Dungeon Crawl Stone Soup version 0.27-a0-883-g39567a0c06 (webtiles) character file. Game seed: 3673671718955152528 29 fly the Gusty (level 3, -3/19 HPs) Began as a Tengu Air Elementalist on Apr 3, 2021. Slain by a water moccasin (8 damage) ... on level 3 of the Dungeon. The game lasted 00:01:01 (819 turns). fly the Gusty (Tengu Air Elementalist) Turns: 819, Time: 00:01:02 Health: -3/19 AC: 2 Str: 9 XL: 3 Next: 16% Magic: 3/7 EV: 12 Int: 15 God: Gold: 51 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . SeeInvis . a - +3 mace rCold . . . Faith . (no shield) rNeg . . . Spirit . y - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.06/turn b - ring of willpower MPRegen 0.10/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons a - a +3 mace (weapon) Armour y - a +0 robe (worn) Jewellery b - a ring of willpower (left hand) Skills: + Level 2.0 Armour - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 3.0 Conjurations - Level 4.0 Air Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Shock Conj/Air 48% 1d6 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 13% N/A 6% 2 Static Discharge Conj/Air 12% N/A 16% 3 Airstrike Air 6% N/A 38% 4 Lightning Bolt Conj/Air 6% 1d18 82% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History A water moccasin is nearby! A water moccasin is nearby! Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (52% to evade) The zap hits the water moccasin. The water moccasin is moderately wounded. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? Okay, then. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? Okay, then. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the water moccasin. The water moccasin is moderately wounded. The zap misses the water moccasin. The water moccasin bites you! The water moccasin bites you. Unknown command. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the water moccasin. The water moccasin is heavily wounded. The zap hits the water moccasin but does no damage. The water moccasin is heavily wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the water moccasin. x2; The water moccasin bites you! You die... ≈§≈###§§.##.#<# #. ≈§≈ #≈..##.#.### ##. ≈§≈###≈†.##...... #.. .§§≈≈≈..##.#.#.# ....... ...§.....#.#.#.# ≈.###.. .≈≈§≈≈.#.#.#.#.# ##. .§###≈.......#.# #. § #≈....#..#$### #. #§.#.....@...# .. ≈≈≈≈§#.#.#S#.#.# .. ...§..#)#.#..... ##### #.#.#.#.#... #.#.#......... #.#.....##.### #.####### # #.# ... You could see a water moccasin. Vanquished Creatures An adder (D:2) A dart slug (D:2) A bat (D:3) An endoplasm (D:2) 3 giant cockroaches (D:2) 3 goblins (D:2) A hobgoblin (D:2) 2 kobolds 2 ball pythons A frilled lizard (D:2) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fly the Tengu Air Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 64 | D:1 | You fall into a shaft and drop 1 floor! 122 | D:2 | Reached skill level 1 in Armour 122 | D:2 | Reached XP level 2. HP: 15/15 MP: 3/6 208 | D:2 | Found a faded altar of an unknown god. 607 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/7 814 | D:3 | Noticed a water moccasin 819 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze_b, layout_loops_cross, corexii_hall_statues_deadend, serial_bayou_pond_d, st_stairs_13, corner_web_ring D:2: layout_loops_ring, basic_altar, ebering_ecumenical_altar_sacrificial, minmay_misc_feat_secret_circle, moated_statue, ebering_dispersal_statue_hall, chequers_serial_rivers_small_a D:3: layout_loops_ring, kennysheep_slug_shrine, kennysheep_boxes Skill XL: | 1 2 3 | ---------------+----------+----- Armour | 1 2 | 2.0 Conjurations | 2 3 | 3.0 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.0 Air Magic | | 4.0 Action || total -------------------------++------- Cast: Shock || 40 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 817 | 810 | 7 | 11 | 724 | 3 | 272.3 | Dungeon | 817 | 810 | 7 | 11 | 724 | 3 | 272.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 630 daAuts D:3: 122 daAuts D:1: 64 daAuts