Dungeon Crawl Stone Soup version 0.33-a0-1134-g122d78936f (webtiles) character file. Game seed: 3663465573679271951 89 flt the Vexing (level 4, 0/28 HPs) Began as a Poltergeist Hexslinger on Mar 27, 2025. Slain by a water moccasin (9 damage) ... on level 3 of the Dungeon. The game lasted 00:02:51 (1414 turns). flt the Vexing (Poltergeist Hexslinger) Turns: 1414, Time: 00:02:52 Health: 0/28 AC: 3 Str: 4 XL: 4 Next: 55% Magic: 4/6 EV: 12 Int: 17 God: Gold: 79 SH: 0 Dex: 16 Spells: 0/6 levels left rFire . . . h - +8 sling "Hydrabane" {holy, rC+} rCold + + . (no offhand) rNeg + + + c - +1 cloak rPois ∞ d - +0 pair of gloves rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) %: no passive effects @: weak-willed, jinxed, flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons a - a +1 sling h - the +8 sling "Hydrabane" (weapon) {holy, rC+} (You found it on level 2 of the Dungeon) rC+: It protects you from cold. Missiles l - 4 poisoned darts Armour c - a +1 cloak (haunted) d - a +0 pair of gloves (haunted) Scrolls b - a scroll of poison e - a scroll of blinking i - a scroll of revelation {unknown} j - 2 scrolls of identify {unknown} k - a scroll of vulnerability {unknown} Potions f - a potion of heal wounds {unknown} g - a potion of might {unknown} Skills: + Level 1.5 Fighting + Level 2.1 Ranged Weapons + Level 2.9 Dodging + Level 2.5 Stealth + Level 1.6 Spellcasting + Level 5.0 Hexes - Level 1.0 Fire Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 36% N/A 3% 2 b - Sigil of Binding Hex 18% N/A 8% 3 c - Apportation Tloc 2% N/A 21% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 11% N/A 17% 3 Kinetic Grapnel Frge 4% 1d4 21% 1 Poisonous Vapours Alch/Air 4% 1d2 21% 1 Sandblast Erth 2% 2d4 21% 1 Summon Small Mammal Summ 4% N/A 21% 1 Cause Fear Hex 9% N/A 26% 4 Passwall Erth 1% N/A 52% 3 Stone Arrow Conj/Erth 2% 3d7 52% 3 Dimensional Bullseye Hex/Tloc 4% N/A 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ? D:3 [ Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History Found Bika's Armour Shoppe. A water moccasin and an adder come into view. Found a dented copper amulet. The adder hisses angrily. You hear an angry hiss. You shoot a sling bullet. The sling bullet hits the adder! You kill the adder! The water moccasin bites you. You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you. The water moccasin bites you! You shoot a sling bullet. The sling bullet misses the water moccasin. The water moccasin barely misses you. You shoot a sling bullet. The sling bullet barely misses the water moccasin. The water moccasin closely misses you. The water moccasin bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: h) +8 sling "Hydrabane" {holy, rC+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (lightly wounded, 53% to hit) You shoot a sling bullet. The sling bullet misses the water moccasin. The water moccasin bites you. The water moccasin closely misses you. Cast which spell? (? or * to list) You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The water moccasin misses you. The water moccasin bites you. Fire: h) +8 sling "Hydrabane" {holy, rC+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (lightly wounded, chance to call a sprite on attack: 50%, 53% to hit) You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you! You die... ...#. .....### ## .......#####.... .....#.......# #### .........########... . ..............<...## ... ###...#..........### ...# ###......#######.... ..... #.S@..#..# ##### .....###.##.##..##### .. .......†.##...........# ### ######..#######..##...# ##..#######..#..## #..S..S###......## ##.........###...S ######........... ###.......... You could see a water moccasin. Vanquished Creatures An iguana (D:3) 2 adders A ribbon worm (D:2) 5 ball pythons 3 bats 5 endoplasms 2 giant cockroaches 4 goblins 5 hobgoblins 2 kobolds (D:1) A quokka (D:1) 4 frilled lizards 6 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | flt the Poltergeist Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 29 | D:1 | Reached skill level 1 in Fighting 114 | D:1 | Reached skill level 1 in Fire Magic 123 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/3 212 | D:1 | Reached skill level 1 in Stealth 437 | D:1 | Found a faded altar of an unknown god. 580 | D:2 | Reached XP level 3. HP: 23/23 MP: 4/4 605 | D:2 | Identified the +8 sling "Hydrabane" {holy, rC+} 663 | D:2 | Learned a level 2 spell: Jinxbite 732 | D:2 | Found Guri's Magic Scroll Shoppe. 1295 | D:3 | Reached XP level 4. HP: 28/28 MP: 6/6 1367 | D:3 | Learned a level 3 spell: Sigil of Binding 1369 | D:3 | Learned a level 1 spell: Apportation 1375 | D:3 | Reached skill level 5 in Hexes 1384 | D:3 | Found Bika's Armour Shoppe. 1388 | D:3 | Noticed a water moccasin 1414 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_basic, nicolae_ecumenical_lake_church, minmay_vboxes D:2: layout_basic, serial_shops, nicolae_shop_rolled_up D:3: layout_rooms, serial_shops, shop Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.5 Fire Magic | 1 | 1.0 Stealth | 1 2 | 2.5 Ranged Weapons | 2 | 2.1 Hexes | 5 | 5.0 Dodging | | 2.9 Spellcasting | | 1.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 71 | 9 || 80 Cast: Jinxbite | | 1 || 1 Use: Scroll | 1 | || 1 Armour: Skin | 27 | 7 || 34 Dodge: Dodged | 36 | 4 || 40 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1437 | 1437 | 0 | 18 | 1192 | 3 | 479.0 | Dungeon | 1437 | 1437 | 0 | 18 | 1192 | 3 | 479.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 759 daAuts D:1: 535 daAuts D:3: 143 daAuts