flt Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 1, D:1) 2 silver javelins (5, 30, D:1) a +0 pair of gloves (10, 37, D:1) a +0 sling (12, 32, D:1) a +0 club (13, 20, D:1) a +0 pair of gloves (15, 36, D:1) a +0 dagger (16, -6, D:1) a +0 dagger (21, 11, D:1) a +1 dagger of electrocution (29, 13, D:1) a +0 dagger (33, 37, D:1) a +0 vampiric dagger (39, 9, D:1) a +0 dagger a stone (44, 20, D:1) a +0 quarterstaff (45, 50, D:1) a +0 dagger Level 2 of the Dungeon (5, -5, D:2) a +0 scale mail (12, -15, D:2) a +0 robe (16, -41, D:2) a +1 leather armour of poison resistance (16, -24, D:2) a +0 dagger 2 stones (32, 6, D:2) a +0 dagger a +0 sling (38, -14, D:2) a +0 club (39, -3, D:2) a +0 robe (40, -28, D:2) a +0 club a +0 sling (49, -23, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Zeshreod's Jewellery Emporium a serpent talisman (560 gold) a ring of magical power (280 gold) a ring of see invisible (210 gold) a ring of fire (350 gold) a +6 ring of strength (504 gold) a ring of wizardry (420 gold) a blade talisman (560 gold) a ring of willpower (350 gold) a +4 ring of protection (504 gold) a blade talisman (560 gold) (0, 0, D:3) a +0 buckler (2, 3, D:3) a +0 flail (5, -31, D:3) an orb of wrath (7, 15, D:3) a scroll of enchant armour (9, 15, D:3) a +0 dagger (12, -31, D:3) a +0 leather armour (23, -31, D:3) a +0 quarterstaff (25, -43, D:3) a scroll of enchant armour (32, -34, D:3) a +0 great sword Level 4 of the Dungeon [Shop] Cauwuvim's Commerce Corner a book of Changes (216 gold) a wand of charming (4) (115 gold) a +0 chain mail (54 gold) a staff of cold (300 gold) a manual of Conjurations (960 gold) a book of Callings (240 gold) a book of Cantrips (144 gold) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} (1734 gold) Int+3: It affects your intelligence (+3). Clar: It protects you from confusion, rage, mesmerisation and fear. a +0 cloak (54 gold) a book of Chaos (600 gold) a book of Conjurations (240 gold) a staff of conjuration (300 gold) a book of Callings (240 gold) (0, 0, D:4) a +0 spear (5, -12, D:4) a +0 halberd (7, -27, D:4) a +1 heavy mace (7, -25, D:4) a +0 club (10, -1, D:4) a +0 flail (10, 12, D:4) a +0 club a +0 ring mail (16, -2, D:4) a +0 hammer (19, -22, D:4) a +0 short sword (20, 18, D:4) a +0 flail (22, 16, D:4) a +0 club (23, -25, D:4) a +0 dagger a +0 mace a +0 ring mail (23, 16, D:4) a +0 spear (24, -17, D:4) a +0 dagger a +0 robe (25, -30, D:4) a +0 short sword the +1 robe of the Bagpipe {+Blink rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. +Blink: It lets you blink. (27, 6, D:4) a +0 short sword (40, 11, D:4) a +0 robe (44, -19, D:4) a +0 dagger (53, -8, D:4) a +0 whip a +0 mace a +0 flail a +0 ring mail (53, -7, D:4) a +0 hand axe (56, -2, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 war axe (11, 7, D:5) a +0 chain mail (18, 1, D:5) a +0 plate armour (30, -5, D:5) a +0 long sword (30, -4, D:5) a +0 leather armour (33, -6, D:5) a +0 giant spiked club (33, 39, D:5) a +0 ring mail (34, 40, D:5) 6 silver javelins (36, 31, D:5) a +0 war axe (47, 48, D:5) a +0 dagger (51, 20, D:5) a +0 short sword Level 6 of the Dungeon (0, 0, D:6) a +0 pair of boots (11, 17, D:6) a potion of degeneration a +1 hat of willpower 11 poisoned darts (14, 29, D:6) a +0 leather armour (18, 27, D:6) 3 stones (20, 12, D:6) an adder corpse (skeletalised by now) (21, 14, D:6) a water moccasin corpse (skeletalised by now) (26, 24, D:6) a scroll of enchant armour (30, 29, D:6) a hound corpse (31, 15, D:6) 5 stones (33, 15, D:6) a +0 spear a gnoll corpse (39, 3, D:6) a +0 shortbow a centaur corpse