fly Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 3 stones (1, 43, D:1) a +0 club (4, 39, D:1) a +0 club (9, -5, D:1) a +0 leather armour (12, -15, D:1) a +0 whip 3 stones (14, -2, D:1) a +0 robe (21, 42, D:1) 21 bolts (25, 17, D:1) a +0 club (33, 29, D:1) a +0 trident (42, -3, D:1) a +0 club 2 stones (54, -11, D:1) 24 bolts (55, 0, D:1) 4 arrows (56, 20, D:1) a +0 club a +0 dagger (56, 21, D:1) a +0 short sword (58, -3, D:1) a +0 short sword Level 2 of the Dungeon (14, 3, D:2) 23 stones (14, 5, D:2) 9 stones (26, 28, D:2) 17 stones (41, 29, D:2) a +0 mace a +0 ring mail (47, -4, D:2) a +0 rapier (55, -13, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) 25 sling bullets (0, 9, D:3) a +0 scale mail (1, -22, D:3) a +0 flail (2, 14, D:3) a +0 dagger (9, 3, D:3) a +0 dagger (10, 3, D:3) a +0 hand axe of freezing a +0 short sword (11, 3, D:3) 18 stones a +0 club a +0 hunting sling (22, -7, D:3) a +3 dagger (25, -15, D:3) a +0 leather armour a +0 buckler a +0 dagger (31, -16, D:3) 3 boomerangs a +0 short sword a +0 flail (31, -15, D:3) 2 boomerangs a +0 flail (34, -16, D:3) a +0 club Level 4 of the Dungeon (2, -46, D:4) 26 arrows (2, -39, D:4) a +0 hand axe (2, -32, D:4) a +0 robe (11, -40, D:4) a +0 club a +0 ring mail (13, -36, D:4) a +0 dagger a +0 leather armour (14, -34, D:4) a +0 buckler (16, -38, D:4) 19 arrows (20, -41, D:4) a +0 giant club (20, -11, D:4) 17 stones (25, -40, D:4) a +0 dagger (27, -37, D:4) 25 bolts (30, 0, D:4) a +0 dagger (31, -23, D:4) 21 bolts (36, -17, D:4) a +0 robe a +0 dagger (40, -28, D:4) a +0 giant spiked club (43, -10, D:4) a staff of death Level 5 of the Dungeon (1, -19, D:5) a +0 whip a +0 scale mail (3, -3, D:5) a +0 halberd (3, 1, D:5) a +0 scimitar (9, -3, D:5) a +0 war axe (9, 1, D:5) a +0 morningstar (13, 15, D:5) a +0 whip a +0 ring mail (13, 17, D:5) a +0 flail a +0 mace (15, -14, D:5) a +0 rapier (29, 17, D:5) 27 arrows a +0 shortbow (30, 7, D:5) 23 stones (38, -1, D:5) a +0 short sword (42, -28, D:5) 24 bolts (50, 11, D:5) a +0 pair of boots Level 6 of the Dungeon [Shop] Boajanwu's Weapon Shop the +8 hand crossbow "Human's Doom" {elec, Contam Int+5} (727 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+5). It causes magical contamination when unequipped. a +0 club (12 gold) a +0 quarterstaff (48 gold) 18 stones (21 gold) the +7 spear of Soasaxuet {speed, Int+4} (712 gold) Attacks with this weapon are significantly faster. It affects your intelligence (+4). a +2 great sword of electrocution (338 gold) a +0 long sword (42 gold) the +8 arbalest "Nenelooc" {elec, *Slow rPois rC+} (765 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from cold. It protects you from poison. It may slow you when you take damage. a +0 hand axe (36 gold) the +8 trident of the Octopus King {venom, rElec rPois Will+} (816 gold) It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It increases your willpower. a +0 mace (36 gold) a +0 hand axe (36 gold) the +2 halberd of Pedomeymn {speed, Str+2 Dex+5} (524 gold) Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your dexterity (+5). (0, 0, D:6) a +6 ring of dexterity (4, -23, D:6) a scroll of identify (5, -13, D:6) a +0 giant club (still there?) an ogre corpse (still there?) (6, -21, D:6) a wand of flame (11) (9, 15, D:6) a +0 whip (11, -9, D:6) a poisoned dart (12, -9, D:6) a poisoned dart (13, -9, D:6) a poisoned dart (14, -10, D:6) a poisoned dart (14, 11, D:6) a +0 club (15, 16, D:6) a +0 leather armour (16, 1, D:6) a book of Callings (17, -17, D:6) a potion of heal wounds (17, 12, D:6) a +0 hand axe (19, -17, D:6) a wand of iceblast (6) the Ecumenical Temple