flt Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (12, 4, D:1) a +0 short sword (14, -7, D:1) a +0 dagger (16, 13, D:1) a +0 short sword (18, 7, D:1) a +0 dagger (18, 15, D:1) 19 arrows (29, -4, D:1) a +0 short sword (30, 19, D:1) a +0 club (35, 1, D:1) a +0 ring mail (58, 1, D:1) a cursed -3 club a +0 club a +0 dagger (59, -3, D:1) a +0 buckler (61, 23, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (1, -34, D:2) a +0 spear (1, -10, D:2) a poisoned dart (3, -9, D:2) a poisoned dart (6, -17, D:2) a +0 ring mail (7, -20, D:2) a +0 whip (12, -28, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (1, 0, D:3) a +0 club (14, -10, D:3) a +0 scale mail (18, -22, D:3) a +0 short sword (38, -10, D:3) a +0 ring mail (42, -38, D:3) 2 boomerangs a +0 hand axe a +0 scale mail a +0 whip a +0 ring mail a +0 club a +0 short sword (51, -45, D:3) a +0 club (53, -13, D:3) a +0 scale mail Level 4 of the Dungeon [Shop] Gopokhla's Weapon Boutique a +0 hunting sling (19 gold) a +2 vorpal hand axe (214 gold) 21 sling bullets (136 gold) a +0 falchion (39 gold) a +0 morningstar (52 gold) the cursed +0 triple crossbow "Dykia" {elec, *Slow rElec Dex+4} (504 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+4). It insulates you from electricity. It may slow you when you take damage. It has a curse placed upon it. a +0 whip (32 gold) a +0 club (13 gold) 18 stones (23 gold) a +0 rapier (52 gold) a +2 vorpal scimitar (234 gold) (0, 0, D:4) 15 bolts (7, 5, D:4) a scroll of fog (8, -18, D:4) 27 bolts (9, -2, D:4) 3 large rocks (12, -1, D:4) 3 gold pieces (25, 6, D:4) a +0 trident (still there?) a +0 leather armour (still there?) (28, -24, D:4) a +0 falchion (30, -5, D:4) a +0 quarterstaff (38, -9, D:4) a frilled lizard corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 flail a +0 whip a +0 leather armour a +0 hand axe