fly Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (6, -1, D:1) a +0 hunting sling (9, -19, D:1) a +0 dagger of speed (10, 6, D:1) a +0 leather armour (12, -26, D:1) a +0 mace (21, -14, D:1) a +0 dagger (26, -15, D:1) 29 stones (36, -1, D:1) a +0 club (39, 12, D:1) a +0 robe (42, -6, D:1) a +0 dagger (52, 6, D:1) a +0 club (59, 16, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour a +0 flail (1, 21, D:2) 20 stones a +0 club (6, -19, D:2) a +0 dagger (12, 26, D:2) a +0 dagger (13, -9, D:2) a +0 club (15, -9, D:2) a +0 chain mail a +0 hand axe (16, 9, D:2) a +0 robe (16, 11, D:2) a +0 long sword (25, 19, D:2) a +0 hand axe (26, -4, D:2) a +0 hunting sling (36, 2, D:2) a +0 dagger (45, 10, D:2) a +0 chain mail (46, 7, D:2) a staff of conjuration Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (18, -2, D:3) a +0 club (20, -1, D:3) a +0 short sword (26, 15, D:3) 25 stones (27, 40, D:3) a +0 leather armour (37, 5, D:3) a scroll of blinking a +0 leather armour (38, 28, D:3) 25 stones (42, 27, D:3) a +0 dagger (44, 28, D:3) 25 bolts (48, 12, D:3) a +0 short sword (49, -7, D:3) 14 stones Level 4 of the Dungeon (0, 0, D:4) a +0 mace (2, 5, D:4) a +0 whip (8, -14, D:4) a +0 dagger a +0 ring mail (9, 6, D:4) a scroll of teleportation (15, -2, D:4) a +0 mace (18, 14, D:4) a scroll of blinking a +0 robe a +0 short sword (19, -2, D:4) a +0 club (19, 12, D:4) 3 stones a +0 dagger (31, 4, D:4) 14 bolts (32, 6, D:4) 16 bolts (35, 2, D:4) a +0 whip (38, 4, D:4) 15 stones (42, 0, D:4) 26 stones (42, 20, D:4) a +0 chain mail (45, 12, D:4) a scroll of teleportation a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) a +0 spear (7, -14, D:5) the +0 chain mail of the Exiled Xenops {Contam rC- rN+ Int+7} Int: It affects your intelligence (+7). rC: It makes you vulnerable to cold. rN: It protects you from negative energy. Contam: It causes magical contamination when unequipped. (25, -19, D:5) a +1 mace of holy wrath the +0 robe "Per Rasu" {rElec rPois rN+ Int-2} Int: It affects your intelligence (-2). rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. a +0 dagger (25, -17, D:5) a +0 chain mail a +0 flail (27, 14, D:5) a +0 whip (28, 16, D:5) a +0 halberd (29, 1, D:5) a +0 robe (29, 14, D:5) a +0 leather armour a +0 club (29, 16, D:5) a +0 spear (31, -18, D:5) a +0 chain mail a +0 whip (31, 19, D:5) a +0 giant club (31, 24, D:5) a +0 spear (31, 25, D:5) a +0 whip (47, 15, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow 13 arrows (10, 34, D:6) a +0 short sword (19, -2, D:6) a +0 trident a +0 robe (22, -14, D:6) a +0 club a +0 club (22, -13, D:6) a +0 club a +0 mace of holy wrath (22, 10, D:6) a +0 long sword (25, -3, D:6) a +0 robe a +3 dagger of freezing (27, -14, D:6) a +0 ring mail (27, -12, D:6) a +1 vampiric morningstar (34, -17, D:6) a +0 leather armour (34, 6, D:6) 12 stones (35, -2, D:6) a +0 spear (37, 30, D:6) a +0 scimitar a +0 robe a +3 falchion a +0 robe (38, -16, D:6) a +2 long sword a +0 robe (40, 22, D:6) 13 arrows (40, 29, D:6) a +0 trident a +0 robe (41, -12, D:6) 30 arrows (47, -13, D:6) a +0 bardiche Level 7 of the Dungeon (0, 0, D:7) a +0 mace (7, -28, D:7) a +1 pair of gloves of strength (8, -20, D:7) a +0 leather armour (17, 6, D:7) a +0 whip of electrocution a +0 shortbow 23 arrows (18, 6, D:7) a +0 spear 22 stones (22, 9, D:7) a scroll of teleportation (24, 4, D:7) a +0 halberd (26, -21, D:7) a +0 dagger (27, -36, D:7) the +3 flail "Titwe" {antimagic, rF- Dex+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+5). rF: It makes you vulnerable to fire. (27, -32, D:7) a +0 flail a +0 leather armour (28, -32, D:7) a +0 falchion a +0 leather armour (28, 4, D:7) a +0 whip (29, -16, D:7) a +0 chain mail (30, -32, D:7) a +0 dagger a +0 scale mail (32, -4, D:7) 24 stones (34, -32, D:7) a +0 rapier (36, -15, D:7) a +0 trident (37, -42, D:7) a +0 war axe (43, -33, D:7) 22 bolts Level 8 of the Dungeon (0, 0, D:8) 14 stones (1, 0, D:8) a wand of polymorph (8) (still there?) 12 gold pieces (still there?) (2, -2, D:8) 7 gold pieces (2, 14, D:8) 25 arrows (3, -1, D:8) a ring of wizardry (3, 0, D:8) a wand of iceblast (10) (14, 44, D:8) 22 arrows (17, 37, D:8) a +3 long sword a +0 robe a +3 battleaxe of freezing a +0 robe a +4 scimitar a +0 robe (19, -4, D:8) 25 arrows (23, 36, D:8) a +0 flail a +0 robe a +0 battleaxe a +0 robe a +1 long sword a +0 robe (24, 31, D:8) a +0 whip (25, 43, D:8) a +0 robe (26, 31, D:8) a scroll of teleportation (33, -9, D:8) a yak skeleton (33, 28, D:8) a +0 shortbow 16 arrows (35, -8, D:8) a +0 hand axe a +0 ring mail a yak corpse (skeletalised by now) (36, -8, D:8) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) a yak skeleton (39, 25, D:8) a scroll of identify (40, 25, D:8) 14 stones (41, 3, D:8) a +0 plate armour (41, 17, D:8) 10 gold pieces (41, 25, D:8) a +0 ring mail (42, 17, D:8) 18 stones