioffaiq {velocity, *Corrode rN+ Dex+2} Any stone fired from it inflicts extra damage. It affects your dexterity (+2). It protects you from negative energy. It may corrode you when you take damage. It has a curse placed upon it. 4 tomahawks of returning (73, 26, D) a +2 short sword of protection (73, 36, D) a +0 shortbow of freezing (73, 37, D) an uncursed ring of resist corrosion (73, 47, D) a +3 great sword of slicing (73, 48, D) the cursed +3 morningstar of the Everdark {crush, +Fly Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It lets you fly. It has a curse placed upon it. (73, 49, D) a cursed ring of attention (74, 47, D) an uncursed staff of summoning (74, 48, D) an uncursed ring of see invisible (74, 49, D) a scarf of resistance (75, 47, D) 4 potions of haste (75, 48, D) a +2 naga barding of flying (75, 49, D) a +2 buckler of protection