Dungeon Crawl Stone Soup version 0.32-a0-1471-gc5d1addcfd (webtiles) character file. Game seed: 5829032150474643772 133942 flt the Spry (level 17, -7/130 HPs) Began as a Djinni Air Elementalist on June 17, 2024. Was the Champion of Yredelemnul. Killed by the air ... invoked by a wind drake (11 damage) ... on level 4 of the Shoals on June 18, 2024. The game lasted 02:07:21 (33389 turns). flt the Spry(Djinni Air Elementalist) Turns: 33389, Time: 02:07:23 Health: -7/130 AC: 12 Str: 10 XL: 17 Next: 73% Gold: 1356 EV: 20 Int: 37 God: Yredelemnul [******] SH: 0 Dex: 16 rFire + + + a - +11 great sword of the Usurping Enemy {flame, *Slow rPois rCorr Int+3} rCold . . . (shield currently unavailable) rNeg . . . r - +2 robe {Will+} rPois ∞ V - +1 hat "Koeth" {Dex+4} rElec . t - scarf {repulsion} rCorr + S - +2 pair of gloves of Tojisupya {Rampage ^Drain rF+ Int+4} SInv . (boots unavailable) Will +.... W - amulet of the acrobat Stlth + z - +4 ring of protection HPRegen 0.41/turn q - ring of Xom's Amusement {rC+ Str+4 Stlth-} %: slow self (1%), repel missiles, acrobat, rampage, infuse magic (-8 HP) @: lit by a corona, weak-willed, flying, glowing A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, clever 1 a: Renounce Religion, Light the Black Torch, Recall Undead Harvest, Hurl Torchlight, Bind Soul, Fathomless Shackles You were on level 4 of the Shoals. You worshipped Yredelemnul. Yredelemnul was exalted by your worship. You visited 5 branches of the dungeon, and saw 27 of its levels. You visited 1 bazaar. You also visited: Ice Cave. You collected 2846 gold pieces. You spent 1490 gold pieces at shops. Inventory: Hand Weapons a - the +11 great sword of the Usurping Enemy (weapon) {flame, *Slow rPois rCorr Int+3} (You found it on level 1 of the Lair of Beasts) Int+3: It affects your intelligence (+3). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. x - the +0 great sword "Zuprisygey" {flame, *Slow Fly rElec Will+} (You bought it in a shop in a bazaar) rElec: It insulates you from electricity. Will+: It increases your willpower. Fly: It grants you flight. *Slow: It may slow you when you take damage. A - a +4 quarterstaff of chaos E - the +12 flail of Resumed Hostilities {venom, rF+ Int+3} (You found it on level 5 of the Lair of Beasts) Int+3: It affects your intelligence (+3). rF+: It protects you from fire. R - the +2 long sword of Ceophypumu {drain, Str+2 Int+3 Dex+2} (You bought it in a shop on level 2 of the Orcish Mines) Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). Missiles h - 26 poisoned darts n - 7 throwing nets Armour r - a +2 robe of willpower (worn) t - a scarf of repulsion (worn) G - the +0 crystal plate armour of the Villain {rC+ Int+5 SInv Stlth-} (You found it on level 10 of the Dungeon) Int+5: It affects your intelligence (+5). rC+: It protects you from cold. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. S - the +2 pair of gloves of Tojisupya (worn) {Rampage ^Drain rF+ Int+4} (You found it on level 1 of the Lair of Beasts) Int+4: It affects your intelligence (+4). rF+: It protects you from fire. ^Drain: It drains your maximum health when unequipped. Rampage: It bestows one free step when moving towards enemies. V - the +1 hat "Koeth" (worn) {Dex+4} (You acquired it on level 5 of the Lair of Beasts) Dex+4: It affects your dexterity (+4). Magical Staves m - a staff of death Jewellery q - the ring of Xom's Amusement (right hand) {rC+ Str+4 Stlth-} (You bought it in a shop on level 2 of the Orcish Mines) [ring of protection from cold] Str+4: It affects your strength (+4). rC+: It protects you from cold. Stlth-: It makes you less stealthy. v - a ring of resist corrosion z - a +4 ring of protection (left hand) D - a +5 ring of evasion I - a +6 ring of dexterity U - the ring "Noboihyg" {Ice MP+7 Int+2} (You found it on level 1 of the Lair of Beasts) [ring of ice] Ice: It enhances your ice magic. Int+2: It affects your intelligence (+2). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. MP+7: It affects your magic capacity (+7). W - an amulet of the acrobat (around neck) X - the amulet of Jadenid {Faith Rampage rN+} (You found it on level 5 of the Lair of Beasts) [amulet of faith] Faith: It allows you to gain divine favour quickly. rN+: It protects you from negative energy. Rampage: It bestows one free step when moving towards enemies. Wands o - a wand of polymorph (6) p - a wand of roots (4) F - a wand of charming (18) P - a wand of mindburst (5) Q - a wand of flame (13) Y - a wand of light (12) Scrolls c - 3 scrolls of silence g - a scroll of immolation i - 5 scrolls of enchant armour j - a scroll of fear u - 6 scrolls of enchant weapon w - a scroll of identify y - a scroll of summoning B - a scroll of brand weapon H - a scroll of poison J - 2 scrolls of revelation T - 3 scrolls of teleportation Z - 3 scrolls of fog Potions d - 5 potions of lignification e - 5 potions of berserk rage f - 2 potions of haste k - 2 potions of brilliance l - 2 potions of invisibility s - 2 potions of curing K - 2 potions of cancellation L - 2 potions of enlightenment N - 2 potions of mutation O - 4 potions of resistance Miscellaneous C - a phantom mirror M - a tin of tremorstones (2/2) Skills: + Level 14.8 Fighting * Level 11.8 Long Blades - Level 4.3 Staves + Level 16.2 Dodging - Level 1.5 Stealth + Level 11.0 Spellcasting + Level 11.0 Conjurations + Level 11.0 Hexes + Level 11.0 Summonings + Level 11.0 Necromancy + Level 11.0 Translocations + Level 11.0 Fire Magic + Level 11.0 Ice Magic + Level 11.0 Air Magic + Level 11.0 Earth Magic + Level 11.0 Alchemy + Level 15.7 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 1% 1 b - Static Discharge Conj/Air 100% 3-8/arc 1% 2 c - Swiftness Air 80% N/A 1% 3 d - Airstrike Air 40% 2d(6-22) 1% 4 e - Kiss of Death Conj/Necr 100% 2d13 1% 1 f - Lesser Beckoning Tloc 100% N/A 1% 2 g - Summon Blazeheart Go Fire/Summ 80% N/A 1% 4 h - Lee's Rapid Deconstr Erth 40% 3d20* 1% 5 i - Summon Forest Summ/Tloc 40% N/A 1% 5 j - Plasma Beam Fire/Air 40% 2x1d54 3% 6 k - Haunt Necr/Summ 40% N/A 19% 7 m - Mephitic Cloud Conj/Alch/Air 80% N/A 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:8 Shoals (4/4) Lair:2 Snake (0/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 IceCv (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:4 * D:7 ! Orc:1 [ Orc:2 *=([ Shoals:2 ( Annotations: D:12 2 transporters, nitefall's ghost, novice MiFi Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Your mind is acute. (Int +4, Str/Dex -1) Message History Your spectral merfolk avatar is knocked back by the gust of wind. Your spectral merfolk avatar slams into the rock wall! Your spectral merfolk avatar is lightly damaged. You are knocked back by the gust of wind. You slam into the rock wall. * * * LOW HITPOINT WARNING * * * The faun shoots a sling bullet. The sling bullet completely misses you. The sling bullet hits your spectral merfolk avatar. The faun shoots a sling bullet. The sling bullet is repelled. The sling bullet hits your spectral merfolk avatar! The satyr shoots an arrow. The arrow hits your shadow wraith! The faun unwields a +0 sling. The faun wields a +0 spear. The faun hits your shadow wraith with a +0 spear! The merfolk hits the plant with a +1 antimagic trident! The harpy claws the plant! The harpy claws the plant. The sea snake bites your spectral merfolk avatar! The wind drake flaps its wings at you. The air twists around and strikes you! * * * LOW HITPOINT WARNING * * * Your shadow wraith hits the satyr!! Blink to where? Press: ? - help, Dir - move target, p - satyr As you read the scroll of blinking, it crumbles to dust. A nearby plant withers and dies. The sea snake bites your spectral merfolk avatar!! Okay, then. Okay, then. Casting: Haunt (dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Something bites your spectral merfolk avatar. Your wraith is recalled. Your spectral merfolk avatar is recalled. Your wraith is recalled. Your freezing wraith is recalled. Your shadow wraith is recalled. The harpy barely misses you. The harpy completely misses you. The wind drake flaps its wings at you. The air twists around and strikes you! You die... Your body vanishes in a gout of umbral fire. ≈.,.≈,*#§............~~~~~~~~ .#.#.#*#.~~.........~~≈≈~~~~~ ..≈...##.S......(...~~≈≈~~~~~ .#~kH.##.P~.kP......~~≈≈~~~~~ ######...~~~P.......~~≈≈~~~~~ ##..~#...~P~m.....W.~~≈≈~~~~~ ........~~~P........~~≈≈~~~~~ ........~~(~~..H....~~≈≈~~~~~ ..........~P~..Z@...~~≈≈~~~~~ .[....