fly Level 2 of the Dungeon (0, 0, D:2) 8 gold pieces Level 3 of the Dungeon (0, 0, D:3) 25 arrows (4, -5, D:3) a +0 hunting sling Level 4 of the Dungeon (0, 0, D:4) 16 gold pieces (8, 6, D:4) a +0 scale mail (8, 10, D:4) a scroll of enchant weapon (14, -7, D:4) a scroll of amnesia (18, -8, D:4) 24 stones (20, -12, D:4) 17 stones Level 5 of the Dungeon [Shop] Rezonois's Antique Weapon Shop a +0 shortbow (60 gold) the +1 falchion "Ynwaoh" {vorpal, rN+ Dex+2} (498 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from negative energy. a +0 trident (70 gold) the +7 scimitar of Jol Buem {flame, *Contam rElec rC+} (1152 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It insulates you from electricity. It causes magical contamination when unequipped. a +0 dagger (40 gold) the +2 long sword "Umievvac" {venom, +Inv Dex-3 SInv} (522 gold) It poisons the flesh of those it strikes. It affects your dexterity (-3). It lets you see invisible. It lets you turn invisible. a +0 rapier (80 gold) a +0 rapier (80 gold) a +0 falchion (60 gold) a +0 antimagic short sword (220 gold) (0, 0, D:5) a +0 dagger (21, 1, D:5) a +0 short sword