flt the Dungeon (3, 2, D) a +5 great sword (still there?) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 995 arrows (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 3, D) a +3 large shield (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 37, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (50, 13, D) a lightning rod (4/4) (50, 43, D) the +3 broad axe "Lihuewkona" {chop, rF+++ rC- rN+++} It inflicts extra damage upon your enemies. It renders you almost immune to fire. It makes you vulnerable to cold. It renders you almost immune to negative energy. (51, 13, D) the +4 longbow "Raisin" {speed, +Blink Stlth+} Attacks with this weapon are significantly faster. It lets you blink. It makes you more stealthy. (52, 25, D) the +4 great sword of Virtue {flame, rF- Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). It makes you vulnerable to fire. (52, 36, D) a +2 vampiric glaive (52, 37, D) a +3 hunting sling of freezing (53, 13, D) a +0 scale mail of cold resistance (53, 37, D) a +2 trident of protection (54, 13, D) a +0 arbalest of freezing (54, 36, D) an uncursed staff of earth (55, 13, D) the +8 great sword of Xiplyij {holy, rC++ rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It greatly protects you from cold. It protects you from negative energy. (55, 24, D) the +7 quarterstaff of Virtue {elec, rPois} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. (59, 28, D) a +0 battleaxe of freezing (unseen) (59, 36, D) a -2 dagger (59, 37, D) a cursed ring of attention (60, 28, D) a +0 arbalest (unseen) (60, 36, D) a +1 flail of protection (60, 37, D) a +0 dagger (60, 42, D) a +0 shortbow (unseen) (61, 0, D) an uncursed staff of cold (61, 8, D) +1 shadow dragon scales (61, 9, D) an iguana corpse (skeletalised by now) a yak corpse (skeletalised by now) (61, 35, D) an arrow (61, 36, D) a +0 pair of gloves of strength (61, 37, D) a book of Spatial Translocations (62, 1, D) a +0 ring mail of cold resistance (62, 9, D) a crystal ball of energy (62, 26, D) an uncursed staff of cold (62, 27, D) the +1 leather armour "Juha Qor" {*Slow rElec rF+ Stlth+} It protects you from fire. It insulates you from electricity. It may slow you when you take damage. It makes you more stealthy. (62, 29, D) 13 bolts (62, 36, D) a book of Death (62, 37, D) a +0 short sword (62, 44, D) an arrow (63, 0, D) an uncursed staff of energy (63, 8, D) an uncursed staff of energy (63, 36, D) a +4 shortbow (63, 37, D) a phial of floods (64, 16, D) the +7 arbalest "Iwykkic" {venom, -Tele rElec rC- Int+7} It poisons the ammo it fires. It affects your intelligence (+7). It makes you vulnerable to cold. It insulates you from electricity. It prevents most forms of teleportation. (64, 27, D) a +3 chain mail of magic resistance (65, 26, D) a +0 dagger (65, 29, D) a +4 arbalest (unseen) (66, 4, D) an ugly thing corpse (skeletalised by now) (67, 0, D) a +5 glaive of venom (68, 0, D) a +1 glaive of freezing (69, 0, D) the +2 pair of boots of Insecurity {rN+ Str+4 Int+2} It affects your strength (+4). It affects your intelligence (+2). It protects you from negative energy. (69, 36, D) a +0 demon whip of draining (70, 10, D) a ball python corpse (skeletalised by now) (70, 19, D) a +2 great sword of slicing a +0 chain mail (70, 36, D) an uncursed staff of earth (70, 37, D) a +2 hand axe of pain (71, 8, D) the cursed +3 morningstar of Symmetry {crush, MR+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (71, 10, D) an adder corpse (skeletalised by now) (71, 16, D) a +0 short sword (71, 17, D) a +2 longbow of velocity an orc skeleton (71, 19, D) a +0 falchion a cursed +0 ring mail (71, 27, D) an uncursed staff of summoning (71, 30, D) a +0 rapier a +0 robe a spriggan corpse (71, 36, D) a +1 rapier of draining (71, 37, D) a +0 troll leather armour (72, 2, D) a yak corpse (skeletalised by now) (72, 8, D) a +0 morningstar of draining (72, 9, D) a ball python corpse (skeletalised by now) (72, 18, D) a +0 dagger a +0 chain mail (72, 26, D) a +0 quarterstaff (72, 27, D) a +1 quarterstaff of draining (72, 31, D) the cursed +3 hand axe of Tievuir {freeze, rC+ Str+3 Int-3 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (-3). It affects your dexterity (+4). It protects you from cold. It has a curse placed upon it. a cursed +0 robe a spriggan corpse (72, 32, D) a +0 morningstar of protection a +0 robe of cold resistance a +0 rapier a +0 robe a spriggan corpse (72, 36, D) a crystal ball of energy (72, 37, D) an uncursed staff of cold (73, 16, D) a cursed -2 hand axe a +0 chain mail (73, 17, D) a +4 rapier of speed (73, 27, D) a +0 dagger (73, 36, D) a +7 blowgun (73, 37, D) a +1 flail of draining (74, 18, D) a +0 mace (75, 29, D) a +2 spear of flaming (unseen)