flt Level 1 of the Dungeon (0, 0, D:1) a +0 robe (16, -24, D:1) a +0 buckler (17, -25, D:1) a +0 dagger (17, 6, D:1) a +0 club (19, 15, D:1) a +0 club (44, 0, D:1) a +0 whip (51, -26, D:1) a +0 robe Level 2 of the Dungeon [Shop] Vangasah's Antique Weapon Boutique a +3 longbow of flaming (717 gold) a +0 trident (87 gold) a +0 falchion (75 gold) a +0 whip (62 gold) a +0 glaive of flaming (342 gold) a +0 battleaxe (162 gold) a +0 mace (75 gold) a +1 hand axe of freezing (310 gold) (10, 21, D:2) a +0 club (13, -11, D:2) a +0 whip (16, -20, D:2) a +0 club (16, -12, D:2) a +0 dagger (20, 6, D:2) a +0 scale mail (30, -28, D:2) a +0 dagger (30, -11, D:2) a +0 rapier (31, -27, D:2) a +0 short sword a stone (32, -23, D:2) a +0 leather armour (36, 2, D:2) a +0 pair of gloves (38, -22, D:2) a +0 mace (50, -24, D:2) a +0 spear Level 3 of the Dungeon [Shop] Suir's Magic Scroll Boutique a scroll of identify (20 gold) a scroll of identify (20 gold) a scroll of enchant armour (75 gold) [Shop] Niumuoha's Distillery a potion of haste (120 gold) a potion of attraction (36 gold) a potion of degeneration (12 gold) a potion of haste (120 gold) 3 potions of flight (108 gold) [Shop] Verhurar's Weapon Shop a +0 long sword (35 gold) 2 poisoned darts (8 gold) 7 stones (7 gold) a +0 trident (35 gold) the +2 demon blade "Horroo Ujiq" {freeze, rF+ Int+4} (594 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). rF: It protects you from fire. Elyvilon disapproves of the use of such an item. a +0 sling (15 gold) a +0 club (10 gold) 4 stones (4 gold) (0, 0, D:3) a +0 hand axe a +0 leather armour a boomerang a +0 dagger a +0 mace a +0 club (2, -7, D:3) a +0 club (6, 31, D:3) a +1 vampiric falchion (10, 11, D:3) a +0 spear a throwing net (10, 16, D:3) a +0 spear (11, 19, D:3) a +0 club (19, 19, D:3) a +0 dagger (22, -8, D:3) a potion of degeneration (24, 26, D:3) a +0 hand axe (25, -7, D:3) a +0 whip (28, 28, D:3) a +0 spear (35, 3, D:3) a +0 chain mail a +0 dagger a +0 leather armour a +0 mace (36, 4, D:3) a +0 dagger (40, 21, D:3) the +1 hat of Bunwip {Harm rElec Str-2 Int+5} Str: It affects your strength (-2). Int: It affects your intelligence (+5). rElec: It insulates you from electricity. Harm: It increases damage dealt and taken. (50, 36, D:3) a +0 falchion (58, 21, D:3) a +0 whip (60, 21, D:3) a +0 dagger (64, 27, D:3) a +0 dagger 5 stones Level 4 of the Dungeon (1, -1, D:4) a +0 club (3, 0, D:4) a +0 whip (4, 1, D:4) a +0 club a +0 robe (4, 3, D:4) a +0 club (6, -5, D:4) the +18 Lear's hauberk (15, -2, D:4) a +0 dagger (19, 18, D:4) a +0 flail (22, -16, D:4) 6 stones (33, -6, D:4) a +0 dagger a +0 ring mail (34, -24, D:4) a potion of degeneration (43, 2, D:4) a +0 sling (44, -4, D:4) 5 stones a +0 short sword (46, 2, D:4) a +0 dagger (47, -1, D:4) 4 stones a +0 leather armour a +0 trident (51, 8, D:4) a manual of Axes (52, -10, D:4) a +0 buckler (58, 9, D:4) 4 boomerangs Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (14, -7, D:5) a +0 scale mail (17, 3, D:5) a +0 flail a +0 leather armour an orc corpse (21, 16, D:5) a +0 long sword (23, 1, D:5) a potion of mutation (23, 22, D:5) a +0 whip a +0 chain mail (25, 21, D:5) a scroll of enchant weapon (30, 26, D:5) a book of Geomancy (31, 25, D:5) 18 gold pieces the Ecumenical Temple