flt the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a lightning rod (4/4) (19, 1, D) a lamp of fire (19, 17, D) Wer Qess's Papyrus of Unholy Rituals Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Bolt of Draining Conjuration/Necromancy 5 d - Dispel Undead Necromancy 5 e - Death Channel Necromancy 6 (20, 0, D) a +2 great sword of protection (20, 17, D) a phial of floods (21, 0, D) a lightning rod (4/4) (21, 11, D) a +4 scythe of venom (21, 12, D) a +3 vampiric war axe the +4 hunting sling "Concordance" {venom, Str+4 Dex+5} It poisons the ammo it fires. It affects your strength (+4). It affects your dexterity (+5). (21, 17, D) a book of Summonings (22, 0, D) a sack of spiders (22, 12, D) an uncursed staff of poison a +1 plate armour of cold resistance a +2 short sword of draining a cursed ring of attention (22, 13, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. a +4 fustibalus of flaming (22, 16, D) a +3 ring mail of magic resistance (23, 1, D) an uncursed staff of air (23, 11, D) a +1 scythe of protection (23, 16, D) a tomahawk the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (23, 17, D) a phantom mirror (23, 18, D) a +0 short sword (24, 16, D) an uncursed staff of death (24, 17, D) a phial of floods (24, 18, D) a +0 rapier (25, 0, D) a fan of gales (25, 17, D) an uncursed staff of fire (25, 18, D) an uncursed staff of power (26, 0, D) an uncursed staff of summoning (26, 1, D) a crystal ball of energy (26, 16, D) a book of Death (26, 17, D) a book of Burglary (26, 28, D) a +0 dagger (unseen) (27, 1, D) a +2 ring of slaying (27, 16, D) a +1 arbalest of velocity (27, 17, D) a +0 dagger (28, 0, D) a +2 quarterstaff of speed (28, 16, D) an uncursed staff of cold (28, 17, D) a lamp of fire (29, 17, D) a +6 shortbow of flaming (29, 27, D) 17 arrows (30, 26, D) the ring of Fatigue {EV+3 Int+5} [ring of evasion] It affects your evasion (+3). It affects your intelligence (+5). (35, 0, D) a lamp of fire (36, 0, D) a +2 hand axe of flaming (36, 1, D) a cursed staff of summoning (37, 1, D) a +0 chain mail of fire resistance (38, 1, D) a fan of gales (39, 29, D) the +4 scale mail of Fuunwedi {Str+4 Dex+2} It affects your strength (+4). It affects your dexterity (+2). (40, 0, D) a +3 war axe of flaming (41, 1, D) a +0 hunting sling of freezing (41, 5, D) a +1 scythe of venom (42, 0, D) an uncursed staff of wizardry (42, 1, D) an uncursed ring of protection from fire (44, 2, D) a +0 trident (44, 25, D) the +2 shortbow "Hell-Harrower" {velocity, rPois} Any arrow fired from it inflicts extra damage. It protects you from poison. (49, 0, D) a +0 trident of venom (49, 1, D) a lamp of fire (49, 12, D) a lightning rod (4/4) (49, 24, D) a +5 hunting sling of velocity (49, 36, D) a +1 chain mail of poison resistance (49, 37, D) a +2 robe of magic resistance (50, 1, D) the +4 scale mail of Zoewo {rN+ Str+4 Int-5} It affects your strength (+4). It affects your intelligence (-5). It protects you from negative energy. (50, 12, D) an uncursed staff of summoning (50, 13, D) a +0 flail (50, 24, D) an uncursed ring of flight (50, 37, D) a +4 scale mail of fire resistance (51, 0, D) an uncursed staff of earth (51, 1, D) a +3 falchion of holy wrath (51, 12, D) a +0 mace of crushing (51, 13, D) a sack of spiders (51, 24, D) a +4 scythe of protection (51, 25, D) a +2 shortbow of freezing (51, 36, D) an uncursed staff of wizardry (51, 37, D) a sack of spiders (52, -1, D) a +6 ring of dexterity (52, 0, D) a +3 ring of dexterity (52, 12, D) an uncursed staff of death (52, 24, D) a +3 scimitar of holy wrath (52, 37, D) the +3 leather armour of the Forsaken Places {rF- rCorr Int+5} It affects your intelligence (+5). It makes you vulnerable to fire. It provides partial protection from all sources of acid and corrosion. (53, 0, D) an uncursed amulet of regeneration a +0 hat (53, 1, D) a lightning rod (4/4) (53, 13, D) a +0 whip (53, 24, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (53, 37, D) a +6 ring of intelligence a +6 ring of intelligence (54, 0, D) the +2 plate armour of the Forest {Dex+2} It affects your dexterity (+2). (54, 12, D) a +0 dagger (54, 24, D) a lightning rod (4/4) (54, 25, D) an uncursed staff of cold (54, 36, D) a +3 leather armour of magic resistance (55, 0, D) the cursed +3 war axe "Dushi" {elec, +Blink rN+ Int+2 Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It affects your dexterity (+2). It protects you from negative energy. It lets you blink. It has a curse placed upon it. (55, 1, D) a +1 hand axe of chopping (55, 12, D) a +0 flail (55, 13, D) a +0 short sword of venom (55, 20, D) a +2 broad axe of chopping a +0 robe (55, 44, D) an uncursed staff of earth (56, 20, D) a +0 giant spiked club a +0 war axe a +0 chain mail a +0 battleaxe a +0 plate armour (56, 21, D) a +2 shield a +3 shield the +9 long sword of the Eternal Warrior {freeze, Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). a +1 war axe of venom a +0 plate armour (57, 7, D) a +0 dire flail (57, 20, D) a +1 whip of draining a +0 robe a +5 rapier of speed a +0 plate armour a +2 war axe of pain a +0 plate armour a cursed -2 giant club a +0 troll leather armour (59, 36, D) a +0 glaive (60, 8, D) a +0 short sword a +0 longbow 17 arrows a +0 leather armour (60, 36, D) a cursed ring of attention (60, 37, D) a lightning rod (4/4) (61, 0, D) a +6 hand axe of freezing (61, 36, D) a +0 dagger (62, 0, D) a +4 mace of holy wrath (62, 1, D) a cursed staff of cold (62, 12, D) 5 arrows (62, 21, D) a +3 scimitar of flaming (62, 26, D) an uncursed staff of conjuration (62, 27, D) a +1 flail of holy wrath (63, 10, D) a +0 dagger of freezing (63, 12, D) a +0 long sword (63, 16, D) an uncursed staff of energy (63, 17, D) the +5 plate armour "Niap" {rN+ SInv} It protects you from negative energy. It lets you see invisible. (63, 25, D) a +0 robe (63, 26, D) a +3 chain mail of fire resistance (64, 17, D) a +3 blowgun (64, 26, D) a +0 hand crossbow of flaming (64, 27, D) an uncursed amulet of magic regeneration (65, 26, D) a cursed ring of attention (65, 33, D) a +1 dagger of electrocution (unseen) (66, 31, D) a +1 scimitar of flaming a +0 robe (66, 33, D) a +0 long sword a +0 robe a +0 club a +0 ring mail a potion of degeneration a +3 dire flail of holy wrath a +0 ring mail of fire resistance (67, 0, D) an uncursed ring of ice (67, 29, D) a +0 falchion a +0 leather armour (67, 31, D) a +0 trident a throwing net a +0 scale mail (69, 0, D) a +2 shortbow of velocity (69, 10, D) a +0 flail the cursed +1 shortbow of the Fox {flame, *Drain rElec rC++} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from cold. It insulates you from electricity. It causes draining when unequipped. It has a curse placed upon it. (70, 8, D) a +2 plate armour of cold resistance (70, 10, D) a +0 whip a +0 scale mail (70, 23, D) an arrow (70, 36, D) an uncursed staff of summoning (70, 37, D) an uncursed staff of power (71, 8, D) a +0 spear of venom (71, 10, D) a +0 mace a +0 robe (71, 16, D) an uncursed ring of stealth the cursed ring "Hiwio" {+Fly rPois Int-2 Dex-3 SInv} [ring of intelligence] It affects your intelligence (-2). It affects your dexterity (-3). It protects you from poison. It lets you see invisible. It lets you fly. It has a curse placed upon it. (71, 19, D) a +0 long sword (71, 21, D) an arrow (71, 23, D) a +0 shortbow a +0 dagger 16 arrows a +0 leather armour (71, 26, D) the cursed +1 robe of Wu Jian's Esteem {+Blink +Inv rCorr} It lets you turn invisible. It lets you blink. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (72, 8, D) a book of Clouds (72, 9, D) a +0 dagger (72, 10, D) a +0 dagger a +0 chain mail (72, 16, D) a fan of gales (72, 17, D) the +5 long sword "Rogor" {slice, rN+++ MR- Str+8 Dex-4} It inflicts extra damage upon your enemies. It affects your strength (+8). It affects your dexterity (-4). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. (72, 19, D) 3 arrows (72, 20, D) a +0 short sword a +0 leather armour 3 arrows (72, 23, D) an arrow (72, 36, D) a +0 robe of positive energy (73, 16, D) a +3 fustibalus of velocity (73, 17, D) a -1 dagger a +4 longbow 12 arrows a +0 leather armour (73, 18, D) an arrow a +0 dagger a +0 ring mail (73, 36, D) a +0 battleaxe of freezing (73, 37, D) an uncursed staff of wizardry (73, 41, D) a +0 hand crossbow of flaming (74, 2, D) an uncursed staff of energy (75, 1, D) an uncursed staff of death