fly Level 1 of the Dungeon (3, 28, D:1) a +0 trident (15, -8, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (28, 23, D:2) 16 stones (36, 32, D:2) 10 stones (38, 35, D:2) a +0 short sword (40, 18, D:2) a +0 robe (48, -9, D:2) a +0 dagger (50, 34, D:2) a +0 leather armour (51, 22, D:2) 22 bolts Level 3 of the Dungeon (5, -13, D:3) a +0 club (7, -16, D:3) a +0 leather armour (7, -5, D:3) a +0 ring mail (7, 18, D:3) a +0 whip a +0 leather armour a +0 dagger a +0 mace a +0 ring mail (16, -4, D:3) a +0 dagger 3 stones (16, -2, D:3) a +0 leather armour (38, 20, D:3) a +0 leather armour (42, 6, D:3) a +0 leather armour (45, 1, D:3) a +0 mace (47, 15, D:3) a +0 whip (52, 23, D:3) 19 stones Level 4 of the Dungeon (0, 0, D:4) the +3 leather armour of the Forest {Contam rC+ rN+ Will+ Int+3} It affects your intelligence (+3). It protects you from cold. It protects you from negative energy. It causes magical contamination when unequipped. It increases your willpower. (2, 23, D:4) 24 stones (4, 3, D:4) a +0 flail (5, 1, D:4) a +0 club (still there?) a gnoll corpse (still there?) (5, 3, D:4) a +0 flail (6, 3, D:4) a +0 flail a gnoll corpse (8, 4, D:4) a +0 ring mail (8, 16, D:4) a +0 dire flail (11, -24, D:4) a +0 hand axe (13, 18, D:4) a +0 club (16, 21, D:4) a +0 plate armour (16, 24, D:4) a +0 scale mail (17, -11, D:4) a ball python corpse (skeletalised by now) (21, -15, D:4) a +0 dagger (24, 32, D:4) 9 stones (38, 3, D:4) a +0 spear (39, 15, D:4) a +0 robe (44, 0, D:4) 24 stones the Ecumenical Temple