flt Level 1 of the Dungeon (0, 0, D:1) 10 bolts (3, 14, D:1) a +0 club (5, 17, D:1) a +0 club (6, 16, D:1) a +0 dagger (7, 20, D:1) a stone (9, 6, D:1) a +0 mace a +0 ring mail (12, 46, D:1) a +0 club (13, 8, D:1) a +0 ring mail (16, 37, D:1) a +0 chain mail (24, 30, D:1) a +0 leather armour (29, 30, D:1) a +0 club (33, 25, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) 24 arrows (7, -27, D:2) a stone (7, -20, D:2) 19 bolts (8, 0, D:2) a +0 robe (9, -31, D:2) 4 stones a +0 club (9, -19, D:2) 3 stones a +0 club (11, -10, D:2) a +0 robe (12, -19, D:2) 2 stones (20, 12, D:2) 22 bolts (27, 7, D:2) a +0 dagger (31, -34, D:2) 27 stones (37, 9, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, 13, D:3) a +0 club a +0 club (2, 31, D:3) a scroll of random uselessness (4, -6, D:3) a +0 short sword (5, -6, D:3) a +0 scale mail (6, -6, D:3) a +0 hand axe a +0 leather armour (6, -1, D:3) a +0 cloak (6, 27, D:3) 14 sling bullets (16, 10, D:3) a +3 ring mail (24, 14, D:3) a +0 hand axe (41, -1, D:3) a +0 naga barding (41, 1, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Oruwud's Jewellery Boutique a cursed ring of loudness (49 gold) the ring "Foape" {Fire *Corrode rElec Int-4 Dex+7} (436 gold) [ring of fire] It enhances your fire magic. It affects your intelligence (-4). It affects your dexterity (+7). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It may corrode you when you take damage. an uncursed ring of positive energy (220 gold) an uncursed amulet of the gourmand (330 gold) an uncursed ring of stealth (192 gold) an uncursed ring of stealth (192 gold) an uncursed ring of poison resistance (220 gold) an uncursed ring of magical power (220 gold) an uncursed ring of see invisible (165 gold) an uncursed ring of stealth (192 gold) an uncursed ring of poison resistance (220 gold) an uncursed amulet of harm (330 gold) [Shop] Oczouc's Weapon Shop a +6 rapier of electrocution (420 gold) the +3 lajatang of Awkwardness {flame, rPois rN+++ Str-5 Int-4} (553 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-5). It affects your intelligence (-4). It protects you from poison. It renders you almost immune to negative energy. a +8 rapier of electrocution (520 gold) a +3 lajatang of venom (350 gold) a +3 vampiric glaive (365 gold) a +0 flail (35 gold) a +2 halberd of venom (168 gold) a +0 short sword (30 gold) 21 sling bullets (105 gold) a +4 quick blade (370 gold) 9 stones (9 gold) a +1 flail of holy wrath (133 gold) (0, 0, D:4) a +0 chain mail (2, 1, D:4) a +0 dagger (unseen) (15, -2, D:4) a giant cockroach corpse (19, -2, D:4) 19 bolts (22, -32, D:4) 24 arrows (22, -30, D:4) 10 stones (26, -28, D:4) a +0 dagger (28, -29, D:4) a jackal corpse (skeletalised by now) (39, -34, D:4) 16 poisoned needles